Aurora 4x

VB6 Aurora => Aurora Chat => Topic started by: Arwyn on December 05, 2011, 12:38:01 PM

Title: Graveyard of Ships- Gliese 109
Post by: Arwyn on December 05, 2011, 12:38:01 PM
So, the year is 2112, and my second squadron is preceding inwards to the core of the Gliese 109 system.

Historical:
Gliese 109 is the home system of the United Kingdom of Milerton. It is four jumps away from Sol, and a single jump from the Terran colony system of Alaska. The system supports one earth like primary planet, Milerton, which while possessing a breathable atmosphere, it is severly  cold, even before the nuclear winter set in. There was also a colony set up on a second planet, much warmer than Milerton, it had a reducing atmosphere, and was a domed mining colony.

The Terran Confederation had discovered Gliese 109 on June 2nd, 2107 after tracking back scout ships from the Fleshlough Khanate, who were encountered on the 28th of April 2107 in the neighboring Alaska system. Peaceful contact was established with the Khanate, and after agreeing to continue to improve diplomatic relations, the Khanate ship went back to surveying. The Khanate ship made no attempt to conceal its movements, and passive sensors tracked it back to a warp point leading to Gliese by the end of May, 2107.

When Terran survey vessels probed the Gliese 109 system, they were immediately hailed by warships of the United Kingdom of Milerton. Despite an initially tense exchange, peaceful relations were established. While the ship remained on station, passive sensors began recording a full scale military engagement between the UKoM navy and elements of the navy of the Fleshlough Khanate. The actions were savage, with the two sides pressing in to point blank range and volleying missiles and beams into each others ship in close orbit of the Milerton homeworld.

Within a month, there were dozens of shattered wrecks littering the system, and the naval units of both sides had been reduced from their previous significant size, to a pale shadow. Where the Milerton's had fielded several cruisers and destroyers, they were down to two damaged destroyers and a handful of FAC craft. Nuclear strikes had been carried out on the Milerton homeworld and they population was clearly suffering.

Humanitarian concerns lead to a treaty of understanding being signed with the Milerton government, and within a year trade relations between the powers soon were established.

In 2110, Terran freighters reported a naval engagement between the UKoM Navy and an unknown alien race. The UKoM governement issued statements that they had engaged a new alien race, who had probed one of their warp points, and fired upon UKoM vessels when contacted. The UKoM confirmed it had destroyed the enemy alien scouting party for the loss of three FACs.

Due to the extensive damage and debris scattered around the system, the UKoM government and the Terran Confederacy signed an agreement to have Terran salvaging vessels start clearing the wreckage. Terran salvagers were not to salvage UKoM vessels, but the ships of the Khanate and the unknown race were fair game.

In July of 2111, a large force of the unknown race invaded the Gliese system and proceeded to shatter the UKoM navy in a series of running engagements, the conflict spread out over several months, ending in a brutal battle in orbit over the Milerton homeworld. The Milerton navy was smashed, and nuclear strikes were carried out by the victorious aliens. At the time, a Terran salvager had been operating in the system with an accompanying freighter clearing wreckage.

As the hostilities were winding down, the Terran freighter and salvage vessel began to run for the Alaska warp point, in an attempt to get clear of the fighting. Within days, a small task force of alien ship approached and hailed the lumbering civilian ships. First contact with the new aliens occured on the 9th of December, 2111.

Communications with the new alien race, the Issa Empire, were quickly established, and by the 20th of January, 2112, full communications were in effect.

The Issa demanded all salvage be turned over to them, as well as the handing over of Milerton civilian shipping still in Terran space. The Confederation government refused, and a the Issa responded by destroying the Terran salvager and freighter, with a loss of all hands on the unarmed civilian ships.

On August 9th, 2112, the Confederation 2nd Cruiser Squadron transited into the Gliese 109 system and engaged Issa vessels guarding the Gliese 109 to Alaska warp point. Two Issa cruisers and two destroyers were destroyed, for the loss of a single Terran anti-missile destroyer, and damage on the Argonaut, an area defense cruiser. The 2nd CruRon pushed into the system and destroyed a further two Issa heavy cruisers, with no losses, but expended the majority of their missiles. At that point, Admiral Jessica Jaime made the decision to retreat and rearm at Sol. It was also discovered that the Issa had landed forces on both Milerton and the Milerton colony, capturing both worlds.

The 1st Cruiser Squadron was dispatched and entered the Gliese 109 system on the 13th of September at 21:05. Two more Issa heavy cruisers were detected and engaged, but the their destruction came at the cost of the better part of the on board magazines of the missile cruisers and destroyers in the squadron.

Issa lifepods were recovered, along with crew, and this time Issa senior offices were captured. Data over Issa jump drives and the detail of the neighboring Issa system of 107 Piscium were recovered.

As of 11:07 September 14th, 2112, the situation in Gliese 109 is as follows;

Title: Re: Graveyard of Ships- Gliese 109
Post by: TheDeadlyShoe on December 05, 2011, 01:09:09 PM
Nice read.    And nice catch on the neighboring systems astrographic data. ^^
Title: Re: Graveyard of Ships- Gliese 109
Post by: Beersatron on December 05, 2011, 01:17:55 PM
Are you playing all races or are you just filling in the gaps between communication rolls and the actions of the NPRs?

Keep writing :)
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on December 05, 2011, 02:48:53 PM
Are you playing all races or are you just filling in the gaps between communication rolls and the actions of the NPRs?

Keep writing :)

Just the Terrans. I did have the designer mode pwd when I started and used that to get things configured. Mostly changing ship names and themes to match up. Since the last patch or so, the pwd has changed and I haven't bothered to get the new one.

Looking at the other NPR's, the Issa Empire really aren't nice folks. The United Kingdom of Milerton were pretty nice innoffensive types who go steamrollered by the Issa, and the Khanate are pretty opportunistic.

Currently, the rest of the "filler" is just me explaining away the missing sections, more or less logically. The salvager was actually just in system grabbing loot when the Issa showed up. Highly unlikely to happen without and understanding in place with the UKoM, so I just roleplayed it in. :)

Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on December 05, 2011, 04:20:35 PM
FLASHTRAFFIC
12-9-2112 23:35
2nd Cruiser Squadron
Force Commander Sharon Zhu
Gliese 109
OPSUM: Squadron engaged
ENEMY: 2x Garuda CA (15,800 tons), 2x Righteous Fist CA (15,800 tons), 1x Alacritious Mission FG (7,900 tons)

ACTION:
2nd Cruiser Squadron (2/CruRon) detected an Issa cruiser squadron at 19:37 making way for the Alaska jump point at 3716 kms. 2/CruRon moved to intercept and engaged enemy squadron with missiles at 31 m/km. The SS-N-4-B has significantly more range capability, at 45 m/km, but sensors were unable to achieve a solid targeting solution until 31 m/km. Respectfully suggest prioritization of development in active sensor technologies.

