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Topic Summary

Posted by: drmzsz7
« on: June 25, 2014, 10:53:57 PM »

We the imperium of man have eschewed all other forms of combat, save for missile tech. Perhaps not the best of choices but one we as a species may regret hah
Posted by: sublight
« on: June 25, 2014, 08:16:15 PM »

A bold tech choice! Not many empires invest in advanced missile launcher miniaturization tech while still using tier-1 thermal propulsion.
Posted by: drmzsz7
« on: June 25, 2014, 06:45:47 PM »

haha yes I have come to this conclusion lately as well : ( seems like the Imperium of Man is going to be in for a rough time
Posted by: JacenHan
« on: June 25, 2014, 06:42:47 PM »

Your "extensive missile spammage" will have some problems when you have to wait 10 minutes to fire some very small salvos. I'd suggest less magazine space and more launchers for your frigates/heavy fighters. 2-4 missiles will do almost nothing to enemy ships on their own, especially if they have any point defense at all. The same goes for the battlecruisers.

None of your ships seem to have sensors, so they won't be able detect or target anything unless another ship that does have them is nearby.
Posted by: drmzsz7
« on: June 25, 2014, 03:26:02 PM »

Hi Jon,

first of all I'd like to applaud your writing style, it's very refreshing to read some good humor.     :)
To further improve reader's experience, I propose wrapping all your ship stats in code tags, i.    e.     "[ code] SHIP STATS [ /code]" (without the blanks).   

Now a disclaimer: As I am a learner myself (and not a native English speaker), please take everything I say with a grain of salt (and apply some good interpreter skills).   

With that out of the way, I'd like to point out that:
Wow this is mighty risky for point defence! A fire control with range 150k km for size 1 ships will mean a much lower range for targeting missiles, which are below size one.     While the Fire Control does match the missile range on paper, it's both only 100k km.     With typical enemy missiles (for me) travelling at about 20k km/s, that means you only have a window of 5 seconds to intercept them - which is exactly 1 turn.     I really hope your fighter pilots are of the fast reaction type.    .    .     ;)

If you intend to deploy these against ships, the 100k km issue will be even worse, as there is almost no weapon not being able to swat your petty fighters before they come that close to an enemy fleet.   .   .   

"
Code: [Select]
Mjolnir - Bomber class Heavy Fighter    1,000 tons     32 Crew     142.5 BP      TCS 20  TH 15  EM 0
750 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 1
Maint Life 18.31 Years     MSP 178    AFR 4%    IFR 0.1%    1YR 1    5YR 15    Max Repair 70 MSP
Intended Deployment Time: 4 months    Spare Berths 2   
Magazine 49   

Mcminn Marine 15 EP Nuclear Thermal Engine (1)    Power 15    Fuel Use 97%    Signature 15    Exp 10%
Fuel Capacity 20,000 Litres    Range 3.7 billion km   (57 days at full power)

Haltom-Crotts Size 2 Missile Launcher (25% Reduction) (2)    Missile Size 2    Rate of Fire 6000
Hassen Dynamics Missile Fire Control FC23-R5 (1)     Range 23.5m km    Resolution 5
Gremlin Size 2 Anti-Fighter Missile (25)  Speed: 5,400 km/s   End: 69m    Range: 22.3m km   WH: 1    Size: 2    TH: 25/15/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance

Mjolnir - Support class Heavy Fighter    1,000 tons     31 Crew     126.5 BP      TCS 20  TH 15  EM 0
750 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 0 Years     MSP 316    AFR 2%    IFR 0%    1YR 0    5YR 0    Max Repair 7.5 MSP
Intended Deployment Time: 4 months    Spare Berths 0   
Magazine 120   

Mcminn Marine 15 EP Nuclear Thermal Engine (1)    Power 15    Fuel Use 97%    Signature 15    Exp 10%
Fuel Capacity 100,000 Litres    Range 18.6 billion km   (286 days at full power)

Gremlin Size 2 Anti-Fighter Missile (60)  Speed: 5,400 km/s   End: 69m    Range: 22.3m km   WH: 1    Size: 2    TH: 25/15/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Hellsong - Heavy Bomber class Frigate    2,000 tons     56 Crew     248 BP      TCS 40  TH 30  EM 0
750 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 4
Maint Life 16.86 Years     MSP 233    AFR 10%    IFR 0.1%    1YR 2    5YR 23    Max Repair 70 MSP
Intended Deployment Time: 8 months    Spare Berths 1   
Magazine 196   

