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Topics - Garfunkel

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Off Topic / Merry Christmas!
« on: December 24, 2017, 12:40:40 PM »
May your (special season) be as (feeling of contentment) as possible, and may (mythical seasonal character) bring you many gifts!

Aurora Chat / RP-wise: terraforming the Moon
« on: April 26, 2017, 09:15:43 AM »
In my head, the idea of terraforming Luna to be Earth-like habitable place is just so bizarre that, despite Aurora allowing it, I never do. Instead I terraform Mars and then work a little on the Jovian moons - not Earth-like enough but to bring down the colonization cost.

Those of you who RP your games, how do you justify terraforming Luna? Or does it matter? How would Luna even be terraformed, semi-realistically?

Aurora / Three-way Race to Stars
« on: April 07, 2017, 11:24:20 PM »

On 4th of January, 2015, the Near-Earth Object Wide-field Survey Explorer (NEOWISE) sent its monthly update to Jet Propulsion Laboratory in Pasadena, California. Among the hundreds of IR shots that the spacecraft had taken, few were ruined by a bright streak. While initially dismissed as a glitch, its presence in multiple shots intrigued the Deputy Principal Investigator James Bauer, who placed a call to Washington. The head of the Science Division, John Grunsfeld, was just about to ride his beloved bicycle when his phone vibrated.

"Hey John, James here. I think NEOWISE might have caught something interesting but we need to retask it for confirmation and I wanted to run that by you first", Bauer explained. Two and half thousand miles away, Grunsfeld sighed as he dumped his bike and headed back to his office.

"Let me double check things but it should be fine. What do you think you got?" He asked while walking to the elevators. Bauer waited a moment, pondering whether he should share his suspicion or not. In the end, he decided to go for it:
"A new comet, never before seen one, that is coming in hot as hell", he said.

"Hot damn, that's exactly the kind of stuff that the director can take to the Hill to justify our budget. I'll give you my permission right now and will clear it with the rest of the Division right away", Grunsfeld responded. He hadn't felt this excited since 2012, when he rode to Low Earth Orbit aboard Space Shuttle Columbia.

"Gotcha boss, we'll get to work", Bauer acknowledged and terminated the call. He had a team to whip to action.

Two weeks later, NASA held a press conference to announce the tentative discovery of a new comet, one moving at a quadruple velocity compared to Hayley's Comet and with a trajectory bringing it relatively close to Earth. In scant hours, every telescope on Earth was aimed at the fresh visitor to the inner system.


Susan Mullally was going through her usual work - analyzing Kepler data to find binary systems - when her colleague and boss, Jeffrey Smith, called.

"Get your ass down here right now", he said, out-of-breath, before cutting the line. Intrigued, Susan rushed to the main conference room of the SETI Institute in California. By the time she got there, a handful of other night owls had been roused by Smith, who held a manic grin on his pudgy face.

"Argentina just sent this in, listen", he said and pressed a button with a flourish. The speakers came alive with the familiar sound of interstellar background noise that their radio telescopes constantly listened to - yet there was a beep that she didn't recognize. And there it was again. And again. And again. Despite not being a 'radio guy', she did understand the significance.

"Has this been confirmed?" She asked.

"No, Argentina has trouble tracking the source for some reason, they claim it is moving. They are adjusting but now that you've heard it too, ensuring that I didn't just go crazy five minutes ago, I'm going to call every radio telescope on the planet and get them in on the search". Smith was babbling but nobody cared - this could very well be the signal that the Institute had worked for.


General John Hyten, Commander USAF Space Command, stared at his desk. For variety, he briefly glanced out of his window but for once the beautiful view of Colorado did not soothe his mind. He had just gotten a call from NORAD that he never expected to receive.

"If this is some kind of a prank, it is not very funny. Are you absolutely certain?"

"Yes sir, we have double, triple and quadruple checked. The facts are as solid as humanely possible", the voice on the other end answered.

"And the network boys are certain that it's not some hotshot hacker playing with us?"

"Yes sir, we thought the same thing at first but it is genuine", the voice responded.

"Very well. Thank you, I will take it from here", Hyten said and ended the call. He always thought that he would never need to call the President - if WW3 started with a nuclear strike, others would take care of that end. But this! Sighing, he picked up the phone and dialled the White House, dreading the conversation to come.

"This is General Hyten, Space Command. I am calling to inform the President that we have confirmation of a message from a non-human intelligence, outside the Earth. Yes, I'll hold"


Comet 2015/P/Neowise-Bauer turned out to be something else altogether. A massive probe, continuously transmitting an electronic signal. Unfortunately humanity had no method of rendezvousing with it. Thousands of images of it were taken, on every part of the EM-spectrum available, as the artificial "comet" sailed through the Solar System. The scientific community worked as one to decipher the message and, once certain mathematical regularities were discovered, the rest was easy enough, with plentiful access to super computers and the best brains on the planet. Unlike our Voyager probes, its message was not of peace and harmony. It was a warning of impending doom - but also of possible salvation.

