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Posted by: Garfunkel
« on: January 10, 2020, 12:38:11 PM »

Looks like you're set until C# gets here  ;D
Posted by: smoelf
« on: January 09, 2020, 03:20:56 PM »

I recently decided to start a new game (after a long break) in anticipation of Aurora C# being closer than it ever was before. It also gave me a good opportunity to refamiliarize myself with the game. As it turns out you can forget A LOT in two years (last time I touched it).
Using the automated research distribution at the start of the game, I ended up with full box launchers. I take that as a sign  :)

Overall the game has been rather gentle towards me. I encountered aliens in to systems next to Sol, but the rest were clear, and I have started moving into Sirius, where there are a number of good mineral options. I'm expanding slower than I wanted to, but I suppose that's a side effect of forgetting how to play. It also took me several tries to exterminate the two ships and two PDC's in Alpha Centauri. But, oh boy, was that a good thing. The aliens kept me out of surveying most of the bodies, but now, about 25 years after game start, we are about to mine the smeg out of this system. Once Luna is terratormed, we'll have plenty of industry to start settling for good and establishing a presence. There are even enough minerals, that I might consider redirecting some manufacturing there. It might be easier than shipping the minerals back to Sol (except for Boronide, which is the only mineral that is truly limited)

Here's a selection of the best goodies. I left a few out due to low availability, but there should be enough here to last a while :)
Oh, and there's an 80% Power & Propulsion boost at Alpha Centauri A-III

Posted by: Iranon
« on: September 09, 2019, 10:13:54 AM »

Skirmishes with missile fighters and FACs continued, but none came close to overwhelming our defences and the Vallettan resistance ran out of craft before the colonial fleet ran out of ammunition. With no more known hostiles in the system, our own warships left for earth. The war bounties were to follow as soon as planet-bound defences were in place, built by fighter factories so heavy industry could focus on the relief effort. Withdrawing our fleet was meant to show our continued peaceful intentions towards the Aikhibba.

They struck 3 days later. Without warning, Valletta colony ships in orbit were hit by small missiles and what later turned out to be Gauss weapons. After the initial confusion, our laser bases cleared the orbit before rendering what defence they could, while the AMM forces commenced planetary bombardment. The Aikhibba responded in kind, splitting their fire between Valletta population centers and civilian ships . There was no maneuvering, no finesse, no heroism. Just killing. The artless slaughter ended in an Aikhibba surrender within minutes, but the dust and the ashes will not settle for years.
Posted by: Iranon
« on: September 06, 2019, 01:33:32 PM »

Our 20 Luna-class corvettes (4800t) departed Valaik to secure the system, accompanied by all spaceworthy Valletta ships that fell into our hands: 6 escort cruisers (newly designated "Valiant", 16000t) and 5 escort destroyers ("Valkyrie", 8000t), all exclusively armed with AMMs of dubious quality. Assurances of faithful service were given, in return for our dedication to a rebuilding and relief program. The terraforming fleet is underway in an attempt to stabilise the climate, as are freighters with all the infrastructure we can spare.
What we did not receive was information about size and capabilities of the resistance fleet, apparently that would be an unthinkable betrayal in Valletta culture.

Several lone resistance vessels were run down and destroyed with beam fire, their crew taken aboard. The 30cm carronades of the 2 "Deimos" variants usually finished the job before we closed to railgun range. On the way to a group of 3 immobile 40000t vessels and several sensor signatures that did not yet show up on actives, our anti-missile sensors suddenly picked up a group of 249 200t fighters at a distance of 15 million km, with a comfortable speed advantage over our ships. With a grand total of 32 missiles left and one beam fire control each, our corvettes were in no way equipped to deal with them.
Our vassals, with their run-down ships, undisciplined crews and substandard missile weaponry, rose to the occasion magnificently. From 4m km, they fired seven salvos before the enemy opened the range to a point where we could not be certain of obtaining any hits. Shortly thereafter, they thinned out the volley of 249 size-3 missiles to the point where our railguns almost dealt with the remainder. No ship took serious damage, and 42 enemy fighters were shot down.