Mcminn Marine 15 EP Nuclear Thermal Engine (2)    Power 15    Fuel Use 97%    Signature 15    Exp 10%
Fuel Capacity 50,000 Litres    Range 4.6 billion km   (71 days at full power)

Haltom-Crotts Size 4 Missile Launcher (25% Reduction) (4)    Missile Size 4    Rate of Fire 12000
Hassen Dynamics Missile Fire Control FC23-R5 (1)     Range 23.5m km    Resolution 5
Ballista MK2 Size 4 Anti-ship Torpedo (49)  Speed: 5,400 km/s   End: 69m    Range: 22.3m km   WH: 3    Size: 4    TH: 21/13/6

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Hellsong - Bomber class Frigate    2,000 tons     61 Crew     261 BP      TCS 40  TH 30  EM 0
750 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 3
Maint Life 14.12 Years     MSP 245    AFR 10%    IFR 0.1%    1YR 2    5YR 34    Max Repair 90 MSP
Intended Deployment Time: 8 months    Spare Berths 1   
Magazine 177   

Mcminn Marine 15 EP Nuclear Thermal Engine (2)    Power 15    Fuel Use 97%    Signature 15    Exp 10%
Fuel Capacity 50,000 Litres    Range 4.6 billion km   (71 days at full power)

Haltom-Crotts Size 2 Missile Launcher (25% Reduction) (6)    Missile Size 2    Rate of Fire 6000
Hassen Dynamics Missile Fire Control FC135-R100 (1)     Range 135.0m km    Resolution 100
Ballista Size 2 Anti-ship Torpedo (89)  Speed: 5,400 km/s   End: 413.8m    Range: 134.1m km   WH: 1    Size: 2    TH: 23/14/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Hellsong - Support class Frigate    2,000 tons     50 Crew     224 BP      TCS 40  TH 30  EM 0
750 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 55.53 Years     MSP 280    AFR 8%    IFR 0.1%    1YR 0    5YR 3    Max Repair 7.5 MSP
Intended Deployment Time: 8 months    Spare Berths 0   
Magazine 285   

Mcminn Marine 15 EP Nuclear Thermal Engine (2)    Power 15    Fuel Use 97%    Signature 15    Exp 10%
Fuel Capacity 250,000 Litres    Range 23.2 billion km   (357 days at full power)

Ballista Size 2 Anti-ship Torpedo (142)  Speed: 5,400 km/s   End: 413.8m    Range: 134.1m km   WH: 1    Size: 2    TH: 23/14/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

 
"

These are hopefully to provide extensive missile spammage in the Heavy Fighter/Frigate tonnage, across the ranges of 20m+ Anti- Fighter, and 130m+ ranges Anti-Ship. We also have developed their counterparts in the
Battlecruiser tonnage, though in comparison to the 1k/2k ton designs these behemoths are rather underwhelming. Might try and work from small shell to larger.


"
Code: [Select]
Purifier - PD class Battlecruiser    10,550 tons     235 Crew     1119.75 BP      TCS 211  TH 125  EM 0
592 km/s     Armour 2-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 19     PPV 12
Maint Life 15.65 Years     MSP 1260    AFR 46%    IFR 0.7%    1YR 10    5YR 145    Max Repair 70 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Magazine 702   

Sharpes-Fock 125 EP Commercial Nuclear Thermal Engine (1)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 192.9 billion km   (3770 days at full power)

Haltom-Crotts Size 2 Missile Launcher (6)    Missile Size 2    Rate of Fire 60
Hassen Dynamics Missile Fire Control FC23-R5 (2)     Range 23.5m km    Resolution 5
Gremlin Size 2 Anti-Fighter Missile (351)  Speed: 5,400 km/s   End: 69m    Range: 22.3m km   WH: 1    Size: 2    TH: 25/15/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Skye - Torpedo class Battlecruiser    10,500 tons     215 Crew     1148.75 BP      TCS 210  TH 125  EM 0
595 km/s     Armour 1-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 14     PPV 8
Maint Life 10.69 Years     MSP 957    AFR 63%    IFR 0.9%    1YR 15    5YR 230    Max Repair 70 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Magazine 797   

