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Posted by: DuraniumCowboy
« on: July 20, 2014, 02:55:48 PM »

January 20, 2146 - Rear Admiral Grumach, commander of STF 2 sends an update from Groombridge 1618:

Executive Summary:  I regret to inform the general staff that our mission to rescue the survivors of the GEV Kilimanjaro was not successful.  STF 2 with a force of 1xJD, 4xFFG and 4xSF encountered a force of eight Asgard Alien gunboats shortly after jumping into QY Aurigea.  These light forces with advanced propulsion could maneuver at a staggering 12,500 km/sec, exceeding the speed of our yet to be upgraded, mostly ion engine force by a factor of ten times.  The battle fought was largely indecisive, as out ASM fire controls were unable to maintain lock on the gunboats, which employed a tactic of moving into engagement range, launching ASM’s, then moving away.  While the engagement happened at less than 20M km, well inside our nominal ASM ranges, the inability to maintain lock on the light enemy forces prevented any of our fire from being effective.  Likewise, our adversaries employed an ASM that had a respectable 37,000 km/sec speed, and seemed to launch them in size two salvos.  Their relatively light weight of fire prevented them from doing anything but a little damage to the JD Specter.  With no sign of any life pods, and an inability to bring this elusive enemy to a decisive engagement, I made the decision to retire.  We left a thermal sensor buoy on the far side of the jump point and returned to sol to repair and refit.

Based on this engagement, I would have to say our ships are poorly equipped to deal with gun boats.  The ability to close with our own fighters would have allowed us beat this threat.  The number one issue though, has been the delays to the next generation jump destroyers.  At 8,000 tons, the current Ghost class ships cannot jump ferry regular Navy fleet destroyers (10,200 tons).  Both the added capabilities of the new 10,400 ton Warlock class jump destroyer and its ability to ferry fleet forces was sorely missed.  In addition, I must stress that for contingencies past our jump gate network, having an escort carrier small enough to jump ferry with the new Warlock class ships would have been decisive.  It'ss critical that we get the new Warlock Class JD’s and the Hosho class CVE fielded as soon as possible.  I also recommend that our engineers reconsider the wide use of the reduced weight missile tubes.  Trading initial throw weight for long reload times become a huge issue with an adversary fast enough to duck out.  In addition, we may want to consider adding some 20cm tubes to our AAM ships, to fire LAM’s in an anti-fighter role.  The high resolution AAM fire controls could have been used to target these threats, but without the ability to launch LAM’s, that tactic wasn’t possible.  Last, the twin laser armament of the new Louis Wetzel SF’s should be reconsidered.  Their area defense capabilities are effective, but if there weren't additional supporting ships, I doubt those SF’s could defend themselves well enough against longer range threats.  I think that a guass cannon and LAM based design may be more practical.

I regret that we could not avenge our brothers and sisters from the GEV Kilimanjaro, but hope at least this updated intelligence on the threat at QY Aurigea will be worth the price paid.  Grumbach Out.

For reference, our intergalactic SETA contractors have already done a detailed trade study, and based on these observation, here is a first cut on the revised Warlock JD design:

Code: [Select]
Warlock class Jump Destroyer    10 400 tons     318 Crew     1850.8 BP      TCS 208  TH 240  EM 240
2307 km/s    JR 3-250     Armour 3-42     Shields 8-300     Sensors 8/8/0/0     Damage Control Rating 26     PPV 32.84
Maint Life 3.13 Years     MSP 667    AFR 144%    IFR 2%    1YR 102    5YR 1536    Max Repair 150 MSP
Intended Deployment Time: 36 months    Spare Berths 1   
Flag Bridge    Magazine 267   

D-JE-104-1 J10400(3-250) Military Jump Drive     Max Ship Size 10400 tons    Distance 250k km     Squadron Size 3
D-HS-1 160 EP Magneto-plasma Drive (3)    Power 160    Fuel Use 54%    Signature 80    Exp 10%
Fuel Capacity 1 100 000 Litres    Range 35.2 billion km   (176 days at full power)
B-1 Gamma R300/288 Shields (4)   Total Fuel Cost  48 Litres per hour  (1 152 per day)