Had our Vallettan auxiliaries not acted with honour and competence, this could have been a major setback. Appropriate recognition is suggested. Fleet command also encourages R&D into more capable AMMs and vessels that can handle such a threat without outside assistance. Apart from the political implications, relying on Vallettan designs would be burdensome because of their atrocious fuel efficiency.
Posted by: Iranon
« on: September 04, 2019, 08:26:52 AM »

The Aikhibba Imperium and the Valletta Commonwealth share a planet orbiting the secondary star of the Nullarbor system, directly adjacent to Sol.
Diplomatic overtures were made and we granted trade access to both, but only the Imperium reciprocated. Eventually, the Commonwealth turned hostile and destroyed several of our merchant vessels.

Since our offensive capabilities were missile-based and we had insufficient ammunition for a prolonged war, the high council voted to resolve the matter with a single overwhelming display of force. A convenient Lagrange Point allowed an intra-system jump that almost brought us into missile range, and since our missiles were considerably faster (30000km/s vs 12000km/s) we would be able to withdraw unengaged after making our displeasure known. Our battlefleet expended most of its ordnance in a volley of 252 missiles against Valletta population centers, overwhelming the surprisingly capable point defence and causing an immediate surrender.

The dispersed enemy forces appeared unlikely to overwhelm the newly acquired 5 Orbital Beam Bases with their combined 140 twin laser turrets, so the Missile Bases and AMM-armed escort vessels in orbit were used offensively against approaching ships, with breaks to thin out occasionally large volleys over 50 missiles (highest encountered: around 80). All in all, thousands of seized Valletta missiles were fired.
Some hostiles managed to close the distance to as little as 80k, but our new subjects held the line without coming under beam or point-blank missile fire. The immediate vicinity of the planet is clear, and while skirmishes will continue for a while, complete victory seems inevitable.

Planetary casualties are unknown, but we have acquired 790 million new subjects who will need to be pacified and cared for. Emergency housing and infrastructure projects are underway, as the nuclear winter with temperatures below -34°C is currently expected to result in millions of new deaths each month. This has to be balanced against the need for maintenance facilities, as the acquired orbital defences are in a woeful state of disrepair. Fortunately, the nation exhibits a high degree of industrial development - without the current disruption its industrial output would be higher than Earth's, with large mineral stockpiles and several times the shipyard capacity. Curiously, there is almost no educational or financial infrastructure.

The Aikhibba Imperium so far showed remarkable restraint, we haven't received as much as a protest note. Hopefully there will be no cause for further unpleasantness, the history books will likely be unkind to us as it is.
Posted by: ExChairman
« on: July 27, 2019, 11:51:29 AM »

Been playing for 65 years now and its getting slow...

Ohhh, some 56 Armored. mechanized, marines and garrison divisions, 34 Engineer divisions and 15 independent brigades, mostly garrison....

250 combat vessels from BB down to FACs (150ish) and a lot of fighters (around 700 , but only about 200 of latest design) 190 Forrest class of terraformers, some 200 cargo and colony haulers... 55 Trooptransport and 6 assault Transports, around 600 PDC and other space station/bases...

Need quasar4x  ;D

Latest annextion gave 187 Ground Force training centers, so I probobly doubled my production of ground troops...
Posted by: Hazard
« on: July 27, 2019, 10:39:22 AM »



Exactly how big is that military of yours?
Posted by: ExChairman
« on: July 27, 2019, 06:35:48 AM »

A small reschedule of commands in the Empire today... Some 3800 commanders have been selected for new duties... ;)
Posted by: TMaekler
« on: July 16, 2019, 10:28:41 AM »

On several occasions I have written a function, only to subsequently find I previously wrote exactly the same code with a slightly different function name.

That shows that you know what you are doing - same result every time. Except that you do it again... and again... and again...  ;)
Posted by: Iranon
« on: July 16, 2019, 07:44:34 AM »

Personal log, Vizeadmiral Patrick Behren

We have become dangerously complacent, giving aliens a wide berth and attempting diplomacy from afar. This left us blind to the biggest threat humanity has faced yet. We left when we observed signs of combat, and even our trading partners remain tight-lipped. Perhaps they fear an opportunistic attack.
Today, earth is celebrating the first victory of humankind over an alien aggressor. We know almost nothing about them - unlike the others they never responded to our hails. Their only communication consisted of lethal beam fire and ramming attempts against our exploration ships. We found no civilian traffic, and no population centers. They either came from jump points we are not aware of, or from the far side of the various wormholes that have been sighted near our home system.