Initial target was Garuda 003. Six volleys of ASM's were fired at the target, target was struck by first three volleys of SS-N-4-B Gato II ASM. Target then exploded violently. Lifepods were detected. Remaining missiles went to automatic seek mode and targeted Righteous Fist 002 and Alacritious Mission 002. Righteous Fist 002 streamed atmosphere after two volleys struck. Two volleys struck Alactritious Mission 002 and crippled her, with drive fields down.

Return fire from the enemy was heavy. Salvos of 8 and 14 missiles each were detected. Anti missiles were deployed at 2.6 m/km. AMM ratios were 26% average. Enemy missile velocity was higher than the standard AA-2 missiles deployed.

Initially volleys were stopped by AMM fire. Subsequent volleys managed to push into point defense range. CA Absolution and CA Issac Asimov were both targeted and lost shields. Armor damage was moderate on both ships. No internal damage. Crew injuries on Absolution were minor. Crew injuries on Issac Asimov were one serious casualty, thirteen minor. No fatalities.

Enemy Righteous Fist 002 the second target. She was targeted with eight volleys, four struck during the exchange and destroyed the target. Lifepods detected. Remaining missile salvos targeted Righteous Fist 003 and Garuda 002. Garuda 002 was struck repeatedly, her speed dropped from 3716 km/s to 960 kms. Enemy squadron ran out of ordinance after sixteen volleys. Remaining enemy mobile vessels attempted to disengage.

Garuda 002 was stuck by a single volley of missiles and exploded attempting to disengage at 20:44.
Alacritious Mission 002 was destroyed by railgun fire at 21:34 after refusing to surrender. Lifepods were deployed.
Righteous Fist 003 was run down and destroyed at 22:03 after refusing to surrender. Lifepods were deployed and recovered.

AFTER ACTION:
2/CruRon is currently returning to Alaska to recover the detached squadron colliers and tanker. 2/CruRon will then return to Sol for additonal munitions and repairs on Issac Asimov and Absolution. Issa Empire lifepods have been recovered and crews interrogated. One of the recovered crewman was an ordinance NCO, who turned over details for an older Issa ASM, referenced as the Aimak class. The Issa missile is 4100 km/s slower than our Gato class ASM, but packs a warhead with 50% more yield.

RECOMMENDATIONS:
Commanding officer recommends citations and decorations for the captains and crews of ES Gustavus Adolphus and ES George Bush. Particular note: The George Bush showed exceptional performance, her captain positioned her in front of the squadron on his own initiative. Lt. Maximo Lares deserves particular commendation for his crews performance, averaging 7 missiles downed volley from her two turrets.

The Griffin Mk II escorts performed exceptionally well in combat. Recommend an additional ship, or pair of ships for all squadrons.

Currently advantages over the Issa Empire are speed and range. Our ships are running at military standard 5000 km/s. The Issa have shown best speeds of 3716 km/s. Our range advantage in missile technology is at least 15 m/km, but our sensor technology is not permitting us to take full advantage of that yet.

Disadvantages: Issa warhead technology appears superior to ours. The last engagement demonstrated missile technology that was faster that our standard ASM, and with a warhead yield 25% greater than our own. Facing large waves of those ASM's will be troubling for our squadrons.

Due to Issa missile speed, the Confederation needs to improve our sensor speed to maximize our range advantage, as well as devise a new AMM that is faster and more capable of intercepting the Issa ASM's. In the mean time, recommendations are that we deploy additional Griffin Mk II vessels with all squadrons for anti-missile defense.


TRANSMISSION ENDS
Title: Re: Graveyard of Ships- Gliese 109
Post by: Mormota on December 06, 2011, 11:32:25 AM
I thought NPRs did not use land units.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on December 06, 2011, 12:50:29 PM
I suspect it may have been a surrender. The colony is showing as UKoM, but the homeworld is listed as an Issa Empire population, but ethnically, they are all Milerton. Since the Issa did shoot the place up, I suspect they surrendered. The nuclear winter on Milerton is pretty severe, so they got glassed pretty good.
Title: Re: Graveyard of Ships- Gliese 109
Post by: TheDeadlyShoe on December 06, 2011, 01:15:38 PM
It's possible for NPRs to attack with ground units.   Though oddly.

I suspect NPRs can somehow use Precursor troops transports to move their troops. I had a couple brigades of non-Precursor troops landed at Earth that way once.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on January 30, 2012, 01:46:24 AM
**A GNN SPECIAL NEWS REPORT**
The holoscreen crackles with a grainy and static brushed image of a middle aged Terran in cold weather gear, behind him, a ruined cityscape lies partially obscured in snow
"This is Trevor Howard, on location in Gliese 109, the infamous "Graveyard of Ships""

"The Terran Confederation Navy Cruiser Squadron 1, under Force Commander Alexander Ahrns, entered the Gliese 109 system in May, and engaged in a running fleet action with three different Issa Empire squadrons, defeating them all in detail."

The holoscreen fills with a system schematic of the Gliese 109 system. The system glows balefully with the orange markers denoting wrecks. A blue icon appears a jump point and moves in system. Three different red icons converge on the blue dot, only to disappear one at a time. After the last red dot winks out, the image of the reporter flashes back up.

"After the destruction of the Issa fleet elements, Confederation Command troopships began landing forces on an uninhabited portion of the main northern continent of Milerton Prime."

The screen fills with front line footage of Confederation Army troops in power armor and heavier armored vehicles advancing through a shattered wintry landscape. Sporadic combat screens flash past as the reporters voice over continues.

"As of 17:12 29th Ocotober, 2115, the Army of the Terran Confederation liberated the United Kingdom of Milertons home world from occupation by the Issa Empire. After three months of sporadic skirmishing, two full divisions, the 1st Division "Iron Brigade" and the 2nd Division "The Spartans" moved in and brushed aside small Issa police units and remnants of the garrison forces to liberate the world."

The holoscreen centers on the reporter, then focus on the the shattered urban area behind him. Confederaton troops can be seen in the background helping the native population, distributing food and cold weather gear.

"Bob, Terry, I cannot tell you how horrified we and the troops are by the wanton cruelty inflicted on the Milerton by the Issa. Clear evidence of wanton and deliberate genocide is everywhere to be seen. Massive nuclear strikes against population centers and industrial areas has left the Milerton economy and species, a shadow of what it once was. Radiation sickness is rampant, as fully 35% of the planet is suffering from high intensity radiation exposure. Atmospheric dust has cooled the planet by 28.72 degrees. Amazingly some industry is intact, but where factories number in thousands before the invasion, a paltry two hundred is all that remains. The rest of the industry shows similar signs of destruction.