Mk II Single C-6-1 GCR2 Turret (1x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (1)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
MB-5F-A Size 5 Missile Launcher (3)    Missile Size 5    Rate of Fire 50
C-MFC-AS-HX-1 Missile Fire Control FC47-R60 (70%) (1)     Range 47.6m km    Resolution 60
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
B-PT-Bouy-1 (2)  Speed: 0 km/s   End: 0m    Range: 0m km   WH: 0    Size: 4.998    TH: 0/0/0
ASM-5 (30)  Speed: 23 500 km/s   End: 23.1m    Range: 32.5m km   WH: 9    Size: 5    TH: 94/56/28
LCM-3 (104)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

D-MDR-M-1 MR6-R1 (1)     GPS 84     Range 6.7m km    MCR 732k km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

And here is the CVE Hosho, small enough to jump ferry with the Warlock's:

Code: [Select]
Hosho class Escort Carrier    10 200 tons     146 Crew     1263.7 BP      TCS 204  TH 640  EM 120
3137 km/s     Armour 3-41     Shields 4-225     Sensors 8/8/0/0     Damage Control Rating 4     PPV 0
Maint Life 1.63 Years     MSP 310    AFR 208%    IFR 2.9%    1YR 137    5YR 2052    Max Repair 80 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 85   
Hangar Deck Capacity 4000 tons     Magazine 143   

D-H-1 160 EP Magneto-plasma Drive (4)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 1 400 000 Litres    Range 45.7 billion km   (168 days at full power)
A-1 Beta R225/252 Shields (3)   Total Fuel Cost  32 Litres per hour  (756 per day)

B-1 CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
LAM-5 (72)  Speed: 22 400 km/s   End: 16.8m    Range: 22.6m km   WH: 4    Size: 2    TH: 104/62/31

C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Strike Group
4x A-2A Strikefighter   Speed: 12605 km/s    Size: 9.52
2x F-3A Fighter   Speed: 16000 km/s    Size: 10
2x F-2B Fighter   Speed: 16000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Neither design is completely locked yet, as I have a crunch in shipyard availability right now.  Hopefully these can get started sooner.
Posted by: DuraniumCowboy
« on: July 19, 2014, 04:47:06 PM »

Nov 17, 2145 - The elusive Asgard Aliens have showed up again.  This hostile race was only encountered once to date, when a single ship dropped off land forces on my refueling outpost at Vingolf.  The 1st Mobile Infantry Brigade won eventually, and the menace was never seen again, until now.  Deep on the edge of the frontier, a lone survey vessel, the GEV Kilimanjaru has been lost.  Their last communication drone shows they were attacked by four, small, light combatants.  Their 12,000 km/sec speed was staggering, yet their missiles and sensors are noted to be rather limited.  Firing 10,000 km/sec ASM with damage 6 warheads, it took three salvos to destroy the Kilimanjaru, armed with only a 1st generation CIWS.  The drone also shows that life pods where jettisoned.  Our Joint Staff planners, after looking at the threat, believe that a reinforced Scout Task force can fight these enemies at long range and try to save the pods, unless the aliens realize what they are and pick up our brave sailors.  Scout Task Force (STF) One is getting the call, and will pick up missile frigates and destroyers from the regular navy to support.  Without a fleet jump tender (which has been delayed due to the lack of operational requirements to operate in force beyond our jump gate network), the carriers must stay behind.  Time to see how the light designs hold up.
Posted by: DuraniumCowboy
« on: July 19, 2014, 03:32:12 PM »

BTW, the plans for my first CA have been sent over to the ship yards, so we should start working on these in the near future.  The intent in this design was to build my first, focussed anti-ship platform.  My biggest current concern is the limited ammo.

