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Messages - se5a

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Pulsar 4x / Re: progress update?
« on: September 17, 2017, 07:03:46 AM »
Yeah slowly. the architecture wasn't really working and I'm in the middle of a bit of a re-organisation of the base code. making progress. I hope.
The following users thanked this post: Manekaalecto, misora

Pulsar 4x / Re: Newtonian Pulsar
« on: April 29, 2016, 05:14:29 AM »
...ever since system incompatibilities forced me out of active Pulsar development.

What system incompatibilities? openGL? the version in the crossplatform branch does not currently use openGL, instead it uses eto.forms version of canvas. similar to how aurora does it.
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Other Games / Re: StarLords3k
« on: January 30, 2016, 09:14:36 PM »
Well this new game is interesting, some rules have changed a bit so we can't just buy out indi territories anymore, last game there was a lot of long periods of saving up and buying them out.
I've got two other neighbors so far, looking for some opportunity for a bit of piracy, I didn't get to try that last game, but I think it's a bit early for that sort of thing just yet, it might be a bit obvious who's doing it, and too easy to loose the privateers.

one interesting thing with this game is you can jump into it and create a new empire half way through, while you likely won't win on your own doing so, you can affect another player winning or not, and win as a vassal. the emphasis is more on survival than winning outright.
The following users thanked this post: mahks

Other Games / StarLords3k
« on: October 28, 2015, 01:48:39 PM »
I'm having a bit of fun with this.
It's an single indie dev space empire 4x
The emphasis is more on politicking than just going all out war, in fact if you go all out war with everyone you'll find yourself behind economically. it's far better to trade and treaty your way through, while leaving battles for those times where politicking won't further your goals. 

At first glance it has the appearance of one of those empire building clone facebook games that were all the rage a few years back (farmville?) but it's totally not. it's nowhere near that dumbed down.
On the other hand it's not quite as complex as Aurora either, and the tutorial is pretty good and for the most part explains stuff pretty well.

It has the appearance of being turn based while being realtime, economy is run on a 10hr tick and ships have a cooldown period of 10hrs after they jump to another system. That can make the beginning of the game a little slow, but a few cycles in you'll find there's plenty to tweak and plan for.

It's looking for a dozen or so more testers to learn the ropes and get a proper game started.
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