Posted by: Erik L
« on: June 04, 2008, 05:09:17 PM »De-stickied
vergeraiders wrote:
I think what i would find more useful is more info in the warning box.
Something like
"You are trying to reassign the Imperial Starworks shipyard to retool to build Imperial Class Stardestoyers. It is currently 98.5% done retooling to build Super Class Stardestroyers. Are you sure you want to continue?"
At least for me the trick is telling me the SY selected (cause it has a habit of unselecteng the 'current' one after you complete the previous operation) and letting me know the current project.
Steve replied:
I have changed the message as you suggested above.
Steve
I think what i would find more useful is more info in the warning box.
Something like
"You are trying to reassign the Imperial Starworks shipyard to retool to build Imperial Class Stardestoyers. It is currently 98.5% done retooling to build Super Class Stardestroyers. Are you sure you want to continue?"
At least for me the trick is telling me the SY selected (cause it has a habit of unselecteng the 'current' one after you complete the previous operation) and letting me know the current project.
Could you look at the criteria for assigning minimum officer grade to ships.
Specifically armed ships 1000 tons and under.
My 1000 ton fast attack craft with 1 10 cm laser have the same officer requirements as my 10,000 ton battleships with 3 tripple 20cm laser turrets!
Maybe a -1 (or R2 whichever is lower) minumum grade for any ship that does not require a bridge?
Unfortunately that's quite tricky. I will add an "Are you really, really sure?" second warning box.
Steve
Unfortunately that's quite tricky. I will add an "Are you really, really sure?" second warning box.
Steve
After reading Haegen's latest post (about using bouys as decoys) it got me thinking about a new technology to create mines/bouys.
We've got missiles that can mount active sensors, and so can detect their own targets or act as recon missiles. However, their endurance is limited (as in it is measured in minutes - not days or months).
What might be an idea, is that if you strip out the engines, you can put in a long-term power source (i.e. a mini reactor) used to power the bouy/mine for a LONG time.
In this manner, you can convert a recon missile to a sensor bouy, and convert a missile to a contact mine (although I would recommend leaving the ability to have a small engine and fuel supply to allow the mine to be semi-mobile - similar to a Captor mine).
It doesn't help restore a retooling that was due to be finished in less than a month
And the set Start Class button is always grayed out.
Its way to easy to mistakenly reassing a shipyard form re-tool to add slipway/increase size.
This can wipe out months of progress in a single click. Even with the warning its easy to click through the warning.
Could there be a SM function that could do a single level undo on the last shipyard task assignment?
Its way to easy to mistakenly reassing a shipyard form re-tool to add slipway/increase size.
This can wipe out months of progress in a single click. Even with the warning its easy to click through the warning.
Could there be a SM function that could do a single level undo on the last shipyard task assignment?
thanks
mike