Posted by: Mor
« on: February 25, 2016, 11:58:18 AM »Ever played Hoi3? they did a fine job with occupation\unrest\supply\interdiction\convoy raiding\etc all integrated e.g. Revolt risk limit you expansion rate, threaten your supply lines and can even stall major operations. It is something you can and should deal/make use of (setting up strategic garrisons and mobile force in case of partisans\invasion, and to increase local cooperation). All of that comes with a great easily controlled, at glance UI, and you can even use AI to deal with whack em all. All and all one of the best implementations I know, and still partisans ("Pirates") are one of the least enjoyable parts.. after a while its just mindless auto Ctrl+Click it away.
In our case, I agree that designing and setting up patrols is nice RP wise, but the real question is what you can implement? Because I doubt that patrol novelty will last long once people start getting endless interrupted due to some random pest pirate that will die from any hit, with all your fancy patrols mostly bogging down the game performance with each system you take..
In our case, I agree that designing and setting up patrols is nice RP wise, but the real question is what you can implement? Because I doubt that patrol novelty will last long once people start getting endless interrupted due to some random pest pirate that will die from any hit, with all your fancy patrols mostly bogging down the game performance with each system you take..