Posted by: Jorgen_CAB
« on: December 30, 2014, 10:40:03 AM »I think the major problem with Aurora is that it is not a game in the traditional sense. It is a sandbox of tools to build your own science fiction universe. There are too many ways to "brake" the game mechanics which simply make no sense, neither is it really necessary. The AI are mainly there to be a semi threat and some players actually play several factions at the same time. If you want the AI to be a real threat you must build "sub optimal" ships and use "sub optimal" strategies that don´t make much sense from the standpoint of game mechanics.
With that said there are many reasons for why you want developed population on other planets beside Earth, many of those has been given.
You will easily see how spreading out your colonies on worlds in many places will lower logistical cost in the long run and it also make sure your population total increase faster as well. It simply is much cheaper to haul minerals around than finished structures.
You will want to have logistical hubs all around a large empire that can support military fleets and attract civilian ships for trade, this might be especially important when jumps from Earth start to become too far, the civilian fleet will not trade more than four jumps from one place to another. If all your worlds is very small you might not get enough civilian ships around to do any trade.
It will be important to have industry on most worlds so you can produce Space Stations and Financial Centers, these can not be moved from place to place. It might also be more economical to build stuff locally than ship everything from a central point. In the start when an Empire is small this is not a problem, but as an empire grow logistics and fuel cost will matter.
In general I support worlds with colony ships and infrastructure until they reach about 25 million. After this I let the worlds grow on its own until they reach 300-500 million people after which I allow these worlds to send people to other worlds. I usually keep Earth as my most numerous world that house my main source of science and wealth income. I usually let other worlds become industrial and production centers.
Military expenditure and strategical planning are completely based on needs and the empire layout and any potential threats. Remember that military is nothing but a drain on resources so there are no point in having too much of it.
With that said there are many reasons for why you want developed population on other planets beside Earth, many of those has been given.
You will easily see how spreading out your colonies on worlds in many places will lower logistical cost in the long run and it also make sure your population total increase faster as well. It simply is much cheaper to haul minerals around than finished structures.
You will want to have logistical hubs all around a large empire that can support military fleets and attract civilian ships for trade, this might be especially important when jumps from Earth start to become too far, the civilian fleet will not trade more than four jumps from one place to another. If all your worlds is very small you might not get enough civilian ships around to do any trade.
It will be important to have industry on most worlds so you can produce Space Stations and Financial Centers, these can not be moved from place to place. It might also be more economical to build stuff locally than ship everything from a central point. In the start when an Empire is small this is not a problem, but as an empire grow logistics and fuel cost will matter.
In general I support worlds with colony ships and infrastructure until they reach about 25 million. After this I let the worlds grow on its own until they reach 300-500 million people after which I allow these worlds to send people to other worlds. I usually keep Earth as my most numerous world that house my main source of science and wealth income. I usually let other worlds become industrial and production centers.
Military expenditure and strategical planning are completely based on needs and the empire layout and any potential threats. Remember that military is nothing but a drain on resources so there are no point in having too much of it.