Code: [Select]
Arlington class Cruiser    25 250 tons     636 Crew     4223.76 BP      TCS 505  TH 1600  EM 1080
3168 km/s     Armour 8-76     Shields 36-300     Sensors 32/32/0/0     Damage Control Rating 38     PPV 99.72
Maint Life 3.68 Years     MSP 1882    AFR 283%    IFR 3.9%    1YR 216    5YR 3236    Max Repair 288 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 1002   

D-E-1 320 EP Magneto-plasma Drive (5)    Power 320    Fuel Use 48%    Signature 320    Exp 10%
Fuel Capacity 2 500 000 Litres    Range 37.1 billion km   (135 days at full power)
B-1 Gamma R300/288 Shields (18)   Total Fuel Cost  216 Litres per hour  (5 184 per day)

D-SP25-1 25cm C4 Ultraviolet Laser (1)    Range 192 000km     TS: 4000 km/s     Power 16-4     RM 4    ROF 20        16 16 16 16 12 10 9 8 7 6
Twin D-12-1 12cm C4 Ultraviolet Laser Turret (1x2)    Range 160 000km     TS: 16000 km/s     Power 8-8     RM 4    ROF 5        4 4 4 4 3 2 2 2 1 1
Mk II Single C-6-1 GCR2 Turret (2x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (2)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0
D-DPB-2X Fire Control S08 96-16000 H70 (1)    Max Range: 192 000 km   TS: 16000 km/s     95 90 84 79 74 69 64 58 53 48

MB-5F-A Size 5 Missile Launcher (10)    Missile Size 5    Rate of Fire 50
MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
D-MFC-AS-H-1 FC33-R45 (1)     Range 33.8m km    Resolution 45
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
ASM-5 (175)  Speed: 23 500 km/s   End: 23.1m    Range: 32.5m km   WH: 9    Size: 5    TH: 94/56/28
LCM-3 (128)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

D-ASR-H-1 MR50-R100 (1)     GPS 6300     Range 50.4m km    Resolution 100
C-MDR-M-1 Active Search Sensor MR5-R1 (1)     GPS 64     Range 5.1m km    MCR 558k km    Resolution 1
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-1 (2)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Posted by: DuraniumCowboy
« on: July 17, 2014, 05:19:42 PM »

Charlie, thanks for the input.  For my main escort, I recently made some improvements on turret tracking and fire control.  Where I used to have three FC's and three single GC turrets, I can now fit two twin turrents and two FC's (plus another missile mag!).  So basically I split the difference by reducing FC's but increasing cannons.

Code: [Select]
Katana Mod II class Destroyer    10 200 tons     224 Crew     1685.9 BP      TCS 204  TH 640  EM 360
3137 km/s     Armour 5-41     Shields 12-300     Sensors 8/8/0/0     Damage Control Rating 15     PPV 45.36
Maint Life 2.68 Years     MSP 517    AFR 166%    IFR 2.3%    1YR 103    5YR 1542    Max Repair 128 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 435   

D-H-1 160 EP Magneto-plasma Drive (4)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 1 050 000 Litres    Range 34.3 billion km   (126 days at full power)
B-1 Gamma R300/288 Shields (6)   Total Fuel Cost  72 Litres per hour  (1 728 per day)

Twin C-6-1 Gauss Cannon R2-100 Turret (2x4)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (2)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
D-MFC-PD-H-1 FC12-R1 (2)     Range 12.6m km    Resolution 1
LCM-3 (435)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Posted by: Charlie Beeler
« on: July 16, 2014, 07:11:11 AM »

Where this would hurt is missile salvos.  One BFC can only engage one salvo. 

If fighters get to gauss range you've already got other problems.
Posted by: DuraniumCowboy
« on: July 15, 2014, 06:39:17 PM »

Hopefully I don't seem like a dousch talking to myself.

