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Topic Summary

Posted by: MarcAFK
« on: December 19, 2015, 11:12:36 PM »

It's upto date now that black holes are fixed.
Posted by: Mor
« on: December 19, 2015, 08:48:12 PM »

Not sure. Last real game I played was 6.0 or so.
Makes sense, since it looks like Black Holes were dropped between v5.50 and v6.4. Though I am not sure if they are currently available everywhere, or only in Real-Star games.

Black hole systems are empty as I recall, they'll have jump points, and ships will lose speed, 1000 km/s per level of black hole I believe.
Great, I wasn't sure if they were empty or *insert some technobuble*. Is there any thing else that you can spot that is missing\incorect ?
Posted by: Steve Walmsley
« on: December 19, 2015, 02:16:01 PM »

Since this seems to be the correct topic, I have a question:

I have run into an asteroid that has 0. 12 gravity, which reads as acceptable since I have a standard human species.  But the colony cost still shows N/A.  How does that make sense?

At the moment Aurora assumes asteroids are all non-habitable. I need to fix that.
Posted by: Mor
« on: December 19, 2015, 01:56:57 PM »

The various planet descriptions are related to size. The descriptions are not specific to any race or based on tolerances.

That settles it, thanks for the clarification Steve. And tip of the hat to you MarcAFK, you were right all along.
Posted by: alvin853
« on: December 19, 2015, 09:44:47 AM »

Since this seems to be the correct topic, I have a question:

I have run into an asteroid that has 0. 12 gravity, which reads as acceptable since I have a standard human species.  But the colony cost still shows N/A.  How does that make sense?
Posted by: MarcAFK
« on: December 19, 2015, 07:53:30 AM »

I'm wondering if you would mind making a slight change to the way planet images work? There's a pretty major visual difference between small and larger moons, generally anything over 1000 km is fairly round. I'd love if there was one additional category which comets, small moons, asteroids etc used, as a placeholder you could just shove the standard asteroid image there.
Posted by: Steve Walmsley
« on: December 19, 2015, 07:45:47 AM »

The various planet descriptions are related to size. The descriptions are not specific to any race or based on tolerances.

In fact, there are actually a few more but I summarise them. Terrestrial is sub-divided into Terrestrial Planet, Terrestrial Moon and Small Terrestrial. Chunk also has three sub-groups. For v7.1, I will display all the sub-groups instead of the summary groups. So now the possible bodies are:

Planets
Superjovian
Gas Giant
Terrestrial Planet,
Dwarf Planet
Asteroid

Moons
Terrestrial Moon
Small Terrestrial
Large Moon
Moon
Small Moon
Posted by: Rich.h
« on: December 19, 2015, 06:06:45 AM »


* Colonize-able planet is any planet that you can establish any sort of presence on (e.g. sensor outpost), which is any planet except for Gas Giants.

Of course everyone knows that really sensor outposts also require UI as standard, because of well P'Jem.
Posted by: MarcAFK
« on: December 19, 2015, 12:00:40 AM »

I don't think that's right. Underground infrastructure provides a set colony cost of 3.0, not 4.0, so 300 UI provides space for 1 million people.

Also, UI is only valid on bodies whose gravity is too low to colonize in the first place (displayed as "N/A" on the "Colony Cost" column in the "System Generation and Display" window). Any uncolonized body that has a numerical colony cost is ineligible for UI. Try SMing in some UI on Venus, for instance. The game treats it as regular infrastructure, negating the fixed colony cost of UI.
I yield to your greater knowledge on this subject. I thought I remembered experimenting with UI when it was first released.
Posted by: Mor
« on: December 18, 2015, 11:33:35 PM »

Btw to avoid miscommunication, the terminology I used in my previous post is:

* Colonize-able planet is any planet that you can establish any sort of presence on (e.g. sensor outpost), which is any planet except for Gas Giants.
* Terrestrial\Habitable plant is any colonize-able plant that can support population with "standard" infrastructure, which is any plant with defined colony cost (0-25)

And since 6.x patch:
* Colonize-able but not Terrestrial(colony cost:NA) can also support population with special 'underground infrastructure'(expansive and have to be built on site) - although I rally on your posts on the specifics of how it works.
Posted by: Prince of Space
« on: December 18, 2015, 10:51:11 AM »

I don't think that's right. Underground infrastructure provides a set colony cost of 3.0, not 4.0, so 300 UI provides space for 1 million people.

Also, UI is only valid on bodies whose gravity is too low to colonize in the first place (displayed as "N/A" on the "Colony Cost" column in the "System Generation and Display" window). Any uncolonized body that has a numerical colony cost is ineligible for UI. Try SMing in some UI on Venus, for instance. The game treats it as regular infrastructure, negating the fixed colony cost of UI.
Posted by: MarcAFK
« on: December 17, 2015, 11:12:28 PM »

Underground infrastructure allows colonising bodies that are outside your gravity range. Also underground infrastructure provides the effect of colony cost 4,so only 400 are needed per million colonists . This makes them good for planets with excessively high colony cost.
Posted by: Mor
« on: December 17, 2015, 03:26:27 PM »

So after reading the above and that terraforming page. I believe that:

Planets and Moons that are within acceptable gravity range tagged as Terrestrial, or Dawf planets and Chunks otherwise. Which makes sense since Terrestrial generally means suitable for humanoid life. And according to the terraforming page, planets can only suppot population if they meet the gravity criterion (which inturn linked to the body size) ***

The planet suitability is influenced by several environmental factors, generally summarized by colony cost. The Terrestrial tag color reflects where the planet on the colony cost range from 0-blue ideal to 25-black barren and dead.



***From the terraforming page:

In addition to the individual species tolerances, the requirements for an ideal habitable world are no dangerous gases such as Chlorine or Hydrogen Sulphide and a maximum oxygen percentage of 30%. A planet that doesn't meet the gravity criterion is uninhabitable and there is nothing you can do about that. Falling outside one or more of the other criteria means the planet will have a colony cost above zero.

So the original breakdown was:

Gas-Giants: Not colonize-able
Terrestrial: Colonize-able and habitable
Everything else: Colonize-able but not habitable.

The only thing that has changed since that tutorial was written, is that since v6.something we can build underground infrastructure making previously unhabitable bodies (colony cost N/A) habitable by throwing at it a lot of resources.
Posted by: Rich.h
« on: December 17, 2015, 03:15:50 PM »

I can confirm that 6.43 did have black holes for real star games. I came across two in two separate games, haven't played enough of 7.0 yet to find any but I would imagine they are still there. The previous version ones I found though were very rare things.
Posted by: Black
« on: December 17, 2015, 02:40:27 PM »

I discovered Black Hole in my last Known Star Game (6.40) and it was actually connected to one of the Sol Jump Points.