Sharpes-Fock 125 EP Commercial Nuclear Thermal Engine (1)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 193.8 billion km   (3770 days at full power)

Haltom-Crotts Size 4 Missile Launcher (25% Reduction) (8)    Missile Size 4    Rate of Fire 12000
Hassen Dynamics Missile Fire Control FC23-R5 (4)     Range 23.5m km    Resolution 5
Ballista MK2 Size 4 Anti-ship Torpedo (199)  Speed: 5,400 km/s   End: 69m    Range: 22.3m km   WH: 3    Size: 4    TH: 21/13/6

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Ravager - Ballista class Battlecruiser    10,500 tons     236 Crew     1233.75 BP      TCS 210  TH 125  EM 0
595 km/s     Armour 2-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 19     PPV 4
Maint Life 12.78 Years     MSP 1395    AFR 46%    IFR 0.6%    1YR 16    5YR 237    Max Repair 90 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Magazine 481   

Sharpes-Fock 125 EP Commercial Nuclear Thermal Engine (1)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 193.8 billion km   (3770 days at full power)

Haltom-Crotts Size 2 Missile Launcher (25% Reduction) (8)    Missile Size 2    Rate of Fire 6000
Hassen Dynamics Missile Fire Control FC135-R100 (4)     Range 135.0m km    Resolution 100
Ballista Size 2 Anti-ship Torpedo (240)  Speed: 5,400 km/s   End: 413.8m    Range: 134.1m km   WH: 1    Size: 2    TH: 23/14/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

 
"
Posted by: drmzsz7
« on: June 25, 2014, 01:06:41 PM »

My brave fighters know they will either fire their missiles or they will be the wall which the missile explodes upon for the Imperium of Man! Hail! I see what the Navy means now by, "dont worry Presidente where training some real crack shot pilots". I believe a public execution is in order amongst our top ship designers, this is a blunder of epic proportion!
Posted by: ComradeMicha
« on: June 25, 2014, 04:21:49 AM »

Hi Jon,

first of all I'd like to applaud your writing style, it's very refreshing to read some good humor.     :)
To further improve reader's experience, I propose wrapping all your ship stats in code tags, i.    e.     "[ code] SHIP STATS [ /code]" (without the blanks).   

Now a disclaimer: As I am a learner myself (and not a native English speaker), please take everything I say with a grain of salt (and apply some good interpreter skills).   

With that out of the way, I'd like to point out that:
Quote from: drmzsz7 link=topic=6713.    msg74210#msg74210 date=1403641405
5)  The Templar and its tanker cousin are designed for extended patrols.     The T-tanker can support a wing of 6 Templars effectively doubling their range or can support a wing of 3 for 3x the range.     The T-tanker also doubles with MSP's for potential breakdowns along the patrol route, ie good samaritan duty for wing mates and broken down civilian vessels, etc.   

Code: [Select]
Templar class Interceptor    250 tons     3 Crew     26.8 BP      TCS 5  TH 10  EM 0
2000 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.2
Maint Life 12.82 Years     MSP 7    AFR 5%    IFR 0.1%    1YR 0    5YR 1    Max Repair 5 MSP
Intended Deployment Time: 2 months    Spare Berths 0    
Magazine 8    

Camara-Balderson Aeronautical 5 EP Nuclear Thermal Engine (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 5,000 Litres    Range 3.6 billion km   (21 days at full power)

Haltom-Crotts Size 2 Box Launcher (4)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Geo-Probe Missile Fire Control FC0-R1 (1)     Range 150k km    Resolution 1
Javalin Size 2 Anti-ship Rocket (4)  Speed: 5,400 km/s   End: 0.3m    Range: 0.1m km   WH: 1    Size: 2    TH: 25/15/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes.

Wow this is mighty risky for point defence! A fire control with range 150k km for size 1 ships will mean a much lower range for targeting missiles, which are below size one.     While the Fire Control does match the missile range on paper, it's both only 100k km.     With typical enemy missiles (for me) travelling at about 20k km/s, that means you only have a window of 5 seconds to intercept them - which is exactly 1 turn.     I really hope your fighter pilots are of the fast reaction type.    .    .     ;)

If you intend to deploy these against ships, the 100k km issue will be even worse, as there is almost no weapon not being able to swat your petty fighters before they come that close to an enemy fleet.   .   .   
Posted by: drmzsz7
« on: June 24, 2014, 05:36:00 PM »

The Intellect CNC Ship is a stripped down Hive, retrofitted with advanced active/passive sensor suites. Its designed to pickup Fighter Craft and smaller with its active sensors, and larger vessels with its passive thermal/em.

