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Posted by: trabber Shir
« on: April 13, 2025, 06:50:31 PM »

...the (commercial) carrier will replenish their (parasites) fuel and maintenance supplies...

I don't understand why, but the station is not replenishing supplies, however "resupply form colony" does without launching them, so not a big issue.

The nested admin commands have at least one other big benefit. I feel it is a bit cheaty for the rapid training but not overly so, and the other benefit is with a stack 6 deep you have an admin command requiring each rank and thus, if set for auto-assignment, the auto promotions will actually fill all the positions with commanders of the appropriate rank. In the past I always achieved this with medals for nonsense accomplishments that gave plenty of promotion points, and it still never worked well.
Posted by: Arwyn
« on: April 04, 2025, 03:49:10 PM »

Well, you learn something new every day. Never though to nest commands, but I am definitely going to give that a shot!
Posted by: ChubbyPitbull
« on: April 03, 2025, 09:19:31 AM »

As for the training duration, you shouldn't need years for a FAC-sized ship, a couple training admin commands nested inside each other with good Crew Training officers will get your ships up to 100% rather quickly.

oh my god
Posted by: Steve Zax
« on: March 30, 2025, 03:51:11 PM »

" a couple training admin commands nested inside each other"

Heck of an idea! I never tried that!
Posted by: Ghostly
« on: March 30, 2025, 12:58:25 PM »

Just to be sure, there is no way to put the parasites in a training command without the mother ship being in a training command? Right? Since I don't know how to do that, my brain is getting more convoluted thoughts.

I feel like I have (or once had) a good grasp on the maintenance side of things. A ship with a damage control and a constant supply of maintenance supplies has a functionally infinite maintenance life, you just spend more MSP the longer you go between overhauls because things start breaking down more often. Am I remembering that correctly?

If I am, then a space station which can hold the carrier (which has damage control) in it's civilian hold can keep the carrier's MSP topped up and the carrier can keep it's self and it's own parasites repaired. So, that would be a no-risk (other than burning a lot of MSP) way of training a fleet, I could just forget about it for a couple of years while the fleet trained non-stop. That is assuming the training will not go backwards, because deployment would never tick up, just maintenance. Do I have that right (regarding both types of hangar)? It is the part about deployment not ticking up in a commercial hangar that I am most unsure about. Do I have that right?

Commercial hangars will indeed freeze the parasite's development clock even if it's in training, and no, there's no way to have your carrier outside of the training admin while its parasites are training. The most important part here is to make sure your parasites have enough MSP storage to perform their max repair at least once, as commercial hangars cannot perform repairs on military ships. As long as your parasites have enough maintenance supplies to handle their most expensive component failure, they will function fine and the carrier will replenish their fuel and maintenance supplies and keep their deployment clocks down.

As for the training duration, you shouldn't need years for a FAC-sized ship, a couple training admin commands nested inside each other with good Crew Training officers will get your ships up to 100% rather quickly.
Posted by: trabber Shir
« on: March 29, 2025, 05:13:10 PM »

Just to be sure, there is no way to put the parasites in a training command without the mother ship being in a training command? Right? Since I don't know how to do that, my brain is getting more convoluted thoughts.

I feel like I have (or once had) a good grasp on the maintenance side of things. A ship with a damage control and a constant supply of maintenance supplies has a functionally infinite maintenance life, you just spend more MSP the longer you go between overhauls because things start breaking down more often. Am I remembering that correctly?

If I am, then a space station which can hold the carrier (which has damage control) in it's civilian hold can keep the carrier's MSP topped up and the carrier can keep it's self and it's own parasites repaired. So, that would be a no-risk (other than burning a lot of MSP) way of training a fleet, I could just forget about it for a couple of years while the fleet trained non-stop. That is assuming the training will not go backwards, because deployment would never tick up, just maintenance. Do I have that right (regarding both types of hangar)? It is the part about deployment not ticking up in a commercial hangar that I am most unsure about. Do I have that right?
Posted by: Aloriel
« on: March 29, 2025, 04:30:56 PM »

That is correct. Commercial hangars do not maintain military vessels. If you make a military hangar, you will get full service of your parasites *while* training. It'll eat the mothership's supplies though, so watch for that.
Posted by: trabber Shir
« on: March 29, 2025, 03:56:57 PM »

Put them on a carrier. Their deployment won't drop while they are aboard. You can actually do this for anything you can fit in one of your hangars.

Interesting, will a commercial hangar work? If so, I think I need to build a big fleet training station. :)

Edit: I did go look at the change note for Commercial hangers, it says maintenance will increase, but says nothing about deployment time. I can't find the documentation regarding military hangers. If someone can link that to me I would be grateful.
Posted by: Aloriel
« on: March 29, 2025, 02:04:43 PM »

Put them on a carrier. Their deployment won't drop while they are aboard. You can actually do this for anything you can fit in one of your hangars.
Posted by: trabber Shir
« on: March 29, 2025, 12:57:02 PM »

Sorry for the very volley of newbish questions. I made the mistake of leaving a bunch of FACs with 3 month deployment time in a training command and giving them orders to overhaul when deployment exceeded. Seems they never took vacation despite the overhaul happening, and that was not very consistent.

Do I need to move them out of the training command when the overhaul clock expires? In an older version I know I got a warning every tick if a ship was in a training command and in overhaul, but that seems to have not happened this time. I also think they were getting shore leave when I got that warning in the past, but it has been a long time so I am not sure. This is definitely the first time I remember checking on a fleet that has been in a training command for a while to find it had gone from 0 to -8% training.

My assumption is I need to notice when the 3 months is up, and manually move them to a different command for shore leave, but I am really hoping there is a less tedious way to do this. Is there?



For near future reference: If I have them on their carriers, will they train? and will they need the same treatment as when training alone? Carriers should be built in a little over a year.