Aurora 4x
C# Aurora => General Discussion => Topic started by: VimWabbit on April 16, 2020, 04:05:09 PM
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Greetings!
Whimsical rambling ahead with questions. . .
With the decreased sensor ranges in C# I feel the need to deploy sensor stations(or ships, possible could be ships) at various locations to. . . get some eyes out there.
Initial plan, that I figured would be a decent idea from what I remember reading in proper lurker mode on the forum over the year. . . s:
Tractor stations into position, then let a fleet with recreation mod & maintence modules serve the ship & crew roll into position, stay awhile and then continue on its journey to other stations after having rewinded maint and deployment times. Seems like a reasonable 'Go there, go over the equipment, fix it up, bring Michael Bolton to sing for the crew and then off to the next base'.
However, ofc this did not work. Or well it would work, with terrible micromanagment. . .
Problem 1: To resupply a fleet you have to use the order 'Join and resupply'. . . RnR fleet disappears into stationary fleet. Poo. . . no work.
Problem 2: Order delay, still, does not seem to work properly? Or did I botch it. Fleet has to roll up and stay X amount of time to overhaul or allow for "shore leave".
Problem 3: To rewind. . . we must have proper hangars and land the ship to be overhauled. . . again using orders that removes one of the fleets, and no order able to detach a ship once overhaul complete.
Now, problem 3 can be solved with having a maint ship with the listening fleet, halting the progression of the maint timer. More tonnage required but sure. . .
Problem 2: . . . I hope I'am just botching something obvious? Order delay in seconds?
Leaving problem 1:
Even with 3(solved by more ships dedicated to the task) & 2 (because that is a pretty usefull thing to have so it should work I hope) out of the way still got problems with 1, not able to resupply a fleet without joining it, thus supplies will drop and things will start exploding, or you micromanage a bucketload of listening fleets every 5-10 years to have a chance to know if somethings moving?
Am I missing something obvious? Is there a better way to have listening ships/stations around JP's and systems? . . . sensor bouys(missiles?) targeted and left to rot at tons of locations I seem to have read as a . . . possible thing. Deep space tracking stations thrown on random asteroids across the known world ? :S
In conjunction with a patrol fleet or two, or five, I figured I'd be able to pickup npr movement with a fair chance.
. . . or should I skip this line of thinking and just rush in guns blazing? fog of war sure seems quite foggy :(
Micromanagment ad nausem makes my teeth hurt, setting up elegant workflows with orders for three hours that'll save me 30 minutes each future day in the same campain on the other hand. . .
Help me Aurorowanobis. . .
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Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it. This would allow your RnR fleet to RTB.
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Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it. This would allow your RnR fleet to RTB.
I think the whole idea is that he wants the process to be automated.
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What about space stations?
http://aurora2.pentarch.org/index.php?topic=8495.msg106780#msg106780
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Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it. This would allow your RnR fleet to RTB.
I think the whole idea is that he wants the process to be automated.
Yes, it is aurora after all so there will be micro, just don't fancy the idea at all to have to micro an extra . . . 40. . . 60. . 100. . . sensor outposts; all the mechanics to make it work should be there, it is just some type of orders seem to be missing, like 'Resupply Fleet' instead of 'Join and resupply'. Also the order delay not seeming to work properly.
What about space stations?
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg106780#msg106780
This is my current, most plausible, route, sensor platforms with a space station keeping them maint. Still it grows. . . big and silly to have a recreational mod to go with each sensor platform+maint station, esp when the amount of SPs will likely. . . grow tremendously and a more likely scenario is the RnR ship rolling by to entertain the troops. Would work, if there was a 'Resupply fleet' order and delay order get working.
This is just one line of thinking, maybe it would just be better to just have DSTS spread out to get passive reads and send quick recons to investigate the contacts.
(Still a resupply fleet order without joining it can still be highly usefull)
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Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it. This would allow your RnR fleet to RTB.
I think the whole idea is that he wants the process to be automated.
Yes, it is aurora after all so there will be micro, just don't fancy the idea at all to have to micro an extra . . . 40. . . 60. . 100. . . sensor outposts; all the mechanics to make it work should be there, it is just some type of orders seem to be missing for little reason, like 'Resupply Fleet' instead of 'Join and resupply'. Also the order delay not seeming to work properly.
What about space stations?
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg106780#msg106780
This is my current, most plausible, route, sensor platforms with a space station keeping them maint. Still it grows. . . big and silly to have a recreational mod to go with each sensor platform+maint station, esp when the amount of SPs will likely. . . grow tremendously and a more likely scenario is the RnR ship rolling by to entertain the troops. Would work, if there was a 'Resupply fleet' order and delay order get working.
This is just one line of thinking, maybe it would just be better to just have DSTS spread out to get passive reads and send quick recons to investigate the contacts.
(Still a resupply fleet order without joining it can still be highly usefull)
Report the delay order in the bug thread. Does the min distance order work for you?
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How about instead of sending the RNR/Maint units to your listening post, you tug the listening post to the recreation and maintenance team?
You can use the tug's orders to grab the ship, bring it to orbit of planet with base, wait, then bring it back to waypoint@jump point and drop it there.