Intellect - Command class Control Ship    10,500 tons     261 Crew     1233.75 BP      TCS 210  TH 125  EM 0
595 km/s     Armour 2-42     Shields 0-0     Sensors 100/80/0/0     Damage Control Rating 20     PPV 0
Maint Life 8.87 Years     MSP 1469    AFR 44%    IFR 0.6%    1YR 34    5YR 503    Max Repair 300 MSP
Intended Deployment Time: 300 months    Spare Berths 5   

Jumgar Civilian 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 129.2 billion km   (2513 days at full power)

Vernier-Shazar Electronics Active Search Sensor MR33-R5 (1)     GPS 1500     Range 33.5m km    Resolution 5
Vernier-Shazar Electronics Thermal Sensor TH20-100 (1)     Sensitivity 100     Detect Sig Strength 1000:  100m km
Vernier-Shazar Electronics EM Detection Sensor EM16-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km

This design is classed as a Military Vessel for maintenance purposes
Posted by: drmzsz7
« on: June 24, 2014, 03:23:25 PM »

Alrighty So here we go again, back from the dead. New designs are in order in the realm of geo-surveying the solar system.

1) This is the Amphion, for a FAC it has surprisingly long range at 200+bil km. Its slow but at these ranges it can go the distance required for long range extra-solar exploration. I plan on assigning them to planetary bodies.

Amphion class Geological Survey Vessel    1,000 tons     22 Crew     232 BP      TCS 20  TH 10  EM 0
500 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Life 15.12 Years     MSP 145    AFR 8%    IFR 0.1%    1YR 1    5YR 18    Max Repair 100 MSP
Intended Deployment Time: 300 months    Spare Berths 0    

de la Pissote Manufacturing 5 EP Nuclear Thermal Engine (2)    Power 5    Fuel Use 17.33%    Signature 5    Exp 5%
Fuel Capacity 210,000 Litres    Range 218.1 billion km   (5049 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

2) This is the Elite Amphion, its just basically an Intra-system Asteriod Belt probe dropper, designed to act in unison with the next ship designs, the Hive-Geo Series and compliment Vidar Geo Drones. Nothing special, not even entirely effective, this will probably be the first ship I phase out.

Elite Amphion class Asteroid Probe Ship    2,100 tons     35 Crew     165 BP      TCS 42  TH 50  EM 0
1190 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 5
Maint Life 13.55 Years     MSP 98    AFR 17%    IFR 0.2%    1YR 1    5YR 15    Max Repair 20 MSP
Intended Deployment Time: 300 months    Spare Berths 0    
Magazine 80    

Tabachnik Marine 25 EP Nuclear Thermal Engine (2)    Power 25    Fuel Use 15.91%    Signature 25    Exp 5%
Fuel Capacity 100,000 Litres    Range 53.9 billion km   (523 days at full power)

Geo-Probe Launcher Size 20 Missile Launcher (25% Reduction) (1)    Missile Size 20    Rate of Fire 60000
Geo-Probe Missile Fire Control FC0-R1 (1)     Range 150k km    Resolution 1
Geo Probe Size 9.996 Buoy (8)  Speed: 0 km/s   End: 0m    Range: 0m km   WH: 0    Size: 9.996    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

3) Now the Hive series of ships is designed for intra system asteroid exploration, with its small swarm of 8 Vidar Geo-Drones. The Vidar has a range of 20bil km and though it goes only 200 km/s gives the squadron 160bil km + of total exploration range for a miniscule 10x8=80k fuel. The Hive has tanks in the range of 2mil, meaning the Vidars have excellent ranges and can easily overwhelm the Asteroid Belts.

