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Posted by: Vandermeer
« on: July 19, 2015, 12:19:16 PM »

Added a recommendation for a top margin on weapons per ship, as there is a display limit in the weapon and fire control summary window, which makes things a bit uncomfortable to handle if exceeded.
Posted by: Vandermeer
« on: July 05, 2015, 11:15:54 AM »

Yes, it is as you said, every entry counts to the limit.

Also, I too tried to decimate population with forced labor, but if I really want to do it, I only swear on the nuke bible (ehm..., replace Noah flood with radiation, and ark with bunker?). I always carry around ammunition worth a 40k radiation dose on every of my bigger front-line warships, and be sure to use them before the invasion is finished. Still takes many years for them to really die out, even at the -100% per year growth margin, but it actually happens at some point.
Posted by: Prince of Space
« on: July 05, 2015, 10:44:38 AM »

Thinking about this, the most likely situation in which I, personally, would put 500 ground units at one population is one in which I am attempting to eliminate a conquered population via conscription into Forced Labor Units. Five hundred FLUs absorbs 5,000,000 population (for the bargain price of 20,000 BP) which isn't unlikely at all for a species' home planet. Looks like I'll have to set up franchises on neighboring moons in such a case.

Is the 500 battalion limit actually a 500 unit limit, so FLUs or Construction Brigades or Marine Companies each count as one? That sounds likely, given the nature of the limit as you described it.
Posted by: Vandermeer
« on: July 04, 2015, 09:13:28 AM »

The limit is restricted to only one faction and occurs on each of their colonies individually. That means you could have 23 divisions on earth, and another 23 divisions on moon and mars, or anywhere, but another faction on earth could have 23 divisions there too no problem.

Remember, the whole problem with this (error windows) only ever arises with the selection of a colony that has more than those 500 battalions active on ground. The real problem therefore is that aurora is incapable of listing more than 500 battalions, which means everything that is not part of the listing is safe. With that it is clear that no amount of enemy or npr troops has any say in this, because there is no option to list their details for the player. Also, you can kind of hide an infinite amount of troops by storing them in pdcs or ships in orbit, as you need to select them in dropdown to be listed. As long as you keep your fingers of the dropdown menu, you are free of errors and unlimited in troops even on a single colony.
(I strongly recommend not to do that on your capital though, as having too many troops is the single responsible issue that slows down the colony-window loadup in later game stages. ...I have moved on to store nearly all my troops on the moon by now for example, so they are close enough to get there in case of probable invasion, but wont obstruct the loadup for 99.9999% of the gametime. :) )

Then, it could even be possible to have multiple 23 division assemblies on ground on the same planet, as long as you have different colonies on it to store them in (through genetic mutation races for example). I have not tested this though, and the window might sum them all up, so it wouldn't work.
Posted by: Prince of Space
« on: July 04, 2015, 08:44:21 AM »

Is the ground unit limit per race or per system body? Can NATO and USSR factions on a multi faction Earth each safely have 23 divisions? And what if my obscenely large garrison on an archeological dig site encounters a horde of robots that puts them over the limit?
Posted by: Vandermeer
« on: July 02, 2015, 06:58:34 AM »

New limitation on officer medals. Should have been obvious, but only today I was brave enough to test the over-rewarding out in one fresh experimental game.
Posted by: Vandermeer
« on: June 02, 2015, 07:44:07 AM »

Added the newly found limitation on ground units, first reported by ExChairman.
Posted by: Vandermeer
« on: August 12, 2014, 06:33:23 AM »

I don't know how everybody else missed this but commercial jump engines support 7.6 times more weight per size. So a commercial jump capable ship can be maximum 9.735 million tons.
Ahh, yes, I wanted to add that two times already, but always forgot. The actual factor is 7.5 btw., it just gets rounded up sometimes.
Posted by: MarcAFK
« on: August 12, 2014, 05:03:00 AM »


o //Edit: Largest possible jump ship
I forgot because this limit is fairly obvious. Since the maximum jump engine efficiency is 25, and the maximum engine size is 1000, you can never build a functioning jump ship that is larger than 1.25 million tons. No problem for military, but narrows in commercials quite a bit. Also, if you like me are into rebuilding famous Scifi ships, you will see that for example a Galaxy-class (4.96 million tons) will not be possible to build with "warp engine", so you would have to search for other solutions. /Edit//

I don't know how everybody else missed this but commercial jump engines support 7.6 times more weight per size. So a commercial jump capable ship can be maximum 9.735 million tons.
Posted by: Vandermeer
« on: August 05, 2014, 07:00:33 PM »

Update on cryogenic storage for newest version and newest design.
Posted by: Vandermeer
« on: May 21, 2014, 01:02:49 PM »

I updated the first post a bit with the extra knowledge I gained in the last game.
Posted by: Wolfius
« on: February 11, 2014, 07:56:09 AM »

Another limit seems to relate to missile range. I don't know what it is exactly, but when trying to build a geosurvey drone missile capable of traveling to a particularly distant binary - 0.13 lightyears - it kept giving me errors. It was 6.21 so I don't recall what they were, but I ended up having to send a ship.
Posted by: Vandermeer
« on: January 21, 2014, 07:38:36 AM »

Oh yeah, hah. I did check that with the armor one, but completly overlooked it here. So evidence is fading, strange are only armor and cryogenics now.
Posted by: Charlie Beeler
« on: January 21, 2014, 07:28:30 AM »

I think Erik is correct.  These appear to be variable definition limitations.
Posted by: Erik L
« on: January 21, 2014, 07:19:07 AM »

The 2.15 billion limit is the limit of the variable, a signed 32-bit integer. So no evil plotting there. Actual limit is +2,147,483,647 or -2,147,483,648