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Like this for example:
A Sensor Outpost like this:
Snoopy class Sensor Outpost 365 tons 16 Crew 70.7 BP TCS 7 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 6 Sensors 5/5/0/0 DCR 0 PPV 0
MSP 32 Max Repair 20 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months
Fuel Capacity 1,000 Litres Range N/A
Active Search Sensor AS31-R500 (1) GPS 5000 Range 31.7m km Resolution 500
Active Search Sensor AS8-R10 (1) GPS 100 Range 8.6m km Resolution 10
Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 434.4k km Resolution 1
EM Sensor EM1.0-5 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Thermal Sensor TH1.0-5 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
Gets tugged to a base like this:
RnR/Maint class Base 118,984 tons 1,195 Crew 3,561.3 BP TCS 2,380 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 116 Sensors 0/0/0/0 DCR 10 PPV 0
MSP 4,187 Max Repair 2000 MSP
Hangar Deck Capacity 5,000 tons Cargo 500 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months Flight Crew Berths 100
Recreational Facilities
Maintenance Modules: 1 module(s) capable of supporting ships of 1,000 tons
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
By a tug like this:
Tug Corvette class Tug Corvette 5,000 tons 76 Crew 360 BP TCS 100 TH 450 EM 0
4500 km/s Armour 1-26 Shields 0-0 HTK 25 Sensors 1/5/0/0 DCR 3 PPV 0
MSP 877 Max Repair 112.500 MSP
Tractor Beam
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 5.6 months
Commercial Ion Drive EP450.00 (1) Power 450.0 Fuel Use 6.59% Signature 450.00 Explosion 5%
Fuel Capacity 127,000 Litres Range 69.4 billion km (178 days at full power)
Navicomputer 50 (1) GPS 10 Range 4m km MCR 434.4k km Resolution 1
Navicomputer 5000 (1) GPS 1000 Range 18.5m km Resolution 100
TH Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Navicomputer EM Calibration System (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
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You could use DSTS on asteroids and combine those with system patrol craft with active sensors that can go take a look at passive contacts that the DSTS spot. No need for that whole song and dance.
Otherwise, yeah you're in for quite some micromanagement.
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Can you just lay down some big sensor missiles? How much sensitivity do you want here?
FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
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Can you just lay down some big sensor missiles? How much sensitivity do you want here?
FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
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Can you just lay down some big sensor missiles? How much sensitivity do you want here?
FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
Aside from fighter aspect of the post I don't see the issue with putting commercial ships with size 1 sensors on every paired jump point to see who jumps there without having to maintain them.
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Can you just lay down some big sensor missiles? How much sensitivity do you want here?
FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
No engines at all.
Prince Consort class Recon Satellite 211 tons 9 Crew 45.2 BP TCS 4 TH 0 EM 0
1 km/s Armour 1-3 Shields 0-0 HTK 3 Sensors 11/0/0/0 DCR 1 PPV 0
MSP 133 Max Repair 12.0 MSP
Commander Control Rating 1
Intended Deployment Time: 120 months
Active Search Sensor AS6-R1 (1) GPS 12 Range 6.5m km MCR 705.9k km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
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Can you just lay down some big sensor missiles? How much sensitivity do you want here?
FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
No engines at all.
Prince Consort class Recon Satellite 211 tons 9 Crew 45.2 BP TCS 4 TH 0 EM 0
1 km/s Armour 1-3 Shields 0-0 HTK 3 Sensors 11/0/0/0 DCR 1 PPV 0
MSP 133 Max Repair 12.0 MSP
Commander Control Rating 1
Intended Deployment Time: 120 months
Active Search Sensor AS6-R1 (1) GPS 12 Range 6.5m km MCR 705.9k km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
And you can build this from fighter factories?
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No engines at all.
Prince Consort class Recon Satellite 211 tons 9 Crew 45.2 BP TCS 4 TH 0 EM 0
1 km/s Armour 1-3 Shields 0-0 HTK 3 Sensors 11/0/0/0 DCR 1 PPV 0
MSP 133 Max Repair 12.0 MSP
Commander Control Rating 1
Intended Deployment Time: 120 months
Active Search Sensor AS6-R1 (1) GPS 12 Range 6.5m km MCR 705.9k km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
Interesting.
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Thanks! Very interesting things here. It would seem the commercial recon satellites+dsts + quick patrol/response teams will do a nice job to avoid the whole song and dance routine that I was envisioning in my head, my sanity is thanks to this slowly peaking out from behind the couch.
Still feels like there should be a 'resupply fleet' order that does not make one or the other join togheter to resupply?
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Might be one of those orders that will come a little later once all the bugs are ironed out. I'd like to see that, plus a RnR order (like overhaul but the ship just stays until its deployment clock has dropped to 0).
Don't forget sensor mines. Very good for jump point pickets and can easily be carried by survey craft due to their small size.
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Listening Posts should be Passive Only. Recon Satellites/Probes can be Active. Not sure how it all works out in game engine, but a passive recon satellite/probe should be near undetectable.
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How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
No engines at all.
Prince Consort class Recon Satellite 211 tons 9 Crew 45.2 BP TCS 4 TH 0 EM 0
1 km/s Armour 1-3 Shields 0-0 HTK 3 Sensors 11/0/0/0 DCR 1 PPV 0
MSP 133 Max Repair 12.0 MSP
Commander Control Rating 1
Intended Deployment Time: 120 months
Active Search Sensor AS6-R1 (1) GPS 12 Range 6.5m km MCR 705.9k km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
And you can build this from fighter factories?
Yes. In my 1.00 game, I've made dozens in my fighter factories. (To be fair, this could be unintended behaviour that Steve will bugfix)