Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: iceball3
« on: February 16, 2015, 05:27:17 PM »

Perhaps you should be able to build Forced Labour units from POWs?
Doesn't forced labor units use up population quantities in the hundreds of thousands? We don't get nearly enough POW's for forced labor units.
Posted by: Vordarian
« on: February 15, 2015, 09:41:41 PM »

Perhaps you should be able to build Forced Labour units from POWs?
Posted by: Sotak246
« on: February 14, 2015, 08:19:56 PM »

I'd imagine that the time spent designing, coding, implementing and bug testing such a feature is probably the biggest factor  :)

Sigh, hate it when reality gets in the way of a good idea ;D
Posted by: Witty
« on: February 14, 2015, 01:44:29 PM »

As long as you can communicate, why not? Would add alot of cool stories.

I'd imagine that the time spent designing, coding, implementing and bug testing such a feature is probably the biggest factor  :)
Posted by: alex_brunius
« on: February 14, 2015, 11:33:13 AM »

But thats human.
Its another thing to integrate officers of the same species, but entirely different to do this with some totally different in every way possible.
¨

Yes impossible to have different intelligent spieces working together like in Startrek, or Starwars, Stargate or basically any Sci-Fi Series or Movie that contain different species pretty much ::)


As long as you can communicate, why not? Would add alot of cool stories.
Posted by: GodEmperor
« on: February 14, 2015, 10:42:17 AM »

Theres no way anybody in their right mind would want former enemy officers Leading that country's military after the occupation, or Put in charge of a military alliance of former enemies/allies in order to repel another nation , heaven forbid an enemy scientist is Put in charge of your missile program ,and surely you wouldn't reinstate the god-emperor of a fanatical dictatorship after their horrendously costly defeat.

But thats human.
Its another thing to integrate officers of the same species, but entirely different to do this with some totally different in every way possible.
Posted by: Sotak246
« on: February 14, 2015, 02:56:51 AM »

It would be nice as an option to use them in your empire.  Not that anyone did that after WWII with the #### scientists, public officials, and intel people.  So it would be soooo unlike real life.
Posted by: MarcAFK
« on: February 13, 2015, 11:21:18 PM »

Fear of communism, etc.
Posted by: linkxsc
« on: February 13, 2015, 04:22:02 PM »

Aah yeas, that whole real world clause which means crazy illogical smeg happens all the time.
Posted by: Steve Walmsley
« on: February 13, 2015, 03:53:24 PM »

Theres no way anybody in their right mind would want former enemy officers Leading that country's military after the occupation, or Put in charge of a military alliance of former enemies/allies in order to repel another nation , heaven forbid an enemy scientist is Put in charge of your missile program ,and surely you wouldn't reinstate the god-emperor of a fanatical dictatorship after their horrendously costly defeat.

:)
Posted by: MarcAFK
« on: February 13, 2015, 02:08:19 AM »

Theres no way anybody in their right mind would want former enemy officers Leading that country's military after the occupation, or Put in charge of a military alliance of former enemies/allies in order to repel another nation , heaven forbid an enemy scientist is Put in charge of your missile program ,and surely you wouldn't reinstate the god-emperor of a fanatical dictatorship after their horrendously costly defeat.
Posted by: Gyrfalcon
« on: February 13, 2015, 01:19:31 AM »

Speaking logically, there's very little chance you could ever have (or would ever WANT) a captured, alien crew and commanders to take positions in your military. There's too much chance that one of the engineers overloads a reactor on your brand new battleship in revenge for what you did to their planet, or that a captain stages a mutiny and lobs a full payload of missiles into Earth.
Posted by: Porjate
« on: February 12, 2015, 10:45:22 PM »

After conquering an NPR's home system (Which was adjacent to my home system), I've been left with several thousand POW's and an occupied population, which even had two scientists still researching projects until I kicked them out and they disappeared.

Is there anything I can do with the POW's I captured? Ideally, integrating them into my empire as experienced crew members would be best as their empire is practically non-existent at this point, although just getting rid of them would be another option, although I don't see any option to release them or otherwise interact with them.

Another question is if there is a way to keep some of the racial characteristics of new crew members and officers from the occupied planet - as far as I can tell, officers don't have a listed race, and all new officers from the conquered world seem to be indoctrinated into my races culture (I was hoping for them to keep the naming scheme of the NPR, so that it'd be easier to differentiate between 'foreign' officers and officers of my own race). I thought about setting a secondary naming scheme for officers according to the ratio of graduates from my home world and the conquered world, but that would result in some of the graduates from my home world using the names, which would be fairly unusual considering neither of our species can survive on the others planet.

Lastly, is there anyway to capture the remaining officers of the NPR? The two scientists who were researching have just disappeared after I kicked them out of the project, and I thought that they'd end up as scientists under my officers list; considering they were essentially captured by my ground forces.