Posted by: MarcAFK
« on: February 26, 2015, 12:19:32 AM »I've decided on a naming convention based on role, with the main strength of the fleet coming from the venerable destroyer which shall be built as large as I can field slipways en-masse, only a few significantly larger slipways will exist and they'll be reserved for specialised sensor ships, carriers, jump point defence breeching dreadnaughts etc.
Destroyer: Large missile armed ships designed as self sufficient with average speed, range, armour, and minimal active defences.
Destroyer escort: Similar but specialised for anti missile and anti fighter operations.
Cruiser: Beam armed offensive oriented ship designed with significantly more speed than the rest of the wall of battle. Should be optimised for greatest possible beam range to allow kiting enemy beam formations, less armour and significantly less range than a destroyer is likely.
Cruiser Escort: Is to cruiser what destroyer escort is to destroyer: Cruiser specialised for anti missile/fighter work, lower resolution sensors with longer range, faster firing but less damage beam weapons.
Battleship: Beam armed offensive ships designed to crush opposition wherever they travel, should be armed with the heaviest available beam weapons and be more greatly armoured than destroyers, can be slower than a destroyer, have less fuel and minimal sensors. Saved weight allows significantly more tonnage to be devoted to weapons, must be escorted at all times due to it's sensor blindness.
Dreadnaught: Even more specialised for offence than a battleship. Ponderous, heavily armoured, range measured in days but equipped with a crippling broadside of plasma carronades to wipe out any stationary opponent unlucky enough to be caught.
Also:
FAC: a small cheap platform designed to deliver a certain weapon to bear quickly onto a target, has no sensors and minimal defences, very short range but extreme speed .
Corvette: Large FAC, should have some armour, less speed and greater range.
Frigate: Long range Corvette designed with similar attributes as a destroyer but able to operate as a group independently without the rest of the fleet, speed like a Cruiser. Frigates should be my ship of choice for scouting at the beginning of the game. Designed to run away from overwhelming force if nessicary.
Destroyer: Large missile armed ships designed as self sufficient with average speed, range, armour, and minimal active defences.
Destroyer escort: Similar but specialised for anti missile and anti fighter operations.
Cruiser: Beam armed offensive oriented ship designed with significantly more speed than the rest of the wall of battle. Should be optimised for greatest possible beam range to allow kiting enemy beam formations, less armour and significantly less range than a destroyer is likely.
Cruiser Escort: Is to cruiser what destroyer escort is to destroyer: Cruiser specialised for anti missile/fighter work, lower resolution sensors with longer range, faster firing but less damage beam weapons.
Battleship: Beam armed offensive ships designed to crush opposition wherever they travel, should be armed with the heaviest available beam weapons and be more greatly armoured than destroyers, can be slower than a destroyer, have less fuel and minimal sensors. Saved weight allows significantly more tonnage to be devoted to weapons, must be escorted at all times due to it's sensor blindness.
Dreadnaught: Even more specialised for offence than a battleship. Ponderous, heavily armoured, range measured in days but equipped with a crippling broadside of plasma carronades to wipe out any stationary opponent unlucky enough to be caught.
Also:
FAC: a small cheap platform designed to deliver a certain weapon to bear quickly onto a target, has no sensors and minimal defences, very short range but extreme speed .
Corvette: Large FAC, should have some armour, less speed and greater range.
Frigate: Long range Corvette designed with similar attributes as a destroyer but able to operate as a group independently without the rest of the fleet, speed like a Cruiser. Frigates should be my ship of choice for scouting at the beginning of the game. Designed to run away from overwhelming force if nessicary.