A montage of shattered cities and towns is slowly replaced by the shots of large open pits. It takes a moment to realize, but its filled with the bodies of adult and juvenile Milertons. Another slow panorama shot shows one of the Issa internment camps, behind the Issa hab shelters, stacks of frozen Milerton corpses can be seen, stacked like firewood.

"The suffering of the population dwarfs the economic disparity. Where the Milertons have a population over a billion before, only 377 million remain, but with the massive drop in global temperatures and starvation induced by crop failure, the population is dwindling rapidly. The UKM government had stockpiled infrastructure on the planet for off-world colonies, and now it is being pressed into service to save the population. Massive humanitarian relief is being shipped in from Earth, but projections are that even with all that can be shipped in every available hull, the Confederation will only be able to save 248 million Milertons."

"The existing Milerton government has petitioned the Confederation for humanitarian aid and material assistance, as well as request formal entry into the Confederation. While the Milerton government in exile is duly recognized by the Confederation, the Milerton population has a very negative view of them. The local Milerton population displays a great deal of antipathy for the former government who the belie abandoned them in the face of the Issa threat. "

The holoscreen centers on the reporter again. He is obviously upset by the scenes he has witnessed.

"It is painfully clear, after the unprovoked attack by the Issa on Terran Confederation cargo and salvage vessels in this system, that the Issa see us as their next conquest. If we don't want to end up like Milerton, the Confederation MUST see this war through to the end, and see the Issa Empire destroyed!"

"This is Trevor Howard, Gliese 109, signing off for now".

Screen fades
Title: Re: Graveyard of Ships- Gliese 109
Post by: chrislocke2000 on January 30, 2012, 06:21:19 AM
Very nice write up, any chance you can post some of your ship designs so we can see what you are fighting with?

So are you planning on handing back the planet or are you going to keep it permanently liberated?
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on January 30, 2012, 01:00:07 PM
Per request, Jane's Ships of the Terran Confederation (circa Gliese 109 conflict)

1st Cruiser Squadron (1 CruRon)
CA Issac Asimov- Ironsides Mk II
CA Absolution- Transgressor Mk II
CA Bat - Falcon Mk II
CA Falcon- Falcon Mk II
CO Fort George- Shieldbearer Mk II
CLE Ajax- Aegis Mk II
CLE Agamemmnon- Aegis Mk II (LOST IN ACTION)
ES George Bush- Griffin Mk II
ES Gustavus Adolphus- Griffin Mk II
DD Balrog- Fury Mk II
DD Basilisk- Fury Mk II
FF Cabot- Corsair Mk II
FF Claude Auchinleck- Corsair Mk II
TK Camel 001- Camel

Command Cruiser, Ironsides class, 1 per CruRon.
The Ironsides II is a stopgap design rushed into service due to the Issa War. The ship lacks current generation missile launchers, which slows is rate of fire. It also lacks modern missile fire control, which prevents it from taking advantage of the full range of the current Gato II ASMs. It was rushed to service at the onset of hostilities to take advantage of the advances in engine and armoring. It is scheduled to be replaced with the modern Ironsides III design in a matter of months. Despite its knon shortcomings, it has proven to be a solid and reliable class, and well equipped to defend itself against Precursor and Issa attacks.
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Ironsides Mk II class Heavy Cruiser    20,550 tons     1853 Crew     3505.65 BP      TCS 411  TH 1575  EM 600
5109 km/s     Armour 5-66     Shields 20-300     Sensors 80/80/0/0     Damage Control Rating 21     PPV 69.1
Maint Life 3.28 Years     MSP 1173    AFR 307%    IFR 4.3%    1YR 164    5YR 2467    Max Repair 224 MSP
Flag Bridge    Magazine 760   

Applied Dynamics Ion Engine E800 (35)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 650,000 Litres    Range 71.2 billion km   (161 days at full power)
Gamma R300/14 Shields (10)   Total Fuel Cost  140 Litres per day

Triple Open Gauss R3-100 Turret (1x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
CIWS-200 (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Teksystems Defender Turret Fire Control (1)    Max Range: 96,000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0

Grumman Gato SM-4 Launcher (10)    Missile Size 4    Rate of Fire 40
Elgin M33/50 Missile Fire Control (2)     Range 33.2m km    Resolution 50
SS-N-4-B Gato II ASM (190)  Speed: 30,000 km/s   End: 25m    Range: 45m km   WH: 4    Size: 4    TH: 140 / 84 / 42

Teksystems Skyband 126/50 Search Sensor (1)     GPS 11200     Range 126.7m km    Resolution 50
Thermal Sensor TH10-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km
EM Detection Sensor EM10-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km

The primary anti-missile defense platform, the Aegis (2 per CruRon)
The Aegis class has served admirably in its role as a dedicated anti-missile platform. It has served well in conflicts vs. the Precursors and the Issa. The Mk II is scheduled to be replaced in the next few years with the modern Mk III, which features upgraded electronics and engines.
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Aegis Mk II class Escort Cruiser    11,850 tons     940 Crew     2322 BP      TCS 237  TH 900  EM 600
5063 km/s     Armour 6-46     Shields 20-300     Sensors 16/16/0/0     Damage Control Rating 14     PPV 9
Maint Life 2.12 Years     MSP 490    AFR 280%    IFR 3.9%    1YR 146    5YR 2190    Max Repair 336 MSP
Magazine 729   

Applied Dynamics Ion Engine E800 (20)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 450,000 Litres    Range 85.4 billion km   (195 days at full power)
Gamma R300/14 Shields (10)   Total Fuel Cost  140 Litres per day

Grumman Guardian SM1 Launcher (9)    Missile Size 1    Rate of Fire 10
Elgin Hawk AMM-21 Fire Control (3)     Range 21.8m km    Resolution 1
AA-2 Guardian AMM (729)  Speed: 30,000 km/s   End: 1.4m    Range: 2.6m km   WH: 1    Size: 1    TH: 240 / 144 / 72

