Posted by: boggo2300
« on: February 25, 2016, 03:00:45 PM »yeah, now you will actually have an income, and be able to make and research stuff!
G-Class Yellow Star
Small Barren Planet, 5000KM, OrgInd 0.5, Mineral Index 6, Low g
Large Terrestrial Planet, OrgInd 9, mineral index 10, no moon, 87% water, 13% land, Very Rugged Terrain, 1.4 ATM
Drew up my starting star system!Code: [Select]G-Class Yellow Star
Small Barren Planet, 5000KM, OrgInd 0.1, Mineral Index 4, Low g
Large Terrestrial Planet, OrgInd 5, mineral index 5, no moon, 87% water, 13% land, Very Rugged Terrain, 1.4 ATM
2 planets, I don't know if thats good a G-Class or not, but oh well
G-Class Yellow Star
Small Barren Planet, 5000KM, OrgInd 0.1, Mineral Index 4, Low g
Large Terrestrial Planet, OrgInd 5, mineral index 5, no moon, 87% water, 13% land, Very Rugged Terrain, 1.4 ATM
Endeavour Class Science Vessel - 910 Tons, 21,865Mcr. LPV 173
Picket Class, Sig 56m/116m, Structure: 455
Advanced Power Systems B1F, Basic Fission Power Plant, Efficiency 2 (4)
Toshiba Active Electronically Scanned Array, Sensor Class I, Channel I, Signature I, Resolution I
Samsung S1, Alpha Shields Generator 0/15/10, Mitigation:2, Collapse: 25
Prometheus Heavy Industry Type 1a, Basic Nuclear Pulse Engine, with Thrust Efficiency II (Thrust 4)
Hitachi ERT-103b, Prototype Inertial Compensators (Thrust 4)
LG HK-70122x, Science Instruments Class I
Toshiba LRD-312b Extended Range Sensor Suite, Long Range Scanners 0
Hyundai TL4 FTL Drive Class I
Streamlined
Agile
Radiator Rating: 2
This ship generates 5 survey points per day. This ship requires
50 power to enter FTL; this may be accomplished by shutting down
the N-Space drives.
Crew 80 (5 command, 48 engineering)
Code: [Select]Elver Picket 1564.5 with structure tons
FTL 1 150 Tons Jump Delay 5 turns, BP cost 15, insertion power: 50
Standard Nuclear Pulse Engine 45 power per 1000 tons per thrust, 625 tons, BP 1200(4+3 max thrust I think)
7 basic Fission Plants, 133 tons, 280 power, 56 BP
Class 2 Sensors, 20 channels, active sig 40, passive sig 10, standard resolution 50M
3 PD 5 CM aperture, MID-Infrared, ROF 1 per turn. power use 9 if all used at once, cost 150 BP, 45 tons
4 25 CM aperture, MID-Infrared, ROF 1 per turn. power use 28 if all used at once, cost 450 BP, 60 tons
1 beta shields, EM protection 3, Thermal protection 7, kinetic protection 5, collapse 45, regen 5, sig 12, cost 15 BP, 10 tons, 4 power needed
Standard Inertial Compensators, power 2x thrust, 20 tons, 75 bp cost
You are basically needing 90 power per point of thrust. That will be ~2 thrust while reserving power for firing. You can get 3 if you cease firing.
OK, I fixed it up, and I think it looks better this time. I need and want to test it out though.
Elver Picket 1564.5 with structure tons
FTL 1 150 Tons Jump Delay 5 turns, BP cost 15, insertion power: 50
Standard Nuclear Pulse Engine 45 power per 1000 tons per thrust, 625 tons, BP 1200(4+3 max thrust I think)
7 basic Fission Plants, 133 tons, 280 power, 56 BP
Class 2 Sensors, 20 channels, active sig 40, passive sig 10, standard resolution 50M
3 PD 5 CM aperture, MID-Infrared, ROF 1 per turn. power use 9 if all used at once, cost 150 BP, 45 tons
4 25 CM aperture, MID-Infrared, ROF 1 per turn. power use 28 if all used at once, cost 450 BP, 60 tons
1 beta shields, EM protection 3, Thermal protection 7, kinetic protection 5, collapse 45, regen 5, sig 12, cost 15 BP, 10 tons, 4 power needed
Standard Inertial Compensators, power 2x thrust, 20 tons, 75 bp cost
OK, after running the numbers on version 2 that you posted, my build sheet likes your design, you could drop to 4 Power Plants, and your hull down to 822 ton (since as Erik said, you won't need to run your lasers and FTL drive at the same time, Also for Erik, is 2 or more Shield Generators a thing? if so whats the effect on Mitigations, Collapse, Regen & sig?