Posted by: Erik L
« on: September 01, 2014, 08:27:22 PM »It used to be you built components and those were used to build the gate. They've never been destructible.
To add a resource and industrial cost it would also be nice to require you to build a prepackage "gate" on the surface ( that is consumed on construction ) and load it into cargo holds.
- Eliminate constructors and gates completely! (maybe they could show up as secret tech to be unlocked) This makes jump ferries and jump bases necessary, which do cost something, unlike jump gates, so you have to think where to plant them, and you can't use those of your enemies and they can be destroyed. It would also make it necessary to think if you want to use ferries, or equip your colony ships/freighters with jump drives instead. In ship design there should be a jump ferry flag, to mark such ships, so they can be used for route planning of civilians and your non-jump ships.
- Eliminate constructors and gates completely!or make them much more expensive
- Allow more small ships to jump with a large tender. For example a 20k jumpship with squadron 3 rating would have a 60k tonnage cap, with no other ship larger than 20k, and maybe a limit to 3^2 ships. This would make capital jumpships with escort squadrons attractive.