The message clearly stated that some sort of collective intelligence, possibly of extragalactic origin, that is methodically wiping out life in our galaxy, the Milky Way. Unknown number of species had already been wiped out by them and the creators of the probe were currently fighting them - and losing. The news sent most of humanity reeling. Here was definite proof of life outside planet Earth but the worst fears of the pessimists seemed to be coming true - space was truly hostile.

Yet the probe included a glimmer of hope: knowledge of exotic materials, quickly dubbed the Trans-Newtonian minerals for their near-magical properties, that seemed to offer possibilities flying directly in opposition to the Laws of Physics as currently understood. These materials could be find on planets, moons, asteroids and comets, and when subjected to an carefully modulated electric current, could be harvested from the 'regular' minerals. With them and the information that the probe transmitted, space exploration would not only be possible but affordable and vastly more efficient than before. Even faster than light travel between the stars could be possible!

Yet humans are nothing if not set in their ways. Large portion of the population soon moved on, concerned more with their daily survival than with a possible existential crisis, and some nations preferred to go at it alone - but not all. By the end of 2015, the leading politicians of NATO, EU and the former SEATO members had gathered to announce the formation of a new supra-national organization to spearhead humanity's efforts to safeguard the planet and to spread mankind to the stars. Since both Russia and China refused to join, and none of the African, South-American or Middle-Eastern countries were interested, and out of Asia, only Japan, South-Korea, and Singapore joined, this new organization was named the Pan Oceanic Treaty Organization or PATO for short. Despite protests from both Russia and China that this new organization was a militaristic one directly aimed at them, the international reaction was subdued and, for once, the diplomatic wrangling was completed surprisingly quickly. Technocrats, taking advantage of frightened politicians and the public support, managed to iron out the startup issues in short order by the end of 2015.

In short, while the countries making up PATO retained full control of their domestic, economical and foreign policies (inside the framework of their respective other groupings and alliances, like NATO or the European Union), they all pledged to work together and to devote significant portion of their industrial, economical, scientific and military capability to further the aims of PATO. Similar to how NATO was governed, each member state appointed a delegate to the PATO council, the executive chair rotating between members (by quirk of the alphabet, Albania was the first) and all decisions having to be accepted unanimously. However, the technocrats responsible for drafting the actual treaty were clever enough to shift most responsibility below the actual council, which would only be required to decide on the most grave matters. Day-to-day business would be administered by a join executive administration that combined both civilian and military leadership.

Joe Hanson, a veteran American diplomat, was tapped to become the first PATO Administrator. Experienced at overseeing massive projects in both the US Federal government and in the UN, he had solid contacts and knowledge of both industrial and economic sectors and this experience propelled him past the Canadian-born Isaac Knowles and British-born Gemma Mitchell, who were appointed as his vice administrators and potential successors.

Admiral John Richardson, the current Chief of Naval Operations for US Navy, snatched the appointment to be the top military commander of PATO. Despite heavy competition from the air forces of several PATO countries, the navy side managed to convince the politicians and the civil servants that they had the proper experience, know-how and mind set to wage war in deep space. The crucial difference was that, despite the flyboys having monopoly for aerospace operations, the miracle of TN-assets implied that future space operations would far more likely resemble naval operations of 17th to 20th centuries - not the easily micro-managed air strikes lasting few hours of the 21st century. Despite having no existing assets under him, Richardson wisely saw the writing on the wall and left his beloved wet Navy behind.

The mission of PATO was simple - to eXplore space, to eXpand humanity's hold of the galaxy, to eXploit the resources thus found and to eXterminate any threats to the human race and planet Earth.


Despite their refusal to join PATO, neither the Russian Federation nor the People's Republic of China were going to turn a blind eye to what was going to happen. Quietly, both countries took steps to start their own TN-programs. Russia was keen to regain her lost glory, while China was merely being pragmatic. They had no lofty ideals to safeguard.

Rest of the planet would thereafter be know as the neutral UN, playing no significant part.

Aurora Chat / Vandermeers Glorious Efficient Engine Engineer
« on: May 02, 2016, 10:04:05 PM »
Hey Vandermeer, I found your Excel sheet on my hard drive. It says it is meant for Aurora 6.4 - have you updated it for 7.1 or does the old version still work fine?

Game/Book Reviews / Master of Orion remake by
« on: April 26, 2016, 04:22:57 AM »
I got my hands on the Early Access Master of Orion remake by - it's a curious project for the Russians to take on. Here are my impressions:

1. It's not a carbon copy of MoO. It's actually more like a remake of MoO2 instead of the original, in that you build buildings on planets and have individual ships in combat.