Defense Systems Airguard-1 Missile Detection Systems (1)     GPS 336     Range 26.9m km    Resolution 1
Teksystems Skyband 47/50 Search Sensor  (1)     GPS 4200     Range 47.5m km    Resolution 50
Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Primary Missile Cruiser, the Falcon (2 per CruRon)
The Falcon class is the workhorse cruiser of the Confederation fleet. Much like the current generation of the Ironsides, the current Falcon was rushed into combat, and lacks modern targeting systems for its Gato II ASM's, which limits its effective range. The Falcons are scheduled for an upgrade to the Mk III version to correct that issue, as well as adding more modern engines and other efficiencies.
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Falcon Mk II class Cruiser    13,800 tons     1263 Crew     2177.65 BP      TCS 276  TH 1035  EM 600
5000 km/s     Armour 5-51     Shields 20-300     Sensors 32/32/0/0     Damage Control Rating 14     PPV 40
Maint Life 1.98 Years     MSP 395    AFR 380%    IFR 5.3%    1YR 133    5YR 1999    Max Repair 84 MSP
Magazine 760   

Applied Dynamics Ion Engine E800 (23)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 81.5 billion km   (188 days at full power)
Gamma R300/14 Shields (10)   Total Fuel Cost  140 Litres per day

CIWS-200 (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Grumman Gato SM-4 Mk2 Launcher (10)    Missile Size 4    Rate of Fire 30
Elgin M33/50 Missile Fire Control (2)     Range 33.2m km    Resolution 50
SS-N-4-B Gato II ASM (190)  Speed: 30,000 km/s   End: 25m    Range: 45m km   WH: 4    Size: 4    TH: 140 / 84 / 42

Teksystems Skyband 47/50 Search Sensor  (1)     GPS 4200     Range 47.5m km    Resolution 50
Thermal Sensor TH4-32 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
EM Detection Sensor EM4-32 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

Beam Cruiser, Transgressor class, 1 per CruRon
The policy of including a close action cruiser in all squadrons paid major dividends for the Confederation in the Gliese 109 campaign. After transit, CruRon 1 came under immediate beam attack by Issa forces. Once targetting systems came back online, the Transgressors proved themselves admirable. Their high rate of fire, coupled with their hitting power, smashed the Issa ships at the jump point. The current Transgressor class is scheduled for upgrades to more efficient engines and newer fire control systems.
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Transgressor Mk2 class Cruiser    13,800 tons     1271 Crew     2780 BP      TCS 276  TH 1035  EM 1200
5000 km/s     Armour 6-51     Shields 40-300     Sensors 16/16/0/0     Damage Control Rating 15     PPV 59.1
Maint Life 2.26 Years     MSP 630    AFR 304%    IFR 4.2%    1YR 167    5YR 2510    Max Repair 164 MSP

Applied Dynamics Ion Engine E800 (23)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 81.5 billion km   (188 days at full power)
Gamma R300/14 Shields (20)   Total Fuel Cost  280 Litres per day

Triple Open Gauss R3-100 Turret (1x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
10cm Railgun V4/C6 (2x4)    Range 40,000km     TS: 5000 km/s     Power 3-6     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
12cm Railgun V4/C6 (2x4)    Range 80,000km     TS: 5000 km/s     Power 6-6     RM 4    ROF 5        2 2 2 2 1 1 1 1 0 0
20cm Railgun V4/C6 (2x4)    Range 160,000km     TS: 5000 km/s     Power 12-6     RM 4    ROF 10        4 4 4 4 3 2 2 2 1 1
Navis M144 DF Fire Control (1)    Max Range: 288,000 km   TS: 5000 km/s     97 93 90 86 83 79 76 72 69 65
Teksystems Defender Turret Fire Control (1)    Max Range: 96,000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0
Navis M96 DF Fire Control (1)    Max Range: 192,000 km   TS: 5000 km/s     95 90 84 79 74 69 64 58 53 48
Navis M72 DF Fire Control (1)    Max Range: 144,000 km   TS: 5000 km/s     93 86 79 72 65 58 51 44 37 31
Gas-Cooled Fast Reactor Technology PB-1 (3)     Total Power Output 27    Armour 0    Exp 5%
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 4.5    Armour 0    Exp 5%

Teksystems Skyband 47/50 Search Sensor  (1)     GPS 4200     Range 47.5m km    Resolution 50
Defense Tech Bulwark AMM Sensor (1)     GPS 56     Range 4.5m km    Resolution 1
Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Close Escort/Anti-Missile escort, Griffin class, 2 per CruRon
The Griffin class performed outstandingly in the Gliese 109 campaign. Immediately after jump into the system, the Griffins were some of the first ships to fire on Issa forces. Their high rate of fire from their large Gauss turrets ripped Issa shields down almost instantly and let the larger railguns of the fleet pound Issa hulls within seconds of firing commencing. The Griffins proved themselves again as the fleet moved in system, serving as the last line of defense against missile attack. Both Griffins performed admirably, smashing any missiles that made it through the anti-missile envelope around the fleet.
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Griffin Mk II class Escort    10,550 tons     786 Crew     1889 BP      TCS 211  TH 810  EM 600
5118 km/s     Armour 5-42     Shields 20-300     Sensors 8/8/0/0     Damage Control Rating 14     PPV 58.2
Maint Life 1.81 Years     MSP 448    AFR 222%    IFR 3.1%    1YR 171    5YR 2561    Max Repair 164 MSP

Applied Dynamics Ion Engine E800 (18)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 350,000 Litres    Range 74.6 billion km   (168 days at full power)
Gamma R300/14 Shields (10)   Total Fuel Cost  140 Litres per day

Triple Open Gauss R3-100 Turret (2x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Teksystems Defender Turret Fire Control (2)    Max Range: 96,000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0

Teksystems Skyband 15/50 Search Sensor (1)     GPS 1400     Range 15.8m km    Resolution 50
Defense Tech Bulwark AMM Sensor (1)     GPS 56     Range 4.5m km    Resolution 1
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile Destroyer, Fury class, 2 per CruRon
The Fury is the workhorse of the Navy. Used for fleet duties, pickets, and screens, the Fury class is one of the most recognized Naval vessels. The Fury has been a solid design, but is showing its age. The Navy refit program has them scheduled for upgrades to engines, fire control, and sensors, and should improve the service life of one of the oldest classes in Naval service.
Code: [Select]
Fury Mk II class Destroyer    8,100 tons     714 Crew     1319 BP      TCS 162  TH 630  EM 600
5185 km/s     Armour 6-35     Shields 20-300     Sensors 16/16/0/0     Damage Control Rating 3     PPV 20
Maint Life 2.79 Years     MSP 305    AFR 174%    IFR 2.4%    1YR 57    5YR 854    Max Repair 84 MSP
Magazine 380   

Applied Dynamics Ion Engine E800 (14)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 250,000 Litres    Range 69.4 billion km   (155 days at full power)
Gamma R300/14 Shields (10)   Total Fuel Cost  140 Litres per day