When a hostile transit into Sol was detected, a small task force of our most capable four 13500t beam cruisers - not even fully worked up yet - brought the 39000t vessel to task. Despite an incredible enemy ECM suite, they could land hits at ca. 230,000km while the enemy could only respond below 200,000km. Careful handling meant nothing penetrated our shields, but the analysis of the wreck (no survivors) raises grave concerns.
This was no battleship. If enemy shipbuilding practices mirror our own, it was an escort vessel - armed with small laser turrets designed against targets going at 100,000km/s, more than twice the speed of our most capable missiles. Their weapon technology, antimatter-based propulsion systems and electronic warfare capabilities are generations ahead of our own.

The Office of Naval Construction is in chaos. Our laser monitors can't be relied on to defend jump points, they'd struggle to score a single hit at point blank range. Our missile forces remain untested, but even if the weapons themselves are effective against the sophisticated point defence we know they have, we don't have enough ammunition to repel a major incursion. Also, no supply train for continuous operations - missiles have so far been treated as the final option if everything else fails, and to be avoided if at all possible. The victorious fast wing may well turn out powerless the next time, our margin of speed and range was marginal and we faced no weapon above 10cm in calibre.
All future designs will have to take asymmetric warfare against a superior opponent into account. In the long run, we must get our hands on their technology. Boarding technology and the formation of a Marine corps are being considered, even though we have no idea if we could operate their ships if captured. Regardless of the route chose, earth is preparing for a war of annihilation and all trans-Newtonian industry is repurposed for defence.

The planned operation against the robotic guardians adjacent to Sol, the first offensive action in space, will proceed at reduced strength. While a far cry from the new threat, their technology is superior to ours in most most areas, and one planet harbours an installation that could revolutionise missile and kinetic weapon research.
Will others scour the ruins of earth one day, trying to make sense of our culture while desperately looking for anything that helps them stave off an unknown and implacable enemy? Only a few years ago, I felt privileged to be born in a time where the stars are open for exploration, rather than just a source of wonder and longing. Now, I rest uneasy thinking of the secrets they hold.
Posted by: Lossmar
« on: May 15, 2019, 04:07:38 PM »

Due to my smegty OCD i had to scuttle my campaign which was frakking fun as hell. Im pretty sure it was the longest campaign i ever played, when i abandoned it was 160 years long.
Started at terraformed Titan with nuked Earth, transformed my entire population into human  capable of living in -43C because thats the lowest temp Titan can get. It was kinda fun to try and reclaim 17 colony cost Earth.
Last 20 years i spent in a war with first xeno that i encoutered, with my hopelessly outdated fleet that was forced to use AMM as ASM's. Sol was secured but i lost several ships during opening phase of the war and 26milion people bombed to death on one of the colonies outside Sol.
Was pretty nice but few harmless bugs made my OCD go full overdrive and i had to delete it :/

So i started new game, following the slightly modified house rules for ship design someone posted here long time ago.
Earth, conventional start with 12bn people ( UN population projection for 2100 ), 10 labs and no shipyards.
Its 2138 and i have 28mil both naval and civilian shipyards ( biggest mil shipyard is 5mil with 2 slipways ) but i have to chill with shipyards for a while because i have more than 1bn worker shortage due to that and duranium shortage because adding one slipway to that 5mil shipyard requires almost 500k duranium...

Im working on my first ship now, with scientists researching 1st gen kinetic/missile techs ( i wont build additional labs soon because i want to go slow with my research as always ) so i can give that ship some point defence as said rules demand from me.

Cant wait for my first Titan or Superdreadnought to be built and unleashed against my enemies.
Theoretically im on UNSC/standard Federation theme but im going full Warhammer on this smeg - mine the entire galaxy, kill all the xenos, populate what you can, field thousands of ships O!
Posted by: Marski
« on: May 15, 2019, 02:36:42 AM »

Several battles fought at the systems beyond Golovin, best call them "Golovin Chain" from now on.
Posted by: Marski
« on: May 09, 2019, 08:51:59 PM »

What's the difference between the two models?
P-200M is an improved model of the first iteration of the P-200 series, introducing thermal sensors and slightly improved range of 124,5 million kilometers at the cost of maneuver handling.
P-200L has the same sensor package but newer thruster with much longer range at 139,8 million kilometers, along with larger warhead, improved from 24 to 27.
Posted by: Garfunkel
« on: May 09, 2019, 01:15:08 PM »

What's the difference between the two models?
Posted by: Marski
« on: May 08, 2019, 03:40:40 PM »

P-200M and P-200L anti-ship missiles homing to targets using onboard infrared sensors

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