Posted by: Lightning
« on: January 20, 2015, 11:51:17 AM »I have also got system grav data from rescuing enemy lifepods. I am a few version out of date though since I had a campaign going before the engine change and didn't want to scrap it.
In addition to the Espionage Points generated by teams, you can also gain Espionage points by interogating captured prisoners. For every ten crew you rescue from life pods you get one Espionage Point. Every captured officer will generate a number of Espionage Points equal to his rank cubed. So if the lowest rank is lieutenant commander, he will only be worth 1 Espionage Point (1x1x1). A commander would be worth 8 Espionage points (2x2x2) while a captain would be worth 27 Espionage points and a Commodore 64 (no computer pun intended Espionage points, etc. With this rule, sending a Vice Admiral (216 EP) into harms way because he has a high crew training attribute may not be a great idea. It will also become very worthwhile to rescue your crews to avoid them being captured by the enemy.This from an old version (v3.2), back when these rules were introduced, but I don't think anything has changed.
Unlike teams, there is no penalty for different species. The penalty with teams is due to the fact they cannot blend in with the target population. With the interrogation of prisoners that is no longer a concern. The 80% penalty for lack of comms still applies.
Steve
The emergency sized cryo bays make me want to say yes, you can use them for rescuing survivors, however I'm unsure. I do know for a fact that adding excess crew quarters will prevent overcrowding on the rescue ship.
Reading the changelog for 5.70 http://aurora2.pentarch.org/index.php/topic,4819.0.html Showst hat Emergency and Small sized cryo transport can be used for picking up survivors while the larger ones will not.