Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Erik L
« on: June 15, 2016, 02:29:42 PM »

Wouldn't the solution be to make it so final fire interception refuses to aim at WH:0 missiles, then?

With sufficiently high tech, you can build a missile that is sub-1 msp with a damage dealing warhead.

AMM used to be predominantly under 1 msp. It's when they turned to being used in an offensive role that things changed. :)
Posted by: iceball3
« on: June 15, 2016, 01:40:40 PM »

Because it used to be possible, but someone raised the possibility of making chaff missiles as decoys, and Steve decided the simplest way to fix it was to set this limit.
Wouldn't the solution be to make it so final fire interception refuses to aim at WH:0 missiles, then?
Posted by: MarcAFK
« on: June 15, 2016, 09:39:03 AM »

Too easy to game the AI with sub size 1 missiles, give the poor bastards a chance.
Posted by: DIT_grue
« on: June 15, 2016, 02:28:04 AM »

Because it used to be possible, but someone raised the possibility of making chaff missiles as decoys, and Steve decided the simplest way to fix it was to set this limit.
Posted by: ty55101
« on: June 15, 2016, 01:40:22 AM »

So I was trying to design some swarm missiles to come out from a pretty big carrier missiles and with what I got they ended up being about half of a MSP. I tried to create it and it said that missiles must be above 1 MSP. Why is this in there? Is it just something to do with being easier to code?