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Posted by: randakar
« on: April 14, 2025, 02:36:27 PM »

Yes, I really need to read through the whole thread. Looks like you are having fun :)

That will take a bit. As of right now we have 571 pages of posts. ;-)
But you're very welcome, obviously.
Posted by: Steve Walmsley
« on: April 14, 2025, 11:37:27 AM »

Thamks, Steve.

We're facing what looks like a nasty Jump Point assault.

https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30289452

Yes, I really need to read through the whole thread. Looks like you are having fun :)
Posted by: blue emu
« on: April 14, 2025, 10:27:48 AM »

Posted by: Steve Walmsley
« on: April 14, 2025, 10:19:31 AM »


One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?

http://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759

They should function in jump shock.
Posted by: randakar
« on: April 14, 2025, 10:14:56 AM »


One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?
Posted by: blue emu
« on: April 14, 2025, 10:00:22 AM »

Do ship's anti-missile decoy launchers still work properly while in jump shock?
Posted by: Ghostly
« on: April 11, 2025, 09:54:49 AM »

It's not on hold in a deliberate sense, but more because I haven't had any time. I have started a new test campaign, loosely based on the Empire in Star Wars, but I haven't got very far. The multi-system NPRs are working fine now and so are the enhanced precursors (per the previous text campaign), but I hadn't run into NPR carriers or the other enhanced spoilers. I decided to restart with the NPRs closer to Sol, but I've only explored 6 systems to far and don't seem to have a lot of time to play. We've been spending a lot time outside on our travels due to weeks of sunny weather in the UK (currently in Tewkesbury).

Understandable! Glad to hear muti-system NPRs are figured out, they seem like the most complex addition, especially post-start ones. Hoping you'll get to encounter the enhanced Swarm as well (even though I normally wouldn't wish this on anyone) and hell, maybe you'll decide raiders could benefit from an enhanced setting as well, in case your game goes long enough for them to fall off dramatically. That being said, I heard how rare sun is in the UK, so enjoy your travels ;)
Posted by: Steve Walmsley
« on: April 11, 2025, 09:30:17 AM »

As of this week, I am working full time (remotely) and we are also travelling in the motorhome. We planned to settle down again to a 'normal' life but couldn't find the right house on the island. So we are going to travel for a while - probably until July - and then look again. We are currently parked up in the Lake District in the UK, close to the banks of Lake Windermere, then we are heading to the South Coast over the next few weeks, calling at all our favourite restaurants on the way :)

So with full time work, plus the extra chores that comes with camping, and only access to my laptop, I don't have any immediate plans to do a release. Plus I haven't tested NPR carriers yet. So you should be fine to go ahead with a new game.

Rather regrettable to hear that 2.6.0 is not coming anytime soon (I assume it's NET July now, since you said you won't be releasing from your laptop?) but at the same time I'm somewhat glad I can keep my monster save going without having to worry about wrapping things up. It has recently celebrated its first birthday :)

One thing I've been meaning to ask since the forums came back online: is development currently on hold? The 2.6.0 Changes thread hasn't had any updates this year (besides the naming themes), and it would make sense given your current circumstances, but I've still been secretly hoping you just haven't gotten around to posting new changelogs yet.

It's not on hold in a deliberate sense, but more because I haven't had any time. I have started a new test campaign, loosely based on the Empire in Star Wars, but I haven't got very far. The multi-system NPRs are working fine now and so are the enhanced precursors (per the previous test campaign), but I hadn't run into NPR carriers or the other enhanced spoilers. I decided to restart with the NPRs closer to Sol, but I've only explored 6 systems to far and don't seem to have a lot of time to play. We've been spending a lot time outside on our travels due to weeks of sunny weather in the UK (currently in Tewkesbury).
Posted by: Ghostly
« on: April 11, 2025, 06:34:41 AM »

As of this week, I am working full time (remotely) and we are also travelling in the motorhome. We planned to settle down again to a 'normal' life but couldn't find the right house on the island. So we are going to travel for a while - probably until July - and then look again. We are currently parked up in the Lake District in the UK, close to the banks of Lake Windermere, then we are heading to the South Coast over the next few weeks, calling at all our favourite restaurants on the way :)

So with full time work, plus the extra chores that comes with camping, and only access to my laptop, I don't have any immediate plans to do a release. Plus I haven't tested NPR carriers yet. So you should be fine to go ahead with a new game.

Rather regrettable to hear that 2.6.0 is not coming anytime soon (I assume it's NET July now, since you said you won't be releasing from your laptop?) but at the same time I'm somewhat glad I can keep my monster save going without having to worry about wrapping things up. It has recently celebrated its first birthday :)

One thing I've been meaning to ask since the forums came back online: is development currently on hold? The 2.6.0 Changes thread hasn't had any updates this year (besides the naming themes), and it would make sense given your current circumstances, but I've still been secretly hoping you just haven't gotten around to posting new changelogs yet.
Posted by: Steve Walmsley
« on: April 09, 2025, 03:48:14 AM »

Hey, quick question: What happens if you board a fully loaded troop transport? That sounds like a terrible idea on the face of it, but .. do troops in troop transport bays defend the ship?

A bit of discussion over on https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/page-554#post-30281325

The troops on board will fight. I've made that mistake myself :)

One of the defences against being boarded is to carry your own security troops.
Posted by: randakar
« on: April 09, 2025, 02:27:53 AM »

Hey, quick question: What happens if you board a fully loaded troop transport? That sounds like a terrible idea on the face of it, but .. do troops in troop transport bays defend the ship?

A bit of discussion over on https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/page-554#post-30281325
Posted by: SinisterMinister
« on: April 08, 2025, 02:14:48 PM »

Hey there.

I copy+upgraded the default formation templates the game gave me, and made a few modifications such as removing the AA Units and adding other units to full the void. I then created some higher level formations like corps (Whatever the plural form of that is) and armies.

I went to set up ground force organisations. The larger formations are there, Army>Corps>Division, but the smaller regiment formation (Approximately 12500KT) don't show up. Weirdly enough my Xenoarchiology formation shows up. Any idea what could be causing this? I'm sorry if this post is vague because I'm not sure exactly what info you might need to help me solve but I'd be happy to answer anything.
I've worked with orgs before and never had this problem. I'm working with version 2.5.0 with no DB mods.
Thanks.
Posted by: Steve Walmsley
« on: April 07, 2025, 12:18:19 PM »

did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.

This time they dropped successfully, although a few ships were lost between arrival and drop. "Acceptable losses."

The drop will only happen on an increment where the transport starts the increment at the planet, so you need to manage it on the way in and then advance time by 5 seconds.
Posted by: midikiman
« on: April 07, 2025, 10:38:53 AM »

did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.

This time they dropped successfully, although a few ships were lost between arrival and drop. "Acceptable losses."
Posted by: Steve Walmsley
« on: April 07, 2025, 10:32:53 AM »

did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.
They are distinct orders because if you deployed both normal and drop-capable transports in the same fleet, you wouldn't want the latter dropping troops and then waiting a day or two for the rest. You need them all to unload at the same time.