Grumman Gato SM-4 Launcher (5)    Missile Size 4    Rate of Fire 40
Elgin M33/50 Missile Fire Control (1)     Range 33.2m km    Resolution 50
SS-N-4-B Gato II ASM (95)  Speed: 30,000 km/s   End: 25m    Range: 45m km   WH: 4    Size: 4    TH: 140 / 84 / 42

Teksystems Skyband 47/50 Search Sensor  (1)     GPS 4200     Range 47.5m km    Resolution 50
Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Close action frigate, Corsair class, 2 per CruRon
Along with the Transgressor, all Confederation squadrons now include two Corsair class ships. This policy proved itself in the Gliese 109 campaign, as the Corsairs savaged enemy vessels at the Gliese 109/Alaska jump point assault. The Corsairs have also proven useful in detached duty, running down crippled ships and finishing off stragglers. The Corsairs are scheduled for a refit in the next few years to bring them up to modern standards.
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Corsair Mk II class Frigate    5,400 tons     562 Crew     1167 BP      TCS 108  TH 405  EM 300
5000 km/s     Armour 5-27     Shields 10-300     Sensors 8/8/0/0     Damage Control Rating 12     PPV 18
Maint Life 3.02 Years     MSP 270    AFR 116%    IFR 1.6%    1YR 44    5YR 664    Max Repair 108 MSP

Applied Dynamics Ion Engine E800 (9)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 83.3 billion km   (192 days at full power)
Gamma R300/14 Shields (5)   Total Fuel Cost  70 Litres per day

10cm Railgun V4/C6 (2x4)    Range 40,000km     TS: 5000 km/s     Power 3-6     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
15cm Railgun V4/C6 (2x4)    Range 120,000km     TS: 5000 km/s     Power 9-6     RM 4    ROF 10        3 3 3 3 2 2 1 1 1 1
Navis M72 DF Fire Control (1)    Max Range: 144,000 km   TS: 5000 km/s     93 86 79 72 65 58 51 44 37 31
Navis M144 DF Fire Control (1)    Max Range: 288,000 km   TS: 5000 km/s     97 93 90 86 83 79 76 72 69 65
Gas-Cooled Fast Reactor Technology PB-1 (3)     Total Power Output 27    Armour 0    Exp 5%

Teksystems Skyband 15/50 Search Sensor (1)     GPS 1400     Range 15.8m km    Resolution 50
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Tanker, Camel class, 1 per CruRon
Code: [Select]
Camel class Tanker    4,150 tons     301 Crew     687 BP      TCS 83  TH 315  EM 270
5060 km/s     Armour 4-23     Shields 9-300     Sensors 8/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 13.01 Years     MSP 1207    AFR 68%    IFR 1%    1YR 13    5YR 199    Max Repair 38 MSP

Applied Dynamics Ion Engine E800 (7)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 1,050,000 Litres    Range 569.3 billion km   (1302 days at full power)
Beta R300/12 Shields (6)   Total Fuel Cost  72 Litres per day

Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Collier, Shieldbearer class, 1 per CruRon
Code: [Select]
Shieldbearer class Collier    13,000 tons     825 Crew     1798 BP      TCS 260  TH 990  EM 240
5076 km/s     Armour 4-49     Shields 8-300     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 5.13 Years     MSP 1432    AFR 270%    IFR 3.8%    1YR 91    5YR 1359    Max Repair 38 MSP
Magazine 1600   

Applied Dynamics Ion Engine E800 (22)    Power 60    Fuel Use 80%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 86.5 billion km   (197 days at full power)
Beta R300/12 Shields (5)   Total Fuel Cost  60 Litres per day

AA-1 Guardian AMM (400)  Speed: 30,000 km/s   End: 1.2m    Range: 2.2m km   WH: 1    Size: 1    TH: 190 / 114 / 57
SS-N-4-A Gato ASM (300)  Speed: 30,000 km/s   End: 15.6m    Range: 28.1m km   WH: 4    Size: 4    TH: 140 / 84 / 42
Title: Re: Graveyard of Ships- Gliese 109
Post by: waresky on January 31, 2012, 05:35:55 AM
CruRon

I love this..

"Traveller" "MegaTraveller" Imperial Navy Doctrine.:D


Nice work Admiral.
Title: Re: Graveyard of Ships- Gliese 109
Post by: procyon on January 31, 2012, 06:17:30 AM
Hadn't expected to find a story over here.

Nice.  Keep up the good work!
Title: Re: Graveyard of Ships- Gliese 109
Post by: Garfunkel on February 13, 2012, 06:21:00 PM
Why do you have both 10, 12 and 15 cm railguns on ships? Is it just for size constraints - you want to be able to fire at multiple targets simultaneously but can't afford to use three 15cm railguns?

And yes, a very nice story. Keep us updated on what's going on with the Issa!
Title: Re: Graveyard of Ships- Gliese 109
Post by: ollobrains on February 13, 2012, 06:29:12 PM
Im liking this story as far as the 15mm guns i might guess a tech or space fitting issue
Title: Re: Graveyard of Ships- Gliese 109
Post by: Thiosk on February 13, 2012, 06:55:18 PM
I love the GNN report.  Thats great!

I need to find the time to do a story mode.   I think a fun story about crazy ol' emperor Thiosk stumping around the galaxy lookin' fer bugz to squash could be some fun.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on February 13, 2012, 10:11:55 PM
Why do you have both 10, 12 and 15 cm railguns on ships? Is it just for size constraints - you want to be able to fire at multiple targets simultaneously but can't afford to use three 15cm railguns?

And yes, a very nice story. Keep us updated on what's going on with the Issa!

The railgun configuration is a holdover from the game start. Those ships mounted the 10cm for anti-missile defense and I held onto them for rapid fire close range weaponry for jump point assaults. They work VERY well in that role. I was also having a hard time keeping the ship size down to fit the shipyard that was producing them all in large calibers made things a bit difficult to keep the sizes under the yard limit.

The next version of the Transgressor keeps them, but I will have new engines in about 18 months, and that will probably see them consolidated down to just a couple of classes. Since the 12cm are now 5 second weapons, the 10cm will probably fade into history. :)
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on February 13, 2012, 11:25:05 PM
***A GNN SPECIAL REPORT***

The gold and blue GNN logo fades out, revealing the newscaster Trevor Howard standing in front of a large wall screen with the systems of the Terran Confederation laid out in green on a dark blue background. Bright yellow lines link the sytems, and a small representation of the Earth sits in the centermost system. Trevor Howard smiles at the camera.

"This is Trevor Howard with a special breaking report from New York, Terra. For the first time in five years, since our conflict with the Issa Empire began, the Confederation Navy has been on the defensive, as they have struggled to hold back the tide of alien invaders, to prevent the Issa doing to us like they have done to the defenseless civilians of Milerton, in the Gliese 109 system."