I had a question - if I am building multiple guass cannon turrets for final protective fire on a ship, do I really need a separate FC for each turret?  It seems like the answer is no.  I would think the only drawback would be if I had to engage a lot of fighters at close range, then I would only be able to target one fighter/ship per FC in that case.  Thanks for any confirmation.  Regards - DC
Posted by: DuraniumCowboy
« on: July 14, 2014, 07:43:04 PM »

BTW, here is my current fleet lay down.  I am still a bit behind on dedicated anit-ship combatants:

3xCVL (Ark Royal, Ranger, Saratoga) 8k hangar, GC turret
6xDD (Katana, Mace, Bayonet, Bolt, Rapier, Stilleto), 8xAMM launcher, 3xGC turret
2xJD (Ghost, Specter) 8xAMM, GC Turret - being upgraded with ASM's in near future
7xFFG (Compte de Grasse, Kauffman, Nelson, Farragut, Ozawa, Perry, Stout) Light/Slow ASM Launchers, GC Turret
6xSF (Boone, Cortez, Louis Wetzel, Bowie, Livingston, Ponce de Leon) Dual Purpose Twin 10cm Lasers
24xGB-M
12xGB-R
12xF-2A (3rd Gen Laser Interceptor)
12xF-3 (3rd Gen Rail Gun PD Fighter)
24xF-2 (2nd Generation Laser Interceptor)
22xF-1 (1st Gen Guass Cannon Interceptor)
9xA-2 (3rd Gen Missile Strikefighter)
1xA-1 (2nd Gen Missile Strikefighter)

Near Term building:
2xCA (Arlington, Moscva) - Laser Spinal Turret, DP Laser Turrets, ASM Launchers, AMM Launchers
2xCL (Kanawa, Rapidan) - Laser Spinal Turret, DP Laser Turrets, AMM Launchers, 1k Hangar Space (GB-R)
Need to expand A-2 Squadrons
Posted by: DuraniumCowboy
« on: July 14, 2014, 05:25:01 PM »

Here is my finalized Kanawa Class CL.  Recall, the 1000 ton hangar is normally for a single recon gunboat, although there would be some flexibility to swap for a few PD fighters or other packages based on the mission.  I wanted to build out a ship that had the basic feel of the seaplanes launched off of cruisers in WWII.

Code: [Select]
Kanawa class Light Cruiser    15 200 tons     353 Crew     3004.96 BP      TCS 304  TH 560  EM 480
3684 km/s     Armour 6-54     Shields 16-300     Sensors 32/32/0/0     Damage Control Rating 29     PPV 37.5
Maint Life 3.35 Years     MSP 1112    AFR 205%    IFR 2.9%    1YR 150    5YR 2250    Max Repair 128 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 28   
Hangar Deck Capacity 1000 tons     Magazine 332   

D-HS-1 160 EP Magneto-plasma Drive (7)    Power 160    Fuel Use 54%    Signature 80    Exp 10%
Fuel Capacity 1 700 000 Litres    Range 37.3 billion km   (117 days at full power)
B-1 Gamma R300/288 Shields (8)   Total Fuel Cost  96 Litres per hour  (2 304 per day)

Twin D-10-1 10cm C4 Ultraviolet Laser Turret (2x2)    Range 120 000km     TS: 16000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
D-SP25-1 25cm C4 Ultraviolet Laser (1)    Range 192 000km     TS: 4000 km/s     Power 16-4     RM 4    ROF 20        16 16 16 16 12 10 9 8 7 6
D-LRB-1 Fire Control S02 96-4000 (1)    Max Range: 192 000 km   TS: 4000 km/s     95 90 84 79 74 69 64 58 53 48
D-DPB-1 Fire Control S04 48-16000 (2)    Max Range: 96 000 km   TS: 16000 km/s     90 79 69 58 48 38 27 17 6 0
D-1M Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 3    Armour 0    Exp 5%
D-1H2 Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%
D-1H Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
LCM-3 (332)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Here is my updated Light Carrier design, which trades more hangar space for less % of engine space, less sensors and less weapons.  I am worried these will be too slow, so I may add some engines but I have one built to these specs already and I will be updating the Ark Royal and Ranger to these Specs as well.