This design is classed as a Military Vessel for maintenance purposes

Hive-Geo class Drone Ship    10,500 tons     179 Crew     1017.75 BP      TCS 210  TH 125  EM 0
595 km/s     Armour 1-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 18     PPV 0
Maint Life 34.89 Years     MSP 1090    AFR 49%    IFR 0.7%    1YR 2    5YR 26    Max Repair 15.625 MSP
Intended Deployment Time: 300 months    Flight Crew Berths 33    
Hangar Deck Capacity 4000 tons    

Jumgar Civilian 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 129.2 billion km   (2513 days at full power)

Strike Group
8x Vidar Geo-Survey Drone   Speed: 200 km/s    Size: 10

This design is classed as a Military Vessel for maintenance purposes

Vidar class Geo-Survey Drone    500 tons     15 Crew     141.5 BP      TCS 10  TH 2  EM 0
200 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 0     PPV 0
Maint Life 12.3 Years     MSP 106    AFR 3%    IFR 0%    1YR 1    5YR 19    Max Repair 100 MSP
Intended Deployment Time: 300 months    Spare Berths 0    

Lumbreras Aerospace Industries 2.5 EP Nuclear Thermal Engine (1)    Power 2.5    Fuel Use 17.5%    Signature 2.5    Exp 5%
Fuel Capacity 10,000 Litres    Range 20.6 billion km   (1190 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

4) Now the Hive-Assault Variant has had its hangar capacity stripped down, in favor of extra flight crews, and expanded Magazines.

Hive-Assault class Strike Carrier    10,500 tons     172 Crew     1034.25 BP      TCS 210  TH 125  EM 0
595 km/s     Armour 3-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 18     PPV 0
Maint Life 32.14 Years     MSP 1108    AFR 49%    IFR 0.7%    1YR 2    5YR 31    Max Repair 15.625 MSP
Intended Deployment Time: 300 months    Flight Crew Berths 52    
Hangar Deck Capacity 2000 tons     Magazine 345    

Jumgar Civilian 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 129.2 billion km   (2513 days at full power)

Javalin Size 2 Anti-ship Rocket (172)  Speed: 5,400 km/s   End: 0.3m    Range: 0.1m km   WH: 1    Size: 2    TH: 25/15/7

Strike Group
6x Templar Interceptor   Speed: 2000 km/s    Size: 5
1x Templar - Tanker Interceptor   Speed: 2000 km/s    Size: 5
1x Raye Airborne Warning and Control   Speed: 2000 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

5)  The Templar and its tanker cousin are designed for extended patrols. The T-tanker can support a wing of 6 Templars effectively doubling their range or can support a wing of 3 for 3x the range. The T-tanker also doubles with MSP's for potential breakdowns along the patrol route, ie good samaritan duty for wing mates and broken down civilian vessels, etc.

Templar class Interceptor    250 tons     3 Crew     26.8 BP      TCS 5  TH 10  EM 0
2000 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.2
Maint Life 12.82 Years     MSP 7    AFR 5%    IFR 0.1%    1YR 0    5YR 1    Max Repair 5 MSP
Intended Deployment Time: 2 months    Spare Berths 0   
Magazine 8   

Camara-Balderson Aeronautical 5 EP Nuclear Thermal Engine (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 5,000 Litres    Range 3.6 billion km   (21 days at full power)

Haltom-Crotts Size 2 Box Launcher (4)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Geo-Probe Missile Fire Control FC0-R1 (1)     Range 150k km    Resolution 1
Javalin Size 2 Anti-ship Rocket (4)  Speed: 5,400 km/s   End: 0.3m    Range: 0.1m km   WH: 1    Size: 2    TH: 25/15/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes


Templar - Tanker class Interceptor    250 tons     7 Crew     41.5 BP      TCS 5  TH 10  EM 0
2000 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 104    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 5 MSP
Intended Deployment Time: 2 months    Spare Berths 8    

Camara-Balderson Aeronautical 5 EP Nuclear Thermal Engine (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 45,000 Litres    Range 32.7 billion km   (189 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

Raye class Airborne Warning and Control    250 tons     7 Crew     31.5 BP      TCS 5  TH 10  EM 0
2000 km/s     Armour 1-3     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 49.57 Years     MSP 39    AFR 1%    IFR 0%    1YR 0    5YR 0    Max Repair 6 MSP
Intended Deployment Time: 3 months    Spare Berths 3   

Camara-Balderson Aeronautical 5 EP Nuclear Thermal Engine (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 5,000 Litres    Range 3.6 billion km   (21 days at full power)

Hendrickson Research Inc Active Search Sensor MR0-R5 (1)     GPS 10     Range 220k km    Resolution 5
Hendrickson Research Inc Thermal Sensor TH1.2-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Fighter for production, combat and maintenance purposes


6)  All Fleet Carriers are designed to revolve and be supported by this series Called the Logi. Its basically a stripped down Hive, with 5x the Fuel Capacity. A fleet of 4 Hive Strike Carriers can have their range doubled with the Logi in the ranks. Or a fleet of 2 Hive-Geo Drone Ships can have their range tripled. Logi's will probably travel in pairs, with the second acting towards redundancy measures.

