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Topic Summary

Posted by: welchbloke
« on: Today at 04:13:04 PM »

So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?

Welchbloke

I'd like to poke around in the db if you don't mind uploading it.
Be my guest. It also isn't being caused by the 4 fleets that are all that's left of one of the spoiler races I encountered. I deleted them and it made no difference.

Welchbloke
Posted by: Kaiser
« on: Today at 09:09:31 AM »

I do not remember exactly what was but last time I had this issue, which went on for a while, I was fighting some enemies in different systems; it got suddenly solved when I re-encountered an enemy ship I was hunting for a while, so I had the suspect it had to do with this, maybe some sensor switched on and off or something.
Posted by: skoormit
« on: Today at 08:50:02 AM »

So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?

Welchbloke

I'd like to poke around in the db if you don't mind uploading it.
Posted by: welchbloke
« on: Yesterday at 05:05:48 AM »

Might be a stupid question, but have you clicked the Cease Fire All Ships button on the Tactical Map sidebar?
Yes, for every race. It hasn't made any different unfortunately.

Welchbloke
Posted by: Steve Walmsley
« on: Yesterday at 04:51:12 AM »

Might be a stupid question, but have you clicked the Cease Fire All Ships button on the Tactical Map sidebar?
Posted by: welchbloke
« on: Yesterday at 04:49:57 AM »

Damaged fire control left open?
Doesn't look like it. I had captured some alien ships in a recent battle, but I checked and none of the DC appear to have been left on open fire (damaged or otherwise). I thought it might have been a zero pop alien colony appearing on their homeworld after I had captured it. I deleted the pop, but no effect. I also had another look at the event log, there is no event for any of the races, NPR or otherwise, that occurs when the 5s increment kicks in.

Welchbloke
Posted by: Garfunkel
« on: March 17, 2025, 07:36:27 PM »

Damaged fire control left open?
Posted by: welchbloke
« on: March 17, 2025, 01:43:02 PM »

So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?

Welchbloke
Posted by: Steve Zax
« on: March 14, 2025, 10:54:25 PM »

Thank you both !
Posted by: Ultimoos
« on: March 14, 2025, 10:11:33 AM »

With the exception of SM. That would defeat the purpose of pre build points.
Posted by: Ghostly
« on: March 14, 2025, 04:52:24 AM »

In VB Aurora I know there was a way to use "pre build" points to establish your starting fleet.
In C# Aurora I see that it can generate pre-build points, but I don't see where to use them to BUILD ships !
Does anyone still use Pre-builds? If so how?  HELP!

Open the class design window with SM on, choose a class, it's in the Priorities/Misc tab.
Posted by: Steve Zax
« on: March 14, 2025, 12:12:26 AM »

In VB Aurora I know there was a way to use "pre build" points to establish your starting fleet.
In C# Aurora I see that it can generate pre-build points, but I don't see where to use them to BUILD ships !
Does anyone still use Pre-builds? If so how?  HELP!
Posted by: Andrew
« on: March 13, 2025, 02:34:29 PM »

you could also delete them and then use SM to create new empty feighters of the same class
Posted by: Garfunkel
« on: March 12, 2025, 07:18:42 PM »

Currently they are bugged and the cargo is stuck. Your best bet is to scrap the freighters in your shipyards.
Posted by: Yakface
« on: March 12, 2025, 06:45:38 PM »

I've been playing for a couple of months now.  Still on my first game - really really enjoying it.

I have a question about some freighters I captured from an NPR about 7 of them.  They have some cargo in their bays - some have infrastructure and others have trade goods - civilian transport and plastics.  I can't seem to get it to unload to free up the cargo space - is there something particular I have to do?