Posted by: iceball3
« on: March 09, 2016, 09:59:21 AM »He wasn't. I was suggesting that the cost was 1 BP per 10 tons, which translates to 5 BP per HS/50 tons. He confirmed that.Ah, shoot, sorry about that, I misread.
He wasn't. I was suggesting that the cost was 1 BP per 10 tons, which translates to 5 BP per HS/50 tons. He confirmed that.Ah, shoot, sorry about that, I misread.
But 1 HS is 50 tons, not 10 tons? Unless you were stating to disagree with the previous point.He wasn't. I was suggesting that the cost was 1 BP per 10 tons, which translates to 5 BP per HS/50 tons. He confirmed that.
Yes, a 1 HS size difference costs 5BP.But 1 HS is 50 tons, not 10 tons? Unless you were stating to disagree with the previous point.
The "difference" cost increases the more difference in size the two ships have, whether larger or smaller.I think he was looking for an equation.
How does that "size overhead" thing work?The "difference" cost increases the more difference in size the two ships have, whether larger or smaller.
Shouldn't it be "every ship of less than 4000 BP", since 4000 is 20% of 20000 BP?No, because you have to pay the size overhead margin. 1000 BP was my estimate of that margin for typical cases. Any ship of the same size could cost up to 4000 BP but ships of different sizes would have to be cheaper.
Shouldn't it be "every ship of less than 4000 BP", since 4000 is 20% of 20000 BP?Well, not necessarily every ship. Size difference still is a cost margin to consider.
I was unclear. The margin is dependent on refit price, which is dependent on components. But the game doesn't just look at components. If I have a ship that's 20,000 BP, most designs of 3000 BP or less will be buildable at the same shipyard, regardless of size (well, so long as they're below the shipyard's capacity) or what components they use.
It's weird, because if it was this simple, a pair of ships of similar tonnage would always have one of the two able to build both. Or did I miss something?I was unclear. The margin is dependent on refit price, which is dependent on components. But the game doesn't just look at components. If I have a ship that's 20,000 BP, most designs of 3000 BP or less will be buildable at the same shipyard, regardless of size (well, so long as they're below the shipyard's capacity) or what components they use.
This is correct. It does lead to odd situations at times, but remember that 'easy to program' is a key criteria on these things. Specifically, large military vessels often have a lot of very small craft that can be built at the same shipyard, because they cost so much less than the big ship.