2. It's quite pretty and the music is nice.

3. The interface can occasionally get unresponsive - but I haven't run into any other bugs yet.

4. It's way too easy on 'Normal' difficulty

5. Combat is now real-time with pause but still on a 2D flat plane. You can change formations and issue basic commands. Your ships are dumb enough to waste missiles hitting asteroids, and every battlefield has them for some reason. There isn't much tactical commanding to be done anyway, as it's basically just your ships and enemy ships rushing towards each other.

6. I haven't noticed any features of MoO and MoO2 missing from it yet but it's still early.

Aurora / Saving humanity
« on: December 30, 2015, 08:05:59 PM »


Despite the lofty promises made in the Paris climate conference of 2015, very few countries actually achieved the aimed-for reduction in emissions. Growing population and the requirements of business and industry ensured that global temperature rise was not stopped - only slowed. Polar ice caps slowly kept melting, causing sea levels to rise. Extreme weather conditions became more prevalent. By 2025, when China returned humans to the Moon, the island nation of Nauru was in the process of being evacuated as its last desalination plant had been wrecked in a storm and all of its arable land submerged. The same fate awaited many other Pacific islands. Yet worse was to come.

In 2029, the doomsday scenario so often predicted struck the planet: an asteroid struck Earth. Dwindling budgets had ensured that, at no point, was the sky fully under surveillance. The asteroid Apophis had previously been ignored as calculations based on observations had made it clear that it would not hit Earth. But whether those calculations were wrong or something else had altered its course, the 350 meter asteroid landed with the biggest boom ever witnessed, touching down in the deserts of western Iraq. The impact explosion was estimated to be at 750 megatons of kinetic energy and the crater formed had a diameter of over four kilometers. Needless to say, destruction in the Middle-East was immense: Iraq, Syria, Kuwait and Jordan were wiped out as nations, with Iran, Saudi-Arabia, Lebanon, Israel and Turkey suffering immensely. While the impact was not large enough to cause a nuclear winter, the destruction of some of the more important OPEC members caused gigantic issues to international trade and commerce. Millions of people perished either in the impact or the firestorms that raged for days. Hundreds of thousands more lost their lives in the chaotic aftermath.

For six years after, most developed countries devoted significant resources to predicting further impacts but, as is human nature, their zeal cooled as no further doomsday events were found and the effects of climate change continued to exert more and more pressure.

Wars over dwindling resources, for the first time including fresh water sources, broke out depressingly often, mostly between undeveloped countries though multiple police actions were undertaken by United States, France, the United Kingdom and Russia. Modern war fully broke out in 2052 over a number of tiny islands in the South China Sea, between China on one side and the Philippines on the other. USA stepped in to protect her ally, hoping to cool things down - but the millions of Chinese peasants undertaking an exodus from the hinterlands, now facing severe desertification, pressed the Chinese leadership to escalate the conflict. Vietnam and Taiwan were embroiled in the conflict and in 2053 the USS Ronald Reagan was torpedoed north-east of Luzon. Three days later, American missiles struck command & control posts, airfields, naval ports and supply depots across the Chinese coast. By the end of the year, old and new conflicts had flared up across the globe as many leaders thought that the time was ripe for settling old grievances or gaining a bigger portion of the remaining resources. Almost inevitable, the conflict turned nuclear - first with what remained of Israel nuking Cairo in pre-emptive self-defense. Then North-Korea nuking Seoul to open the way for their reconquest of the South-Korea. When the world didn't end, both the American and Chinese leadership turned to their nuclear arsenals, in the hope of finally and decisively, ending the costly conflict. American nuke vaporized the North-Korean armoured spearhead steaming south. Chinese nuke in Ho Chi Minh City convinced the Vietnamese leadership to accept vassalization. And so it went, tit for tat, teetering on the edge of full, strategic nuclear war - miraculously averted when Moscow vanished in an atomic fireball, an act of Islamic terrorism claimed by the Liberation Front of Chechnya and Russia vowed to nuke both Washington and Beijing, certain that either power had supplied the device - both China and USA had courted Russia to join their side for years.

By the early 2060s, the various wars had largely quieted down as nation states ran out steam and the risk of complete nuclear holocaust loomed so clear in the near future. The United Nations, for decades utterly powerless, stepped back to the spotlight. During this time, most people even in academia ignored the findings of various scientific teams investigating the Apophis crater. Various unseen minerals with astonishing properties had been discovered and in 2065, the world became familiar with the Trans-Newtonian minerals. With orbital facilities completely wrecked by years of neglect and various national space programs gutted by warfare, UN proposed the creation of an international agency, to gather all former national space programs under one roof, led by technocrats from neutral nations to begin with. The climate change wasn't getting any better any time soon and while nation states could devote themselves to staving off total meltdown, the United Nations Space Administration - UNSA - would be responsible of putting Trans-Newtonian minerals into use, to either salvage the planet or find a new home for humanity.

