Well, surprisingly, a colony ship actually has a negative effect on the amount of duranium produced.....
Comments?
O.K. I had a longer look at this, and worked out that over the mid-term, the colony ship method turns profitable, and in the long run is a LOT better......
Assumptions:
1) 10% growth of population (it would actually be more when the colony is smaller - but hey, if you don't like the assumption, run the simulation yourself.....
)
2) Population growth is 10% (I
know it would be higher for the colony when it is just starting out), and the population growth occurs at the end of every year.
3) Food plus Service Population = 30% of all colonists transfered (when the colony is smaller, this would be less than 30%.)
4) That the colony ship is overhauled every 3 years.
O.K. then, here is a summary of the results:
End of Year 1:
* automated mine:
6 mines, 84 tons of stockpiled duranium
* Colony ship:
0K colonists, 0 mines, 0 stockpiled duranium (colony ship under construction)
End of Year 2:
* automated mine:
7 mines, 20 tons of stockpiled duranium
* Colony ship:
0K colonists, 0 mines, 0 stockpiled duranium (colony ship just launched)
End of Year 3:
* automated mine:
7 mines, 118 tons of stockpiled duranium
* Colony ship:
210K colonists, 4 mines, -38 stockpiled duranium
End of Year 4:
* automated mine:
8 mines, 76 tons of stockpiled duranium
* Colony ship:
441K colonists, 8 mines, -96 stockpiled duranium
End of Year 5:
* automated mine:
9 mines, 42 tons of stockpiled duranium
* Colony ship:
695K colonists, 13 mines, -172 stockpiled duranium
End of Year 6:
* automated mine:
10 mines, 18 tons of stockpiled duranium
* Colony ship:
870K colonists, 17 mines, -150 stockpiled duranium
End of Year 7:
* automated mine:
11 mines, 8 tons of stockpiled duranium
* Colony ship:
1166K colonists, 23 mines, 34 stockpiled duranium
End of Year 8:
* automated mine:
12 mines, 12 tons of stockpiled duranium
* Colony ship:
1493K colonists, 29 mines, 226 stockpiled duranium
End of Year 9:
* automated mine:
13 mines, 32 tons of stockpiled duranium
* Colony ship:
1747K colonists, 34 mines, 395 stockpiled duranium
End of Year 10:
* automated mine:
14 mines, 68 tons of stockpiled duranium
* Colony ship:
2132K colonists, 42 mines, 895 stockpiled duranium
Interesting points:
* The colony ship doesn't "break even" (i.e. the stockpiled duranium is above 0) until just before the end of year 7.
* That the largest "debt" by the colony ship is -241 tons, but by halfway through year 6 (after the ship has had it's first overhaul) the "monthly production minus usage" is positive.
* By the end of year 4, the number of mines in operation by the colony ship method is the same as to the automated mine method. Afterwards, the number of mines in usage by the colony ship method is much greater.