Posted by: TheDeadlyShoe
« on: February 13, 2016, 12:40:54 PM »unfortunately yes, only intel rolls will populate the intel screen
Noting the above comment about the cryo drop pods has made me wonder something with boarding. I also tend to use cryo pods as it allows my assault shuttles to be ready to go at a moments notice without having to get marines into them to begin with, in addition being a cryo pod the marines don't suffer morale losses while hanging around before hand. Part of this is down to having failed a boarding attempt before it even started as it took so long to actually load the marines that the ship targeted for boarding had to be destroyed as they kept making ramming runs at me.I'm not sure, actually. It's largely academic anyway, as it's hard to get a cargo handling system aboard a parasite without compromising performance too much, but if I had to guess, I'd say that they add. The only time I've done it was with my LCU, which was intended to carry a battalion from a staging point to the planet in question. The idea was that I'd stage the troops to a planet in the outer system, then load them aboard the LCUs and transfer them to the planet. The space defenses should already be down, so performance wasn't critical, but I needed cargo handling systems to load them in time. I later moved to using a dedicated platform to tranship them instead.
Now I know that having a handling system reduces load/unload times, but how does that work with carriers and parasites? Assuming that both carrier and parasite craft have handling systems which of the following would be true?
1. The carriers handling system is the rating used to reduce the loading times.
2. The parasite crafts handling system is the rating used to reduce load times.
3. The combined total of carrier and parasite crafts handling rating is used.
I would recconmend the Mercury design, just because it's smaller. Which is good when trying to board ships with active beam weapons or even missile.
Both designs use 50% engines with maximum power boost at my current tech level... I suppose I could go with something like this:Yes it is. Here is the relevant section of rules about boarding to show you why speed is the single most important consideration when talking about boarding.Code: [Select].DC-40b Hewitt Hermes class Assault Shuttle 1 000 tons 6 Crew 643.4 BP TCS 20 TH 144 EM 0
30000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 65 5YR 982 Max Repair 40 MSP
Intended Deployment Time: 0.1 months Spare Berths 4
Cryo Drop Capacity: 1 Company
MPD Prototype (15) Power 40 Fuel Use 391.33% Signature 9.599999 Exp 25%
Fuel Capacity 10 000 Litres Range 0.5 billion km (4 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
Is adding another 10k km/s really worth halving the total number of marines?
.DC-40b Hewitt Hermes class Assault Shuttle 1 000 tons 6 Crew 643.4 BP TCS 20 TH 144 EM 0
30000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 65 5YR 982 Max Repair 40 MSP
Intended Deployment Time: 0.1 months Spare Berths 4
Cryo Drop Capacity: 1 Company
MPD Prototype (15) Power 40 Fuel Use 391.33% Signature 9.599999 Exp 25%
Fuel Capacity 10 000 Litres Range 0.5 billion km (4 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
.DC-40 Hewitt Hermes class Assault Shuttle 1 000 tons 5 Crew 486 BP TCS 20 TH 96 EM 0
20000 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 204 5YR 3054 Max Repair 200 MSP
Intended Deployment Time: 0.1 months Spare Berths 5
Cryo Drop Capacity: 2 Companies
IE-200 Cold Magneto-Plasma Drive (2) Power 200 Fuel Use 469.4% Signature 48 Exp 25%
Fuel Capacity 20 000 Litres Range 0.8 billion km (10 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
.DF-41 Hewitt Mercury class Assault Shuttle 497 tons 3 Crew 242.4 BP TCS 9.94 TH 48 EM 0
20120 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 93 5YR 1392 Max Repair 200 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Cryo Drop Capacity: 1 Company
IE-200 Cold Magneto-Plasma Drive (1) Power 200 Fuel Use 469.4% Signature 48 Exp 25%
Fuel Capacity 20 000 Litres Range 1.5 billion km (21 hours at full power)
This design is classed as a Fighter for production, combat and maintenance purposes