A brief montage of shattered Milerton cities flickers past. The montage pauses to show stacks of frozen corpses and giant burial pits hacked out of the frozen ground.

"After the skirmishes in the Alaska system, and the retreat into Ross 128, the Confederation Navy pushed the Issa back, recapturing Alaska and digging in to keep it!"

The wall screen flashes, highlighting the Wolf 359 arm, and zooms in, showing a string of systems. Sol, Wolf 359, Ross 128, Alaska, Milerton, all with the flag of the Confederation above them. The screen fades to black, then a Confederation cruiser sweeps past the camera, silver flickers of other ships in the squadron can be seen in the distance. The shot then changes to a Confederation FAC squadron settling into orbit around Milerton.

"After the liberation of Milerton from the Issa, the Confederation Explorer Corps has been working overtime mapping newly discovered jump points in the Gliese 109 system, with the generous assistance of our friends in the Fleshlough Khanate. With there help, we have been able to identify three habitable systems a single jump away from Milerton, two with earthlike worlds!"

The wall map fills the screen, and three new systems appear, all radiating from the Milerton/Gliese 109 system. Luyten 1305-10, Delta Eridani, and 107 Piscium. Delta Eridani and 107 Piscium have small earthlike worlds spinning in their centers. All of them show the baleful umber and black Issa flag above them.

"Confederation sources have announced that securing the newly discovered systems are of the utmost priority of the Navy. As a result several squadrons and survey vessels were dispatched. To everyone's surprise, the Issa declined to defend these valuable systems."

The wall map shows the Issa flags fading, and the Confederation flag superimposed and flashing, indicating a contested system.

"For the last few months, Confederation survey ships have been desperately mapping new jump points, while minefields and sensor buoys follow along behind them, trying to spot avenues of attack for Issa Naval Forces."

Schematics of the systems flash on the screen, showing the paths of Confederaton ships scouring the system for warp points and lumbering minelayers following behind them, with the markers for sensor buoys appearing.

"At 10:00, the 9th of April 2117, that defense posture ended! The TCN Cicada, under the command of Lieutenant Hayley Scism, jumped into the one of the unexplored warp points and into the Kappa Ceti system."

The wall screen zooms in again, showing a new system appear, and a warp line connecting Delta Eridani and the newly system, Kappa Ceti.

"The TCN Cicada jumped into the system on a routine probe and was ambushed on the jump point by an Issa naval frigate. Despite the valiant effort by her crew to turn her around, the Issa ship was able to knock out the bridge and cripple the ship. The Cicada was lost, with her surviving crew making it to escape pods. The Issa ship then opened fire on the escape pods, there were no survivors."

The camera flashes in to a picture of a grim looking Trevor Howard as the wall screen behind him flashes a picture of the TCN Cicada, followed by pictures of her crew, some official, and some casual shots of the crew smiling. The last picture is of the Cicada's captain, Haley Scism, tall, lanky, and blonde, smiling at the camera, caught sipping a cup of coffee.

"The Issa ship didnt get to enjoy the destruction of the Cicada for long however. CruRon 3, led by Force Commander Stephanie Levie, one of the most decorated veterans of the Confederation Navy, responded to the Cicada's distress call. At 10 minutes after midnight, the 10th of April, 2117, the Confederation Navy jumped into an Issa system to avenge our fallen!"

The wall screen brings up a schematic, showing CruRon 3 jumping into Kappa Ceti. Immediate fire comes from the Issa vessel guarding the jump point. Shields aboard the destroyer TCN Cyclops flash and die and rounds start impacting the hull. The Confederation squadron leaps ahead and pulls away from the jump point and the Issa frigate, which lags behind. The Confederation squadron pulls outside of the short range of the Issa ship, and then the railguns of the frigates Cadaver and Caddisfly begin to return fire. The Issa ship disintegrates in 20 seconds.

"After avenging the Cicada, CruRon 3, despite being undermanned, pressed into the Kappa Ceti system for an armed reconnaissance, and made a momentous discovery. Kappa Ceti is an Issa COLONY system!

The wall screen zooms in on Kappa Ceti V, showing unmistakable EM and Thermal readings indicating an moderate Issa population on the world.

"In addition, heavy commercial traffic has been detected in the system, and CruRon 3 has been given orders to raid enemy commerce. All Issa ships that refuse to surrender are to be fired upon, and CruRon 3 will be probing for defenses around the enemy planet."

The camera pans back in on Trevor Howard, while he is smiling again, viewers are uncomfortably reminded of a shark.

"Now, ladies and gentelmen, its the Issa's turn to be on the defensive and see their worlds come under siege!"

The camera pans back out, and Trevor looks a bit more composed.

"We will bring you more to this story as it unfolds. Now we return you to our regularly scheduled program of Arsenal vs. Real Madrid."
Title: Re: Graveyard of Ships- Gliese 109
Post by: ollobrains on February 17, 2012, 01:45:33 AM
keep us updated im about to start similiar moves myself in my game
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on February 29, 2012, 01:10:09 PM
Emperors Palace, Imperial Capital, Issa

Imperial Guard troopers lined the hallways, their black and gold body armor gleaming dully in the reddish glow of the overhead lights. They snapped to attention as the trio of naval officers past them, their rifles snapping to present arms with machine like precision as the officers came abreast of them, and snapped back to rest with the same precisions as the officers past them.

The ranking officer came to a halt in front of the massive door at the end of the hall, and the two troopers to either side snapped a smart salute and swung the massive valves of the door open. The room beyond was large, dominated by benches laid out in a u shape, and stacked several ranks deep, all facing the holographic tank in the center of the room.

Directly facing them, the First Minister of the Issa Empire sat, surrounded by functionaries and staff officers. His cybernetic eyes glowed a baleful red as he stared across the room at the three naval officers standing in the door. His long grey-blue fingers flicked out in a beckoning motion, and the three officers approached.

The First Minister leaned forward, his grey-blue skin flickering with sub-dermal conduits and pathway traceries. "What is this?" his voice rasped out, with a menacing metallic undertone, "I ordered the senior naval commanders to present themselves, and I have a mere Zdnavi Aatl and two subordinate Zdnavi before me?" More cybernetic eyes bore down upon the naval officers, as they became the focus of the rooms attention. "And wearing Scouting Force sleeve markers, not Battle Force!" The First Minister leaned forward, like a raptor preparing to strike.

The senior officer, the Zdnavi Aatl snapped off a crisp salute, right arm vertical, with a fist beside his right temple, and sketched a short respectful bow. "Zdnavi Aatl Labraatl reporting First Minister. I regret to inform you Excellency, that I, Zdnavi Aatl Labraatl, am the most senior Naval Commander currently."

