Posted by: MJ266
« on: September 17, 2014, 02:10:24 PM »
Hi,
I'm sorry if this has been answered somewhere else in the forum but all I've been able to find is people saying what the Rec Mod does and any issue with them seems to magically fix itself when it feels like it.
The current issue I'm facing is I have 10 Terra-forming platforms around a planet with 3 Recreational stations and the deployment clock is still going up. I've ensured that the planet they are orbiting is a colony and that it's not the lack of engines on the stations as I've also parked a fleet in orbit to test this and their deployment counter is also going up.
So does anyone know of a stable way to make sure that Rec Mods actually do what they're meant to do or are they just bugged to hell? Obviously this isn't having any mechanical impact at the moment as the Terra-forming stations don't suffer from moral loss, but I do want to employ Rec Mods in a military capacity where it would matter.