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Posted by: 83athom
« on: February 04, 2016, 07:14:35 AM »

Don't forget;
Fuel tanks- lose current fuel in tank
Engineering- increases failure rate and repair time.
Weapons- lose that weapon.
Fire control- lose that fire control.
Shield- lose shield capability.
Power plant- lose power to weapons and chance of explosion.
Do I need to go on?
Posted by: Mor
« on: February 04, 2016, 12:30:09 AM »

So, all internal components can be damaged. obviously I am left wondering what the effect of loosing each system will be.

* Crew compartments - can cause overcrowding\morale issue and might even result in a cascading effect leading to the loss of a crew.
* Magazines - secondary explosions
* Bridge - reduced reaction time?
* engines - unable to move?

Quote
4) There's an Apply Damage option somewhere - try DAC under Ships? *Checks* Bottom right corner of the Damage Control tab in Individual Unit Details window, next to the Abandon Ship button. It simulates weapon hits (not a missile template, though), so you can't control what gets destroyed except by plugging away and then tidying up the rest afterwards. Huh, I'm sure I've seen people mention a Repair Armour option, but it's not jumping out at me; just the Repair All button at the bottom of the screen.
Thanks. Quoting so I don't forget to check it out once I  am infront of the game and able to test it out.
Posted by: DIT_grue
« on: February 03, 2016, 10:48:10 PM »

Mind linking that thread? I'm curious.

Sorry, but I don't have any better idea of where it is - it's quite a vague recollection. I'd kind of like to read it again myself, maybe this time I'd remember to take notes.
Posted by: Erik L
« on: February 03, 2016, 04:00:03 PM »

If your ship's bridge gets destroyed I think it increases the response time to new commands, similar to having a low task force training.
Correct. That's why we have AUX. :D
Posted by: AL
« on: February 03, 2016, 03:56:01 PM »

If your ship's bridge gets destroyed I think it increases the response time to new commands, similar to having a low task force training.
Posted by: iceball3
« on: February 03, 2016, 09:56:35 AM »

1) No. Someone made a list: I think they were working on weapons pods or something, so try the BoSD subforum. (Oh: combat damage can apply to anything, yes. Maintenance failures only target a limited selection of systems - the thread I'm recalling mentioned making military ships with no added maintenance that were immune to failures due to not having any vulnerable components.)
2) Other than secondary explosions and needing twice the MSP to repair them? Not that I recall offhand.
3) Pretty sure a flag bridge is not a bridge - if it does count I would be surprised and disturbed. For the other, I can't recall anything definite either way.
4) There's an Apply Damage option somewhere - try DAC under Ships? *Checks* Bottom right corner of the Damage Control tab in Individual Unit Details window, next to the Abandon Ship button. It simulates weapon hits (not a missile template, though), so you can't control what gets destroyed except by plugging away and then tidying up the rest afterwards. Huh, I'm sure I've seen people mention a Repair Armour option, but it's not jumping out at me; just the Repair All button at the bottom of the screen.
Mind linking that thread? I'm curious.
Posted by: DIT_grue
« on: February 03, 2016, 05:06:42 AM »

1. Can ship all ship components suffer from failure or combat damaged? 
2. Is there any *fun* side effects to damaged components?
3. What happens if a ship bridge or command module is destroyed and there is no redundancy? And does flag bridge counts as Bridge?
4. Is there any manual SM option to disable components?
1) No. Someone made a list: I think they were working on weapons pods or something, so try the BoSD subforum. (Oh: combat damage can apply to anything, yes. Maintenance failures only target a limited selection of systems - the thread I'm recalling mentioned making military ships with no added maintenance that were immune to failures due to not having any vulnerable components.)
2) Other than secondary explosions and needing twice the MSP to repair them? Not that I recall offhand.
3) Pretty sure a flag bridge is not a bridge - if it does count I would be surprised and disturbed. For the other, I can't recall anything definite either way.
4) There's an Apply Damage option somewhere - try DAC under Ships? *Checks* Bottom right corner of the Damage Control tab in Individual Unit Details window, next to the Abandon Ship button. It simulates weapon hits (not a missile template, though), so you can't control what gets destroyed except by plugging away and then tidying up the rest afterwards. Huh, I'm sure I've seen people mention a Repair Armour option, but it's not jumping out at me; just the Repair All button at the bottom of the screen.
Posted by: Mor
« on: February 03, 2016, 02:22:00 AM »

1. Can ship all ship components suffer from failure or combat damaged? 
2. Is there any *fun* side effects to damaged components?
3. What happens if a ship bridge or command module is destroyed and there is no redundancy? And does flag bridge counts as Bridge?
4. Is there any manual SM option to disable components?