Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Zook
« on: April 08, 2016, 01:40:30 PM »

I know this post is ancient, but does anyone know if the stealthy CMCs have been fixed?
Posted by: IanD
« on: February 24, 2014, 09:01:04 AM »

NPRs in recent versions also do not use troop transports, I thought they did in v4.xx. That is a shame as it would be nice to capture some. They only appear to magically transport garrison units when setting up a new colony.

In addition I have had four NPR warships trapped in a system for eleven years with no way home to reload. Should they not have surrendered or destroyed themselves after a notional endurance?

As an after thought it would be good if you had to refit captured NPR warships. Since you might leave them running their merchant marine but I can't see anyone allowing a warship to be crewed by a recently conquered NPR.

Ian
Posted by: Paul M
« on: February 24, 2014, 06:22:30 AM »

No the bug is that they aren't being calculated correctly at all.  No matter how many CMC are on a moon the total signature is 5.

So the EM/Thermal signature of a moon with 1 CMC and its massdriver is 5, the EM/Thermal signature of a moon with 19 CMC and their massdrivers is also 5.  The first should be 55 (based on the signature reported by my government mining colony with 10 automines and 1 mass driver.  The second should be 955-1045 (depending on how many massdrivers are active).  Even the most primative of primative sensors should detect the second mining colony at 1 m km or so.

At the moment they are über-stealthy.   My best search platform would pick them up at 125 000 km.  A ship with no passives would pick them up at 5000 km.  So it is little wonder people have had ships harvesting a gas giant and never seen them.  My harvesters would spot them at 25 000 km which is pretty much never.
Posted by: MarcAFK
« on: February 24, 2014, 06:03:28 AM »

Seems simple enough, the number is being divided by 10 instead of multiplied.
Posted by: Paul M
« on: February 24, 2014, 03:11:34 AM »

I mentioned this before as a bug.  If I have 10 automines on a moon with a mass driver I have a thermal and EM signature of 55.  10 CMCs on a moon has a thermal and EM signature of 5.

It is a bug, they should have 50*num_CMC+5 Thermal and EM signature.  It is hardly suprising that a signature of 5 is missed.

Their garrison plus their tracking array also generates no signature.
Posted by: Black
« on: February 24, 2014, 12:10:56 AM »

Civilian mining colonies have single garrison battalion as protection so there should be at least some thermal signature.
Posted by: Ziusudra
« on: February 23, 2014, 11:40:30 PM »

My mining colonies have 5 TH & EM sig per mine/automine. Edit: Civilian mining colonies don't appear to add TH or EM.
Posted by: MarcAFK
« on: February 23, 2014, 11:19:34 PM »

So the colony with garrison was detectable, but mining colonies are hidden?
Surely they emit thermal for us to detect, and perhaps the game should check who controls the system before CIV mines are added anywhere?
Posted by: sublight
« on: February 23, 2014, 06:05:58 PM »

Our mining colonies don't magically grow in systems we have no other colonies in though...

Ah, I was wondering how an NPR colony and garrison managed to sprout on Luna...
Posted by: alex_brunius
« on: February 23, 2014, 04:31:01 PM »

Actually no. Iirc. NPRs also have the full civilian sector INCLUDING civilian miningcolonies that grow magically much like ours.

Our mining colonies don't magically grow in systems we have no other colonies in though...
Posted by: Mel Vixen
« on: February 23, 2014, 02:43:07 PM »

They must have been transported there before I colonized the system, because I've been blockading the jump points since then.  And I actually have both a huge DSTS and a spy ship with big thermal sensors in the system.  Apparently I just underestimated how hard it was to find this sort of thing!

Actually no. Iirc. NPRs also have the full civilian sector INCLUDING civilian miningcolonies that grow magically much like ours.
Posted by: Steve Walmsley
« on: February 23, 2014, 01:31:10 PM »

Do they suffer or do they don't suffer maintenance failures?

They don't - fixed the original post.
Posted by: Zeebie
« on: February 23, 2014, 12:25:01 PM »

Well, they must have transported the automines there, I think. You could have noticed freighters at such distances with your DSTS. Did you upgrade them
Also I'm not sure if Actives detect anything beside Ground Forces, especially Industrial Sites.

They must have been transported there before I colonized the system, because I've been blockading the jump points since then.  And I actually have both a huge DSTS and a spy ship with big thermal sensors in the system.  Apparently I just underestimated how hard it was to find this sort of thing!
Posted by: kks
« on: February 23, 2014, 11:31:29 AM »

Well, they must have transported the automines there, I think. You could have noticed freighters at such distances with your DSTS. Did you upgrade them
Also I'm not sure if Actives detect anything beside Ground Forces, especially Industrial Sites.
Posted by: Zeebie
« on: February 23, 2014, 09:04:09 AM »

Perhaps your sensors aren't quite enough to show the mining colonies?
Or possibly their mines are in another system and their stuff is being magically transported.

Well, I went into designer mode to check on this - they had a mining colony with 125 automines in one of my systems.  It was actually on a moon around the Jovian where I had a dozen harvesters.  That means I had ships with active sensors running going right by them about once a month, with no pings! Moral of the story: it's really easy to hide mining colonies!