Posted by: hadi
« on: March 27, 2025, 12:09:30 PM »Was a very interesting read, thanks Steve for the background
Not at all like Dwarf Fortress. My understanding is Dwarf Fortress was done for commercial profit from the very beginning. The Adams' were receiving donations for over a decade before Steam release and my understanding is that was their main source of income.Not really "commercial profit" as opposed to just "covering living expenses". The game released in 2006 after starting development in 2002, but it wasn't until 2008 where Tarn quit his job and dedicated himself full-time to working on the game, living on those donations. It was never really the intent of the game as much as it was that Tarn just wasn't enjoying his work at all.
If that sounds like amateur hour, it is! Aurora is one of several different hobbies and its just for fun. It's not in any way a professional, or commercial game. I'm not trying to sell it, or maximise the number of players. I often get suggestions along the lines of: "If you simplified X or made Y automated, or added better graphics, it would attract more people". That is probably true, but the whole point of Aurora is that it is a very niche game for those players who want something that isn't available in commercial games. I created Aurora because I wanted a specific type of game that didn't exist and I ended up sharing the result. There are plenty of options for 4x space games with much better graphics and simpler mechanics
Off Topic!Steve is, indeed, an aurora.
There is also a reddit.
https://www.reddit.com/r/aurora/
OK, this is funny:
I knew there was a reddit, had been there during the recent outage.
on reddit there is a sidebar of "related topics" on the right,
and since this game is named after an atmospheric/space phenomenon, all the related topics there are about aurorae, not Aurora 4x.
Sometimes the topic titles are truncated, so when I saw: "Space Weather Update 12/11 & Do we really know Aurora?...and Who the hell is STEVE? W..."
I said "If you don't know who Steve W is, then you aren't paying attention!"
STEVE stands for "Strong Thermal Emission Velocity Enhancement."
My WTF meter immediately went off scale high.
link : https://www.reddit.com/r/SolarMax/comments/1hcasdm/space_weather_update_1211_do_we_really_know/
There is also a reddit.
https://www.reddit.com/r/aurora/
Steve question for you..
DO you have a Discord server for Aurora?
If not would you consider creating one. ? Or is the forums here just the way of things?
The 'development roadmap' is a few notes at the end of whatever AAR I am currently writing, plus an occasional trawl through the suggestions thread, plus the very occasional immediate implementation of a suggestion on the day I read it. The level of planning is minimal to none and subject to change without notice, based on my latest whim
The available development time is affected by how much free time I have at the moment, modified by whatever else is distracting me. Last year it was a nine-month trip in a motorhome. Currently, it's RogueTech, which is a great game that I have kept going back to over many years.
Prioritisation is based on whatever I like from the suggestions thread, identified bugs, any generally accepted problems, my current level of enthusiasm and whatever would make the events in my current AAR easier to handle. Occasionally, someone crafts a brilliant proposal backed by evidence, which catches my imagination, and it ends up being a major change to the mechanics.
The UI is usually bodged to accommodate the desired changes with as little modification as possible, although I do sometimes completely revamp certain areas when the level of 'Required Bodgement' gets too high.
Graphics are a low priority and the need for imagination is intended. I use Windows Forms and GDI graphics because that is the fastest and easiest way to implement the mechanics. Aurora is about building an Empire based on the vision you have in your imagination. It is as much an RPG as an exploration and combat game. The more in-game graphics you add, the more you constrain players in that vision of their Empire and their space/ground forces (and the more effort required on non-gameplay elements).
If that sounds like amateur hour, it is! Aurora is one of several different hobbies and its just for fun. It's not in any way a professional, or commercial game. I'm not trying to sell it, or maximise the number of players. I often get suggestions along the lines of: "If you simplified X or made Y automated, or added better graphics, it would attract more people". That is probably true, but the whole point of Aurora is that it is a very niche game for those players who want something that isn't available in commercial games. I created Aurora because I wanted a specific type of game that didn't exist and I ended up sharing the result. There are plenty of options for 4x space games with much better graphics and simpler mechanics
However, if you have specific UI or graphics suggestions that would make the game better without sacrificing the core principles above, or requiring me to spend a lot of time on UI/Graphics - which aren't much fun, please lay out those suggestions and they might be added to the game.
It's interesting that you're so committed to RogueTech whereas I'm a big fan of BEX, but based on the number of posts on the BT Reddit, BT Advanced is the most popular of the big three modpacks.
It's interesting that you're so committed to RogueTech whereas I'm a big fan of BEX, but based on the number of posts on the BT Reddit, BT Advanced is the most popular of the big three modpacks.