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Topic Summary

Posted by: ExChairman
« on: December 15, 2015, 01:39:34 PM »

Yea I know and it cant hit the barn wall, even if its on the inside ;D More or less a yoke but it killed a battlecruiser, 10 out 18 missile hit when an enemy BC jumped in front their flight  ;D
Posted by: iceball3
« on: December 15, 2015, 09:58:46 AM »

Yowzers, you seem to be overengineering this vessel a bit; it really seems to be more for Ship-to-Ship combat rather than as an actual fighter, if just because of the lopsided tech levels. You thinking of throwing these at a planet with PDC based defenses already up or something?
Seems you might have a better time if you take just a little bit of tech off of missile quantity, size, and etc so that way you can send a higher saturation of these vehicles all at once, making it harder to deal with them all at once.
Posted by: ExChairman
« on: December 15, 2015, 01:50:00 AM »

Was thinking about that to, but the radiation... :'(

Example of a bomber:

A-10 Thunderbolt - Bomber class Ground Assault Fighter    327 tons     1 Crew     128.9 BP      TCS 6.44  TH 125  EM 0
19409 km/s     Armour 4-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 64%    IFR 0.9%    1YR 10    5YR 152    Max Repair 62.5 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3   
Magazine 20   

125 EP Magnetic Fusion Drive (1)    Power 125    Fuel Use 484.22%    Signature 125    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.6 billion km   (8 hours at full power)

Size 4 Box Launcher (6)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Lees Electronics Industries A-10 Missile Suite (1)     Range 1.9m km    Resolution 1
CAS missile (6)  Speed: 10 900 km/s   End: 0.1m    Range: 0.1m km   WH: 43    Size: 4    TH: 36/21/10

Carroll-Dyer A-10 Search Sensor (1)     GPS 8     Range 640k km    MCR 70k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
Posted by: backstab
« on: December 15, 2015, 01:16:31 AM »

Make nuclear bombs ... Extremely short range missiles with huge warheads
Posted by: ExChairman
« on: December 14, 2015, 03:20:46 PM »

Thanks.
Then its for roleplaying purpose or defend their motherships.
Posted by: GreatTuna
« on: December 14, 2015, 03:12:48 PM »

Well, for other weapons there's also a little factor of atmosphere, which stops the damage from non-mesons altogether if it's dense enough.

So yeah, nuke or invade.
Posted by: Thundercraft
« on: December 14, 2015, 02:44:56 PM »

Are you saying that, mesons or not, there's currently no way to use ground attack fighters to attack enemy ground forces?  ???
Posted by: SteelChicken
« on: December 14, 2015, 01:41:34 PM »

Not anymore.  In older versions you could do that.   Steve took that out to prevent people from Mesoning the enemy to death and then invading unopposed.

Invade or nuke are pretty much your choices now - which is more balanced.
Posted by: ExChairman
« on: December 14, 2015, 10:32:38 AM »

Can a ground attack fighter with one meson cannon attack enemy ground forces?

My assault transport has three ground attack fighters, mostly a rpg element and/or a last ditch attack/defence against enemy ships/fighters/pdc.