Logi class Fleet Tender    10,700 tons     119 Crew     694.75 BP      TCS 214  TH 125  EM 0
584 km/s     Armour 1-43     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 18     PPV 0
MSP 730    Max Repair 15.625 MSP
Intended Deployment Time: 300 months    Spare Berths 0    

Jumgar Civilian 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 6,000,000 Litres    Range 761.0 billion km   (15082 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

6) That concludes the vessels in New Earth's forces. Not much has been designed, still waiting on the first amphions to be built.

Mind you we have no engine multipliers researched yet, so all speeds are "stock" for the moment.
Posted by: drmzsz7
« on: June 05, 2014, 12:54:21 PM »

Well I had to sell my old laptop, but I got a cheap rinky dink one in its place, with a  fresh copy of Aurora, the first and only game I plan on putting on this machine lol. Lets get back to this crazy fighter world. Not sure how I designed most of my equipment, I guess well RP that mankind got swept back to the stone age minus box launchers. Apparently they found an ancient ruin on earth with a working prototype. How'd your trans Newtonian game work ok marc?
Posted by: MarcAFK
« on: January 15, 2014, 08:27:34 PM »

That's similar to how I'm running my RP, transnewtonian start, but stripped out all tech that doesn't mesh with the time period, I'm stuck with conventional engines until I find a plot thread that would explain its introduction, also I'm waiting for the plot to allow access to trans Newtonian technology(I don't consider nuclear thermal as alien technology) rather than merely spending 5000 research points and instantly getting access to all that technical goodness.
Posted by: drmzsz7
« on: January 15, 2014, 09:37:32 AM »

hehe trust me I have been skimming pages of forums!! I have not however looked at a sheet containing all combinations of sensor stats. Currently I'm loving the "in the dark approach" minutely altering size to power ratio's trying to find that "perfect" sensor that will fit into the frame.
Albeit im a bit hesitant, I will inevitably look at those forums.
Haha itll help shave down hours of fine tune tinkering on a frame.
Posted by: Charlie Beeler
« on: January 15, 2014, 09:02:43 AM »

If this is really the way you wish to play then you'd have been better off using a conventional start and then SM in the starting techs you wanted.

Big suggestion is to do a lot of forum searching and find the relevent formula's for sensor tech and engine tech.  Then build a spreadsheet that lets you see how the various tech changes effect performance.  Both of these tech subjects have been discuss several times.  For the engines look at the the v6 change discussions under the mechanics header.
Posted by: drmzsz7
« on: January 15, 2014, 08:38:14 AM »

0 RP start with no pre-assembled/pre designed. Im doing the designing/assembling for my basic starter ships.  With SM I stripped out all weapons research tech not related to missiles and lasers, my race though backwoods in many aspects has developed box launchers and micro parts for fighter construction. My initial Earth is kinda crappy, it has low amounts of most minerals, but that falls in line with the RP setting of, mankind's reach into the stars was cheap at first (due to resource restrictions), but as the corporations filled in to supply inner system traffic it saw a rapid explosion in size and speed. The first generation of ships are built to last forever and have enough gas to work independently for extended time frames. Once gas stations are setup around the system at locations deemed worthy of interest, ships will gradually phase efficient drives and expanded fuel pods in favor of effective drives and fine tuned killing capacity.

I SM Mode future tech to see when research into tracking and these engine multipliers, truly pay off, and design some functional larger ships but I rip out all the advanced tech and swap for basic parts before construction. Im tickled at how quickly speeds change with even the smallest multiplier!

I have currently 3 geo fighters scanning the inner system (nearest, moon, asteroid), and a geo fighter scanning planetary bodies. Its out around neptune currently. The fighters are set to individual task groups as I found no way to issue orders to a 4ship task group telling the ships to split up and search differing solar formations. The first survey sled popped out and is en-route to pluto to resupply the geo fighter.
Posted by: Charlie Beeler
« on: January 15, 2014, 07:51:58 AM »

Jon, out of curiosity what did you spend your start research points on?