Posted by: jiduthie
« on: March 17, 2016, 01:59:53 PM »The problem is that Aurora lack "stealth" mechanics, stealth atm is at best a delay before the "real battle" begins. However, I find stealth and inevitably interdiction tactics fun and interesting in themselves, they provide ways to fight large supply-hungry attack fleets that doesn't comes down to who got the biggest "stack of death".
I agree. In Aurora a lot of the important decision making has already been done before the two fleets meet. In a lot of ways that's realistic and a big part of what makes the game fun is the amount of thought you can put into that area of the game. Still, once you learn the mechanics and how fleets work there is very little you can do to affect the outcome of a battle except not screw up. The suggestions I posted above were an attempt to push that scale a tiny bit in the other direction, and I'm glad to see more suggestions which would accomplish the same.