Code: [Select]
Saratoga class Light Carrier    19 800 tons     343 Crew     2540.16 BP      TCS 396  TH 800  EM 0
2020 km/s     Armour 3-65     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 21     PPV 21.8
Maint Life 3.02 Years     MSP 882    AFR 285%    IFR 4%    1YR 145    5YR 2176    Max Repair 150 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 73   
Flag Bridge    Hangar Deck Capacity 8000 tons     Magazine 324   

D-H-1 160 EP Magneto-plasma Drive (5)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 2 500 000 Litres    Range 42.1 billion km   (241 days at full power)

Single C-6-1 Gauss Cannon R2-100 Turret (2x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
C-FFC-2 Fire Control S02 24-12000 H70 (2)    Max Range: 48 000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

LAM-5 (162)  Speed: 22 400 km/s   End: 16.8m    Range: 22.6m km   WH: 4    Size: 2    TH: 104/62/31

B-MDR-M Active Search Sensor MR0-R1 (1)     GPS 12     Range 720k km    MCR 78k km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECM 10

Strike Group
4x F-3 Fighter   Speed: 12800 km/s    Size: 10
6x A-2 Strikefighter   Speed: 8467 km/s    Size: 9.92
4x F-2A Fighter   Speed: 12800 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

My next major designs will be the Crecy Class escort cruiser (light) and the Arlington Class Heavy Cruiser, although I should pr
Posted by: DuraniumCowboy
« on: July 07, 2014, 05:02:46 PM »

Well, my basic concept was basically the raptor, sans the jump piece.  One of the things I am considering, is employing the GB-R's as one of my primary sensing platforms.  In this case, I am considering a design for a light cruiser that is primarily capable of independent duty, with a secondary role as fleet support.  By using adding a hangar for a GB-R, I get some flexibility, like the ability to have my GBR go active and lure an adversary into striking range of my CL's beam weapons.  With that being said, this design still isn't locked, as I am on the fence about adding counter missiles or not.  I may just develop a dedicated CLE for that.  We'll see, but here is the draft design for now:

Code: [Select]
Kanawa class Light Cruiser    14 800 tons     351 Crew     2647.06 BP      TCS 296  TH 540  EM 360
2432 km/s     Armour 6-53     Shields 12-225     Sensors 32/32/0/0     Damage Control Rating 29     PPV 50.64
Maint Life 3.37 Years     MSP 1006    AFR 194%    IFR 2.7%    1YR 135    5YR 2022    Max Repair 216 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 1000 tons     Magazine 50   

C-HS-1 120 EP Ion Drive (6)    Power 120    Fuel Use 54%    Signature 90    Exp 10%
Fuel Capacity 1 750 000 Litres    Range 39.4 billion km   (187 days at full power)
A-1 Beta R225/252 Shields (8)   Total Fuel Cost  84 Litres per hour  (2 016 per day)

C-SP19-1 19cm C3 Near Ultraviolet Laser (1)    Range 192 000km     TS: 3000 km/s     Power 9-3     RM 3    ROF 15        9 9 9 6 5 4 3 3 3 2
Twin C-10NUV-1 10cm C3 Near Ultraviolet Laser Turret (3x2)    Range 90 000km     TS: 12000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
C-BFC-DP-1 Fire Control S08 96-12000 H70 (3)    Max Range: 192 000 km   TS: 12000 km/s     95 90 84 79 74 69 64 58 53 48
D-1H2 Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%
D-1M Stellarator Fusion Reactor Technology PB-1 (3)     Total Power Output 9    Armour 0    Exp 5%

C-MDR-M-1 Active Search Sensor MR5-R1 (1)     GPS 64     Range 5.1m km    MCR 558k km    Resolution 1
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Military Vessel for maintenance purposes
Posted by: Brian Neumann
« on: July 06, 2014, 09:24:40 PM »

