Posted by: Erik L
« on: June 08, 2008, 02:45:55 PM »Quote from: "Kurt"
Quote from: "Steve Walmsley"Quote from: "Erik Luken"What about an engineering bonus for officers? Or would that work in under factory production?Something I have been considering but I am worried it is a complexity step too far, is to allow other officers on a ship beside captains. So a ship could have a tactical officer, engineer, helmsman, etc. giving the ship bonuses to attack rolls, repairs, evasion, etc. This would require some new bonuses. They would have to be lower ranked that the captain and would leave the ship if they reached the same rank. Is that over the top? I would probably have to redesign the commander window because the massive number of possible assignments would slow it down too much.
I have thought about this many times. It bothers me that I have all of those junior officers sitting around, doing nothing. In reality, they would be assigned as junior staff officers, or as junior or mid-level officers on ships. Each ship would have what amounts to its own staff positions.
The reason I haven't brought it up is that while it would increase the "reality factor", it would add a lot of complexity. Although, now that I think about it, with the auto-assign function, would it really add that much complexity or micro-managing for the player?
Kurt
With auto-assign, I don't think it would add much complexity. But like Steve said, the commander screen will slow down a lot. We're talking a minimum 4x the number of berths. Maybe split the staff positions out into a separate screen? Have only command slots showing on the current window, and put Fleet staff and ship junior officers on another screen?
One thing I'd like to see in addition to minimum rank for a ship class is a maximum rank. An admiral should not be puttering around in a scout ship just because he's got a good training score, or shoved into a freighter.