The murmuring that had filled the room dropped to a ghostly silence. The only noise was the hum of the holotanks power fields and the tick of the air filtering system.

The First Minister leaned back in his chair, his skin paling to a lighter gray. "Explain yourself Zdnavi Aatl, where is Aatlavi Djeginishir?"

The officer and his subordinates stood braced in the position of 'Respectful Attention to Superiors' as the Zdnavi Aatl replied. "The Aatlavi perished with his command in the last battle in Kishintivir, First Minister." The room immediately filled with whispers and murmurs from the officers and functionaries sitting behind the First Minister.

"Where is Lord Viminismegr, Aatlavi Kos of the Navy?" the First Minister rasped.

"Lord Viminismegr has apologized to the Emperor for the Navy's failures with his life, First Minister"

The whispers in the room picked up in intensity.

The First Minister sank back in his chair, looking almost deflated. "I.... I see." Unconsciously, the First Minister began rubbing the mounting surrounding one of his cybernetic eyes. "So, Zdnavi Aatl Labraatl, was it? What is the status of the Navy and our current situation with these damnable Terrans?"

Labraatl gestured at one of the younger officers behind him, and the holotank swam to life with a schematic of the Issa Empires systems and warp lines.

"As you all know, Lords, the Terrans made a major push into the 73 Vridi system a few weeks ago." The focus of the holotank swam down to focus on the system. "The Terrans destroyed three of our fleets in the system in a space of four days. We lost three fleets to the loss of two Terran ships."

Labraatl gestured again, and the names, tonnages, and classes of the ships swam up in a side bar of the view. "Despite the warnings of the Intelligence service, the Battle Force organized all three fleets in our standard configuration, with light escort elements and medium missile combatants supporting a core force of our Alcanada class beam cruisers." More side bars swung open on the tank, showing the task forces order of battle.

"The two Terran ships lost were destroyed by our beam armed warships, but the Terrans speed allowed them to disengage from the close action at the jump point, and push out of our engagement range." The tank began to run a replay of the action. "Once the range was opened, our ships could not close with the Terran fleet, and their missile cruisers and destroyers bombarded our ships until they were destroyed." The tank reply stopped, showing the baleful yellow icons of destroyed ships. "At this point, instead of retreating, the remain fleet commanders pressed the attack individually, and were defeated in detail by the Terrans."

The room grew still as the numbers and details of the defeat impressed themselves on the officers and functionaries. The bulk of the active Battle Force had been in 73 Vridi, and the defeat was a disaster.

Labraatl continued. "Once 73 Vridi was cleared of our Naval assets, the Terrans landed large concentrations of GROUND forces and smashed our forces occupying the Milerton slave world. Our Intelligence agents still operating there sent back attack analysis summaries, and the news there is bad as well, the Terran ground forces are superior to our own. They are also more numerous, the attack force the landed on Milerton is larger that our Home Defense units total strength."

The ranking officer of the Army, Kzhaatl lan Chiejeztlas went noticeably pale as the presentation and summary of Terran ground forces was displayed.

"The Terrans followed up the attack into 73 Vridi with intense survey activity, and probed all the warp points within a week of seizing the system. Intelligence believes they may have recovered astrogation data from our destroyed ships or captured crews." The view changed again, showing the warp points. "The most critical issue was the Terrans probing and surveying the Dijinis system. Intelligence had counted on the Terrans disovering the 107 Psi system and its habitable world, and investing their efforts there."

The First Lord gestured at Labraatl. "Does Intelligence believe that the Terrans compromised our security and discovered the importance of Djinis?"

Labraatl jerked his chin sharply, "No your Excellency. Intelligence believes the Terrans were being thorough, and that they investigated ALL the warp points out of 73 Vridi at the same time. The reports from 107 Psi report that they were probed at roughly the same time."

The tanks view changed again, showing the critical important Djinis system in the center. "The situation as it stands now is quite dire, your Excellency." Labraatl paused to highlight Djinis. "With the Terran capture of Djinis, they have effectively cut the capital off from the rest of the Empire. Our colonies and commercial traffic are cut off, and most of our colony worlds are not at a self sustainable level. Unless we can dislodge the Terrans, all our smaller colonies will die. Additionally, our major colony at Epirdia is cut off, and the five other habitable colony worlds have been cut off before we could establish an sort of foothold on them outside of survey outposts."

The tanks view changed again. "Three days ago, the Terrans jumped into the Kishinitivir system. They met the remainder of the main Battle Force under Aatlavi Djeginishir, and destroyed them for the loss of one Terran ship." There was a collective gasp, and hisses from the rest of the room.

"With the destruction of the fleet in Kishinitivir system, all of the Navy's heavy warship assets have been destroyed. We have the Terrans literally on our doorstep, as then are a jump away from Issa itself. For defense, we have several squadrons of fast attack craft, though three of the five are of older models. We also have a few older 2nd line warships, two escorts that were refitting, and a few new ships undergoing shakedown cruises."

The mutterings and whispers in the room had taken on a tone of fear, and the First Minister was clearly shaken by the news.

Labraatl turned and faced the First Minister squarely. "Your Excellency, we, the Navy have concentrated on defending the warp point from the Terrans. However, we know ONE Terran fleet managed to defeat several of ours in detail, and Intelligence estimates that the Terrans are fielding at least THREE such fleets. If the Terrans press us in force right now, it is very likely that the Issa system will fall to the Terrans as well."

Labraatl saluted again smartly and slipped back into a position of respectful attention. Clearly from the tension radiating from the officer, he expected the report to be taken.... badly by his superiors.

The First Minister stared at the Survey Force commander briefly. It had taken a monumental amount of courage to deliver such devastating news to his superiors. Such actions were often harshly 'rewarded' in Issa service, but Labraatl had done his duty.

"Tell me Labraatl" the First Minister began to ask, "What is the status of our officer corps after all of this carnage?" Labraatl blinked in surprise, for the First Minister to use just his given name, and not his rank and name implied a great deal of familiarity. It was usual not the precursor to being ordered to 'apologize to the Emperor'.

"Your Excellency, there are no Aatlavi Kos, or Aatlavi left in the Navy, I am the only Zdnavi Aatl remaining. There are five Zdnavi remaining, sixteen Tekushav, and forty seven Teku left in the officer corps. Only twelve of them are Battle Force commanders, the rest are Survey Force. Sir!"

The First Minister sagged even deeper into his chair.

"Aatlavi Labraatl, you have done an admirable job of showing us our situation. Please turn your attention to the fleet and the defense of our system." He gave the surprised officer a weak smile, and slowly rose to his feet.

