Posted by: Dawncloack
« on: March 26, 2025, 07:55:14 AM »When I detect an enemy ground force on a planet is says "Ground Force C126", or another number. Is that an identifier or does it give me a clue about size?
@Kyle
Is the project dead? Or have you been working on it in secret.
Loved what you were doing!
Kind regards.
Kyle can correct me if I'm wrong but I think "finished" may be more accurate than dead. The goal of quasar was to re-implement the latest planned version of VB6 aurora in C#/C++, which I think has been achieved at this point.
@Kyle
Is the project dead? Or have you been working on it in secret.
Loved what you were doing!
Kind regards.
a long term experimental branch just for me where I finally allow myself to significantly deviate from Aurora VB6's UI layout in order to add more ways to automate things and whatever else comes to mind. If I come up with anything good I will post it.If you are open to taking suggestions, one of the things I've always wanted to see in Aurora is a fully scriptable order system (similar to the game Screeps). As it currently stands, you can view task force orders as sort of very basic, handicapped visual scripting system, whereby you can queue orders, loop them once, and have additional loops for preset conditional and standing orders. It would be really neat to have a fully-scriptable system where you could write orders of arbitrary complexity, with as many conditions, loops, checks as the player wishes. In this way, you could write not just orders or repeatable orders, but full-fledged autopilots that can access any variable in the database that the player has access to. It'd allow you to remove a lot of the tedious tasks from the game, you could - for example - script scouting ships to fly search patterns and automatically shadow neutral/hostile ships, or script freighters to automatically move resources from systems with resources to systems who have resources below the reserve limit. Or, you could script AI for your combat battlegroups so that they can sortie and fight without player intervention.