Post reply

Warning - while you were reading 684 new replies have been posted. You may wish to review your post.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

Verification:
Is Pluto a planet?:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: MarcAFK
« on: April 22, 2019, 06:32:05 AM »

You could assume that 100% of reinforcements land successfully (at least if the boarding ship isn't fired at on the way) and then compare how outnumbered the friendly troops are, if the enemy currently outnumbers friendly crew/marines its likely they hold more than half the ship so there could be a 50/50 chance you board an enemy held area and have to break out under fire.
Posted by: Hazard
« on: April 22, 2019, 05:52:48 AM »

Well, that's going to be uncomfortable for the sailors; first they get boarded by enemy marines with much better equipment than they've got, and then their own madmen turn their work and living spaces into an even bigger mess.

That said, when counter boarding the force doing the counter boarding probably should take no or lower chances of losing boarding forces by hard maneuvers because, well, those are reinforcements. Of course you are going to help those forces land if at all possible. Exceptions of course apply when certain duty stations have already been taken over, like the bridge or engineering. I don't think the game currently handles ground/boarding combat with that level of granularity, but it could be abstracted by checking the attacker/defender combat rating ratio and letting certain thresholds decide whether or not certain command stations are at risk of getting taken over.
Posted by: papent
« on: April 21, 2019, 06:32:41 AM »

Three-way boarding combat confirmed?
Posted by: Steve Walmsley
« on: April 21, 2019, 04:03:23 AM »

It occurs to me that we might like to be able to assign boarding ships to automatically intercept enemy boarding ships when they come into range, counter boarding them so to speak.
Or if they cant get there in time, we should be able to board our own ships to temporarily add extra marine strength to help fend off enemy boarding action.
How long do boarding operations take to resolve anyway?

One round every minute. At the moment, you can't board your own ships, but it shouldn't be hard to add.
Posted by: MarcAFK
« on: April 21, 2019, 01:19:30 AM »

It occurs to me that we might like to be able to assign boarding ships to automatically intercept enemy boarding ships when they come into range, counter boarding them so to speak.
Or if they cant get there in time, we should be able to board our own ships to temporarily add extra marine strength to help fend off enemy boarding action.
How long do boarding operations take to resolve anyway?
Posted by: bugkill
« on: April 20, 2019, 02:01:33 AM »

Oh, yes.  I misread the ground units update in the wiki.  Thanks for the quick reply, Whitecloud. 
Posted by: Whitecold
« on: April 20, 2019, 12:30:06 AM »

My suggestion has to do the ground units and seeing if it is possible to have a unit type named "Commando"? The unit would be tasked with handling boarding operations (replacing infantry for that op) and have all terrain capabilities ranked moderately high.  It would also be nice to have random intel on high value targets like high ranking enemy officers or other key personnel that may be on ships or a small base on a planet, so that we could quickly deploy a Commando force to either board ships or infiltrate planets by way of dropships to accomplish the mission.  Basically, we would have one unit type that specializes in special operations while the infantry would be tasked for invasions and garrison operations.  Creating a Commando bonus for officers would be nice as well.  Just an idea in my head.  Keep up the great work. 
Fixed unit types are gone, you can make your own custom formation that does this now.
Posted by: bugkill
« on: April 19, 2019, 11:28:43 PM »

My suggestion has to do the ground units and seeing if it is possible to have a unit type named "Commando"? The unit would be tasked with handling boarding operations (replacing infantry for that op) and have all terrain capabilities ranked moderately high.  It would also be nice to have random intel on high value targets like high ranking enemy officers or other key personnel that may be on ships or a small base on a planet, so that we could quickly deploy a Commando force to either board ships or infiltrate planets by way of dropships to accomplish the mission.  Basically, we would have one unit type that specializes in special operations while the infantry would be tasked for invasions and garrison operations.  Creating a Commando bonus for officers would be nice as well.  Just an idea in my head.  Keep up the great work. 
Posted by: Jorgen_CAB
« on: April 19, 2019, 07:56:14 PM »

To be clear, no idea on the viability, but it would be really cool to have to do actual exercises periodically.  Some training missiles to shoot at your point defenses so they can practice with their actual weapons and suchnot.  Would impose a realistic level of cost on doing training, like in real life.

You will indirectly pay for training by double maintenance costs... so there is a price for it.
Posted by: Peroox
« on: April 19, 2019, 08:37:36 AM »

It will be also easier to learn combat mechanic for new player.
Posted by: MarcAFK
« on: April 18, 2019, 10:51:26 PM »

Actually It would be nice if grade training didn't just require being fired at.
Perhaps a simple mixture of sustaining enemy fire + maneuver training + offensive fire training with all 3 being needed to reach a higher grade level.
Posted by: QuakeIV
« on: April 18, 2019, 09:44:58 PM »

To be clear, no idea on the viability, but it would be really cool to have to do actual exercises periodically.  Some training missiles to shoot at your point defenses so they can practice with their actual weapons and suchnot.  Would impose a realistic level of cost on doing training, like in real life.
Posted by: alex_brunius
« on: April 18, 2019, 05:46:45 AM »

Id like to see training of missile ships requiring actually firing a few live missiles and training of Carrier require flying the fighters, as well as training containing a few parts of accelerating to maximum speed.

This could have interesting impacts for intelligence if your enemies or future enemies monitoring the system are able to observe capabilities like ship speeds, warhead strength and speed/size of missiles/fighters.
Posted by: MarcAFK
« on: April 18, 2019, 05:39:40 AM »

Well, you can already do simulated wargames by spawning warships and either blowing them to bits, or having them fire ineffectually at your own ships causing minor damage but massively increasing crew grade with just a few minutes of single points of damage against the armour.
But the first case is annoying to setup, and the second case is obviously exploitative cheese.
Adding an ingame system to do proper wargames for training would be immersive and perhaps reduce player exploits. Though thinking about it perhaps you could have an alternative to 'task force training' with a 'wargame training' button where all ships in a system on training are assigned to different teams and taken over by the AI for simulated assaults against each other. 
Grade increases shouldn't be as high as actual combat, and perhaps be limited to a fraction of what can be achieved with real combat, but it might be a nice feature.
Posted by: tobijon
« on: April 18, 2019, 01:49:54 AM »

Would be cool if you could do exercises with your warship using these blueprints.
Design a ship using tech you don't have or components which arent ready yet and spawn it into a system for wargames, pitting your ships against it will gain them experience and training.
Damage done to your real ships would have to be undone of course, all crew deaths being fake, etc.

that goes a bit too far I think
Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55