 "I must take this information and present it to the Emperor. We shall see what direction His Illuminated Name provides to us."

Title: Re: Graveyard of Ships- Gliese 109
Post by: Rastaman on February 29, 2012, 05:37:01 PM
Very cool.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Thiosk on February 29, 2012, 06:01:58 PM
I don't think it looks too good for them.  Hopefully the GNN media elite can rouse the bloodlust of the human populace and invade the issa homeworld before public opinion sways back, allowing them to regroup, rebuild, and attack millerton fresh.
Title: Re: Graveyard of Ships- Gliese 109
Post by: ollobrains on February 29, 2012, 10:12:42 PM
Who else stands out there for the humans to invade
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on March 01, 2012, 12:37:25 AM
Who else stands out there for the humans to invade

Right now, there are several NPR's, although the Confederation has only met a few.

Barlok Combine-
Roughly similar in size and tech to the Confeds, not yet encountered. Expansionist corporate government. Big on trading. Activated by the Khanate, who they are neutral to.
Confederation of Sydney-
A bit smaller than the Confederation, similar tech levels. Moderately xenophobic religious democracy. Not encountered by the Confeds yet, but activated by another npr, hostile with the House of Shrivan.
Fleshlough Khanate-
2nd most technological civilization in the game (MPD drives). Ordered Socialism, and very non-threatening. They were at war with the Milertons, but trading with the Issa and the Confederation, and the Combine should be trading with them soon. Not a very aggressive race. They have explored a lot of systems so far
House of Shrivan
Xenophobic, determined, expansionist, militant, and poor diplomats. And a Federal Theocracy. All around lovely neighbors. Shooting at the Confederation of Sydney, not encountered by the Terrans yet. A smaller empire, with similar tech.
Issa Empire
Current #1 bad guys for the Terrans. Moderately Xenophobic, expansionist, and militant. Autocratic government. At war with Milerton, who they gutted, and the Terrans, who's currently stomping them. Tech just slightly behind the Terrans, big beam proponents.
Precursors
No suprise here, except for numbers, found a lot of Precursor held systems so far.
Star Swarm
Only encountered a couple of times.
T*knnzz Association
Very small NPR, but highest tech in the game to date. (ICF drives). Methane breathers, Terrans have seen them, but no communication established. Meritocracy.
United Kingdom of Milerton
Pax Utopian government of humanoid Amphibians. Friendly to the Terrans, at war with the Khanate and the Issa Empire, who smashed them. UKoM is almost non-existent in game at this point.
Yabon Imperium
Very small, somewhat low tech, VERY aggressive Military Dictatorship. These guys are tiny know but very expansionistic and trigger happy. Should make for some fun, friendly neighbors.... apparently activated by the Precursors.
Yak Republic
Low-tech non-spacefaring race. Located a jump away from Sol. Trading partners with the Terrans. Almost a client state at this point. Activated by the Terrans.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on March 01, 2012, 12:45:20 AM
I don't think it looks too good for them.  Hopefully the GNN media elite can rouse the bloodlust of the human populace and invade the issa homeworld before public opinion sways back, allowing them to regroup, rebuild, and attack millerton fresh.

I only glance at some of the basic stuff for each race to keep things kinda flowing from a story perspective. I checked the Issa after discovering Kappa Ceti/Kishinitivir and realized that they are pretty much boned at this point, unless they have a lot of stuff in the slips that are ready to complete. From the amount of fighting and ships, I thought the TERRANS were the ones in trouble, just cause the Issa kept throwing ships at the Confederation constantly early on. Apparently they just didnt have the reserves or building program to keep up with losses. The last year, in particular, has been a disaster for the Issa. They have lost a staggering amount of naval ships, and taking Kishinitivir has put the Terrans right on top the Issa's major trade routes for freighters, which the Terrans are gleefully shooting down in the dozens.

As far as the Terrans, the Progressives got a bad scare with the Issa attack on the salvage ships in Milerton/Gliese 109. It got worse when the Issa brushed aside the destroyer squadron in Alaska and started working back down that arm of exploration towards Sol. Scared the liberal anti-military factions badly indeed, so the anti-war crowd is actually remarkably militant right now. The downside is their fears have tied up a CruRon to cover Sol, but that has been suddenly offset by a very large boost to military ship building.
Title: Re: Graveyard of Ships- Gliese 109
Post by: ollobrains on March 01, 2012, 03:14:18 AM
Sounds like youve taken out a pretty big threat saving me reading back how many solar sytems in yorue game ive gone for one with 10000 systems to see how long i last
Title: Re: Graveyard of Ships- Gliese 109
Post by: chrislocke2000 on March 01, 2012, 04:20:08 AM
Really enjoying these posts!

Are you using game designer mode to see what all the other NPRs are doing?
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on March 01, 2012, 02:58:46 PM
Really enjoying these posts!

Are you using game designer mode to see what all the other NPRs are doing?

Yes. I spot check the NPR's periodically to see who or what is tripping over things and setting up activation on other NPR's. I also modify things like themes to make them a bit more 'proper' for the story, since it looks odd to see some methane breathing deep freeze loving aliens flying around in English or French themes.

I usually modify the ranks and names, like I did with the Issa. I avoid looking at what they are building or whats in the queues, but I do look at ships or fleets to see who the commanders are if I need them for story or rp purposes.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Garfunkel on March 04, 2012, 11:59:45 AM
Good update, thanks!
Title: Re: Graveyard of Ships- Gliese 109
Post by: Bran34 on March 20, 2012, 07:57:25 PM
Really good story, and I'd love to hear more of it.

Keep it up!
Title: Re: Graveyard of Ships- Gliese 109
Post by: waresky on March 24, 2012, 10:42:29 AM
Really enjoying these posts!

Are you using game designer mode to see what all the other NPRs are doing?

+1 Awesome work Officers..nice story!
Title: Re: Graveyard of Ships- Gliese 109
Post by: Karmag on March 17, 2013, 04:01:28 PM
Nooo! The story appears to be kaput.  At any rate, in case the original author may happen to look at this thread, please do continue the story!
Title: Re: Graveyard of Ships- Gliese 109
Post by: Arwyn on March 23, 2013, 02:24:44 PM
Thanks Karmag, glad you liked it. Unfortunately the story died due to a corrupt database. :(

I am waiting on 6.3 before I kick off another big campaign and story, there are some features there I really want before I start another big game.
Title: Re: Graveyard of Ships- Gliese 109
Post by: Karmag on March 26, 2013, 05:29:58 PM
Well, I feel your pain - my 125-year game was just lost to a corrupt database too. . . well, on to new adventures! (and more !!fun!!)