A Raptor was the equivalent of an AWACS bird.  Two person crew with space for passengers and lots of sensors all rapped up in a somewhat stealthy package that could make jumps.
Posted by: DuraniumCowboy
« on: July 06, 2014, 07:56:36 PM »

This is probably a little bit of a sacrilege, but I actually didn't follow the new Battlestar Galactica, so I am not sure what a Raptor is.  I guess that's a good thing.
Posted by: drmzsz7
« on: July 03, 2014, 02:00:33 PM »

Now that I have better engines, I think I will go to a size one launcher/missile, and use full size/fast launchers.  In the mean time, my gen 2 recon boat actually did get some MSP, plus a second active sensor designed to detect fighters.  Here is what it came out to:

Code: [Select]
GB-R-2 class Gunboat    1 000 tons     27 Crew     237.5 BP      TCS 20  TH 72  EM 0
3600 km/s     Armour 1-8     Shields 0-0     Sensors 32/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.83 Years     MSP 37    AFR 32%    IFR 0.4%    1YR 7    5YR 101    Max Repair 70 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

C-F-1 18 EP Ion Drive (4)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 140 000 Litres    Range 13.2 billion km   (42 days at full power)

C-FDR-1 Active Search Sensor MR8-R10 (1)     GPS 320     Range 8.1m km    Resolution 10
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes

All you need now is a tiny jump drive, and you got yourself a battlestar galactica "Raptor"
Posted by: DuraniumCowboy
« on: June 30, 2014, 09:11:53 PM »

Now that I have better engines, I think I will go to a size one launcher/missile, and use full size/fast launchers.  In the mean time, my gen 2 recon boat actually did get some MSP, plus a second active sensor designed to detect fighters.  Here is what it came out to:

Code: [Select]
GB-R-2 class Gunboat    1 000 tons     27 Crew     237.5 BP      TCS 20  TH 72  EM 0
3600 km/s     Armour 1-8     Shields 0-0     Sensors 32/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.83 Years     MSP 37    AFR 32%    IFR 0.4%    1YR 7    5YR 101    Max Repair 70 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

C-F-1 18 EP Ion Drive (4)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 140 000 Litres    Range 13.2 billion km   (42 days at full power)

C-FDR-1 Active Search Sensor MR8-R10 (1)     GPS 320     Range 8.1m km    Resolution 10
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes
Posted by: Wolfius
« on: June 28, 2014, 09:16:49 AM »

Code: [Select]
GB-R-2 class Gunboat    1 000 tons     19 Crew     176 BP      TCS 20  TH 90  EM 0
4500 km/s     Armour 1-8     Shields 0-0     Sensors 24/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 200%    IFR 2.8%    1YR 19    5YR 282    Max Repair 29 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

C-F-1 18 EP Ion Drive (5)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 265 000 Litres    Range 25.0 billion km   (64 days at full power)

C-ASR-M Active Search Sensor MR10-R20 (1)     GPS 576     Range 10.3m km    Resolution 20
B-PT-1-H Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes


Maint Life 0 Years ? These things will break down really, really fast. Sometimes exploding in the process as engines can explode when they fail.

After doing some more research, I got a sense for the difference between area defense and final protective fire.  Based on that, I have researched a few things and developed my DD concept, which is basically an escort/defensive unit.  Its about 50/50 AMM and Quad Guass Cannor FPF.  Mostly these guys stick will stick close to my carriers or other high value units:

Code: [Select]
Bayonet class Destroyer    9 950 tons     176 Crew     1345.42 BP      TCS 199  TH 420  EM 0
2110 km/s     Armour 5-41     Shields 0-0     Sensors 24/8/0/0     Damage Control Rating 5     PPV 42.29
Maint Life 3.15 Years     MSP 423    AFR 158%    IFR 2.2%    1YR 64    5YR 963    Max Repair 128 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 366   

C-M-1 60 EP Ion Drive (7)    Power 60    Fuel Use 66.5%    Signature 60    Exp 10%
Fuel Capacity 1 150 000 Litres    Range 31.3 billion km   (171 days at full power)

Quad A1 B-1.5-1 Gauss Cannon R1-25 Turret (3x8)    Range 10 000km     TS: 12000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
C-FFC-1 Fire Control S01 12-12000 (3)    Max Range: 24 000 km   TS: 12000 km/s     58 17 0 0 0 0 0 0 0 0

MB-2L-B Size 2 Missile Launcher (50% Reduction) (8)    Missile Size 2    Rate of Fire 150
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
CM-3 (167)  Speed: 25 200 km/s   End: 6m    Range: 9.1m km   WH: 1    Size: 2    TH: 117/70/35
LAM-3X (16)  Speed: 12 600 km/s   End: 25.6m    Range: 19.4m km   WH: 4    Size: 2    TH: 54/32/16

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
B-PT-1-H Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

150 second reload speed for an AMM launcher is... questionable. Generally you want it as low as reasonably practical.

Switching to size 1 AAMs if/when you have the tech to design one you're reasonably confident in will also let you carry more launchers, and fit twice as many missiles into the same size magazine, as well as making missiles individually cheaper and faster to produce. So it's generally worth a hit to intercept chance, so long as it's not too great.

I kind of like the novelty of a size 2 AMM, but there are really good reasons most people make them size 1.
Posted by: Brian Neumann
« on: June 27, 2014, 09:08:45 AM »


Also, I had a question regarding AMM's (what I call Counter Missiles or CM's on my design).  At low tech, the only decent design I could make where size 2, although my engines and warheads are probably good enough to switch over to a size 1 in the near future.  In either case, is it advantageous to use lightweight/slow launch tubes, or simply carry more fast tubes.  I have been using lightweight tubes, but it seems to me, with enough ammo less fast tubes might work.  My biggest concern is whether or not that will lead to overkill and wasted ammo.

I generally find that the limiter on cm's is not how many launchers I have, but how much ammunition I can carry.  Once I can fire my cm's every 5 seconds I tend to add magazines instead of launchers when a ship type gets a bit bigger.  Typically it would be 5 launchers and 2 fire controls on a destroyer, 10 and 3 for a cruiser (15-25,000 tons) and no more than 16 with 4 fire control on battleships.  If the ship is equipped with more than 1 type of launcher then I usually don't go over 10 launchers due to ammunition limits.  The reasoning behind this is that most salvo's if they are at a comparable (within 1 tech) of yours will let you get multiple cm's off against them before they can hit their targets.  An example would be having fire control and sensors capable of shooting at incoming missiles when they are 1m km away and moving at 30,000 km/s.  That would give you 6 times you can fire at those missiles (assuming cycle time of 5 seconds).  As tech gets better your cm's get more effective.  A lower tech cm might have an agility of 20, where a mid tech cm will be closer to 50.  This means that you need half as many counter missiles for the same relative effect.  Most of the time your range will at least keep up with the higher speeds so you will end up shooting down far more of the incoming missiles.

One thing I should mention is that my normal fleet doctrine calls for using cm's to thin out the incoming salvo's and having fairly strong beam weapons point defense to actually stop the remainder.  I will usually try to shoot down just enough missiles so that the beam weapons can catch the rest.  If I have a few leakers, that is what the shields are there for.  A simple example would be having 60 missiles incoming in a total of 5 salvos.  I would try to stop enough of the incoming missiles so that the fleets point defense could theoretically shoot down 120% of the remainder.  I beam weapons could handle 30 missiles then I would try to have the cm's stop 35 of them leaving me a bit of a buffer on what the beam weapons needed to stop.  If 2-3 of those missiles did not get shot down, then that is what the shields should handle.  Before the next salvo arrives I should get a couple of points of shields back.  This is not a perfect defense, just one where I try to keep my cm's in use as long as possible.  If they run out of missiles before I do, that gives me a big advantage.

Brian