Posted by: plasticpanzers
« on: January 14, 2016, 11:10:48 PM »
Have been working with different aspects trying out missiles and fighters and find (at least so far) missiles are easier
to use and I don't screw up as bad. This design worked out really well fighting the 'Squids' after my carrier and fighter
designs did not work very well.
Repulse B class Battlecruiser 44,700 tons 1189 Crew 10699.5 BP TCS 894 TH 1056 EM 1080
4921 km/s JR 3-50 Armour 4-112 Shields 36-300 Sensors 24/24/0/0 Damage Control Rating 24 PPV 138
Maint Life 1.07 Years MSP 5590 AFR 666% IFR 9.3% 1YR 4944 5YR 74161 Max Repair 2319 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 2040
J48000(3-50) Military Jump Drive Max Ship Size 48000 tons Distance 50k km Squadron Size 3
Rolls Royce FE 25-4-1100 EP Fusion Drive (4) Power 1100 Fuel Use 25.38% Signature 264 Exp 11%
Fuel Capacity 3,000,000 Litres Range 47.6 billion km (111 days at full power)
Beta R300/216 Shields (24) Total Fuel Cost 216 Litres per hour (5,184 per day)
CIWS-250 (2x6) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Longbow CSM-15 Missile Launcher x8 Missile Size 15 Rate of Fire 115
Longbow C-15 CSM Box Launcher x8 Missile Size 15 Hangar Reload 112.5 minutes MF Reload 18.7 hours
Missile Fire Control FC176-R77 (2) Range 176.9m km Resolution 77
Active Search Sensor MR216-R77 (1) GPS 23716 Range 216.2m km Resolution 77
Thermal Sensor TH3-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM Detection Sensor EM3-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (1) This design is classed as a Military Vessel for maintenance purposes
Uses the following missles to swamp enemy PD (and used recently to swamp and destroy 2 "squid" OWP that had
45 PD missile launchers...)
Nike-Hercules Stragtegic Bombardment Missile
Missile Size: 15 MSP (0.75 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 8500 km/s Engine Endurance: 157 minutes Range: 80.1m km
Cost Per Missile: 13.1728
Second Stage: Shrike B VI S-3 Homing Anti-ship Missile x4
Second Stage Separation Range: 150,000 km
Overall Endurance: 4 hours Overall Range: 222.6m km
Chance to Hit: 1k km/s 85% 3k km/s 20% 5k km/s 17% 10k km/s 8.5%
Materials Required: 6x Tritanium 0.336x Boronide 0.56x Uridium 6.2768x Gallicite Fuel x10500
Development Cost for Project: 1317RP
The second stage missile is (and a four ship squadron can hit the enemy with 264 warheads from 1st salvo)
Shrike VI S-3 Homing ASM missile
Missile Size: 3 MSP (0.15 HS) Warhead: 6 Armour: 0 Manoeuvre Rating: 13
Speed: 26400 km/s Engine Endurance: 91 minutes Range: 144.8m km
Active Sensor Strength: 0.14 Sensitivity Modifier: 80%
Resolution: 1 Maximum Range vs 50 ton object (or larger): 10,000 km
Cost Per Missile: 2.8932
Chance to Hit: 1k km/s 343.2% 3k km/s 104% 5k km/s 68.6% 10k km/s 34.3%
Materials Required: 1.5x Tritanium 0.084x Boronide 0.14x Uridium 1.1692x Gallicite Fuel x1750
Development Cost for Project: 289RP
Secondary long range capital ship missile for battering enemy vessels (carried as reserve on ship and in colliers) is..
Titan XX S-15 Capital Ship Missile
Missile Size: 15 MSP (0.75 HS) Warhead: 24 Armour: 1 Manoeuvre Rating: 19
Speed: 25600 km/s Engine Endurance: 120 minutes Range: 183.7m km
Cost Per Missile: 13.61
Chance to Hit: 1k km/s 486.4% 3k km/s 152% 5k km/s 97.3% 10k km/s 48.6%
Materials Required: 6.25x Tritanium 7.36x Gallicite Fuel x8000
Development Cost for Project: 1361RP
I am sure there are better but so far this has worked well. 53 years into current game.