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Posted by: CharonJr
« on: September 08, 2015, 01:23:30 AM »

5 is max IIRC.
Posted by: AL
« on: September 08, 2015, 12:57:53 AM »

Aha, alright thanks. Is there a maximum to the level you can set? 100 maybe?
Posted by: linkxsc
« on: September 07, 2015, 09:03:03 PM »

Another question - how do you increase your racial training level? I've built a bunch of military academies in previous games but that doesn't seem to affect it.

Racial Status screen (the alien head in the middle of the toolbar on F3) its to the top left, its defaulted to 1. But I've personally never had a shortage of trained crewmen for ships with it set to 5 (because you'll get 1/5th the crewmen) . But every ship starting with a 12% bonus on its ToHit is a pretty big deal
Posted by: 83athom
« on: September 07, 2015, 08:18:19 PM »

Another question - how do you increase your racial training level? I've built a bunch of military academies in previous games but that doesn't seem to affect it.
In your race screen where you change your race picture, flag, etc.
Posted by: AL
« on: September 07, 2015, 07:59:05 PM »

Another question - how do you increase your racial training level? I've built a bunch of military academies in previous games but that doesn't seem to affect it.
Posted by: TheDeadlyShoe
« on: September 07, 2015, 07:09:24 PM »

Crew grade bonuses etc. are only applied at the end of the process, as multipliers to the calculated to-hit chance. You can see the whole process in the combat log if you have all the relevant messages unfiltered (they are unfiltered by default).

Generally you don't want full size gauss cannons ever, since that creates a scenario where your crew bonuses arn't adding to your to-hit.

Posted by: linkxsc
« on: September 07, 2015, 06:01:16 PM »

Heres a question on the whole beam fighters front. So having a skilled crew makes it such that your weapons will have higher to-hit chances correct... how does this affect fighters armed with fractional sized gauss cannons?  Would a fighter with 12% grade bonus (5 for the racial training modifier), armed with a single, 3hs, 50% accuracy gauss cannon, have the same average damage output as a fighter armed instead with 6, .5hs, 8.33% accuracy gauss cannons?

would the 6 .5s be better for intercepting missiles because say with rof 3, it would be 18 shots per round rather than 3?



TBH right now I'm gearing up to branch out of sol in this game, without a single tech in missiles because in the 40 years since the conventional start, i didnt get a single missile/kinetic guy, but a bunch of 60% laser and engine guys. And I'm thinking ima be focusing on fighters pretty heavily this round. Them, and small beam armed warships, lotsa turrets and such
Posted by: amimai
« on: September 01, 2015, 06:20:25 AM »

the wonders of genetic engineering and extreme teraforming :P
my superior trans Newtonian super humans can survive on only .021atm of oxygen, its a perfectly legit species!  ;)


martian ingenuity
Posted by: MarcAFK
« on: September 01, 2015, 05:31:35 AM »

But it's orbital.
Posted by: GreatTuna
« on: September 01, 2015, 05:29:51 AM »

Pew Pew class Orbital Defence Monitor

I juuust have to say that all these nice lasers can be stopped by atmosphere.
Posted by: sneer
« on: September 01, 2015, 03:38:20 AM »

one-shooting enemy capital was always sexy
star wars death star anybody ? ;)
Posted by: MarcAFK
« on: September 01, 2015, 02:16:07 AM »

That's almost as many BPs as tons. Impressive.
Posted by: amimai
« on: September 01, 2015, 02:09:52 AM »

Armour ball laughs at your PDCs :/
armour? what armour?
Code: [Select]
Pew Pew class Orbital Defence Monitor    58 750 tons     921 Crew     41127.2 BP      TCS 1175  TH 0  EM 0
Armour 54-134     Sensors 1/0     Damage Control Rating 0     PPV 288
Intended Deployment Time: 6 months    Spare Berths 0   

80cm C25 X-Ray Laser (10)    Range 2 100 000km     TS: 25000 km/s     Power 168-25     RM 7    ROF 35        168 168 168 168 168 168 168 146 130 117
120cm C25 Near Ultraviolet Laser (1)    Range 2 100 000km     TS: 25000 km/s     Power 377-25     RM 3    ROF 75        377 377 377 282 226 188 161 141 125 113
PDC Fire Control S02 1050-25000 H25 (1)    Max Range: 2 100 000 km   TS: 25000 km/s     100 99 99 98 98 97 97 96 96 95
Vacuum Energy Power Plant Technology PB-1 (44)     Total Power Output 352    Armour 0    Exp 5%
41127.2 BP  :-X late game construction is fueled but the dying screams of whole systems (even after cost cutting)
Posted by: MarcAFK
« on: August 31, 2015, 10:29:30 PM »

Armour ball laughs at your PDCs :/
Posted by: amimai
« on: August 31, 2015, 09:29:03 PM »

While it plinks away at your shipyard.
you mean the shipyard surrounded by several hundred thousand tones of heavily armed PDC's?
be my guest  ;D The death star needs all the cheap slave labor you can give me!