Aurora Chat / Gravity deviation?
« on: December 30, 2015, 12:05:23 PM »
Hey folks - if I use default human race to start with but change tolerable gravity deviation from 90% to 80%, what will be the actual change? What's the actual gravity range that I'll have to work with?

Mechanics / Conventional Geosurvey missile
« on: August 04, 2015, 04:01:17 PM »
Has things been changed around at some point or am I misremembering things? I thought it was possible to create geosurvey missiles with purely conventional tech but it seems it's impossible.

First, I research TN theory and geosurvey sensor itself. Then I researched a conventional missile engine. No problems.

I designed a launch complex PDC that uses a size 10 missile launcher. Still good.

Then I went to design the missile itself and here's the problem. I cannot put any numbers in the sensors part of the window. I can play around with warhead size, agility, fuel and number of engines, but not with the sensors.

I haven't researched Active Grav Sensor Strength 10 yet, which could be the problem. But on the missile stat window Geo survey sensor strength is higher than 0, just not much. Something like 0.01.

I really wanted to have an early exploration game, where the early part is kind of simulating NASA/ESA things, launching big missile probes at other planets but is my plan doomed?

Aurora / The Martian War
« on: February 06, 2015, 11:49:12 PM »
The Red Planet! Named after the The God of War from Roman mythology. A source of inspiration and curiosity for humanity, Earth's neighbour: Mars. The ancient Egyptians and Babylonians observed Mars coming periodically closer. Aristotle realized that Mars was occluded by the Moon, meaning that it was farther away. Chinese and Indian astronomers measured its diameter. Centuries later, Tycho Brahe measured the diurnal parallax of Mars, allowing Johannes Kepler to make a preliminary calculation of the distance between Earth and Mars. And in 1610, Galileo Galilei observed Mars through his primitive telescope.

By 19th century, astronomers saw "canals" on the surface of the planet, inspiring further speculation on life. It was thought that Mars had extensive vegetation and several seas. Yet no telescope was powerful enough to truly discern any details of the surface. Thus, when the Space Race between United States of America and the United Socialist Soviet Republics started, one side goal was Mars.

On 1st November 1962, the Soviet 2MV-4 No.2 probe, colloquially known as Mars-1, launched from Earth. While roughly hundred million kilometres from the Red Planet, it stopped transmitting. Soviet engineers chalked it up as an equipment failure.

On 28th November 1964, NASA attempted a close fly-by with Mariner 4. Seven and half-months later, the probe was closing in as communications again stopped. Unaware of the result of the earlier Soviet probe, NASA engineers were disappointed but also chalked it up as an equipment failure.

On 30th November 1964, Soviets tried again, with 3MV-4A, colloquially known as Zond-2. Yet the result was the same - complete loss of communication during approach.

This phenomenon continued throughout the 60's and 70's - Mariner 6 and 7  in 1969 and Mariner 9 in 1971 were lost by NASA and the Soviets lost 4M No.171 and 4M No.17 in 1971 and 3MS No.52S, 3MS No.53S, 3MP No.50 and 3MP No.51P in 1973, in addition to the numerous launch failures. Both agencies were disappointed and perplexed - similarly equipped and built Lunar and Venus missions had worked. Some astronomers speculated that an unseen micro-meteorite "cloud" between Earth and Mars could be responsible, yet the various probes had utilized different trajectories, always with the same outcome.

In 1975, NASA tried once more with the Viking 1 and 2 missions. Both missions were failures. Yet by this time, many telescopes were trained at Mars, in hopes of spotting any of the four craft closing in. While the crafts themselves were not seen, a small explosion was spotted by sheer dumb luck. This information caused tremors in NASA and it was quickly declared a national secret in the USA. NASA did not inform the Soviets. Arguments raged for years - was this an unlucky head-on collision with a meteorite or was it something more? In any case, future Mars missions were scrapped.

In 1988, the Soviets in turn attempted once more, this time to inspect Phobos with the 1F No.101 (Fobos-1) and 1F No.102 (Fobos-2) probes. The outcome was the same as for NASA. While Fobos-1 was lost due to software error soon after leaving Earth orbit, Fobos-2 was on a successful path to Mars when communications ceased. The VSK TV imagining system on the probe had returned a single picture just before contact was lost. Soviet imagining analysts were shocked to discover something that looked like an missile. As outlandish as it seemed, Occams Razor now mandated the Soviets to accept that Mars had intelligent life and that his life was hostile. NASA was not informed.

But in early 1989, Mars responded. Before humanity could react, large missiles appeared and wrecked large swaths of the planet. