Posted by: Triato
« on: August 06, 2014, 09:37:42 PM »A work around (exploit?) initiative is to detach part of your task group and set it as an escort to your original task group with a distance of 50 k km towards your enemy (second tab in the task force window) that way they can not use their initiative to keep away from you. Personally, I don´t like the initiative feature so I use the exploit without remorse. The disavantage (serious) is that you break your fleet in two and thus your missile defence is split too, hopefully you can predict which ship they are going to launch anainst and put it in your forward fleet (where most of your firepower should be).
This only works if they have more initiative but not more speed.
Initiative is really weird, if the sub increment is an hour a slower ship can run very far away from you, but at 5 sec sub inc, they can only be a few k km every turn wich only matter if you focus on short ranged weapons (as I do currently).
I would sugest an alternative where manouvering helps you in other ways and thus there is a place for initiative, but can´t think of anything that would work.
This only works if they have more initiative but not more speed.
Initiative is really weird, if the sub increment is an hour a slower ship can run very far away from you, but at 5 sec sub inc, they can only be a few k km every turn wich only matter if you focus on short ranged weapons (as I do currently).
I would sugest an alternative where manouvering helps you in other ways and thus there is a place for initiative, but can´t think of anything that would work.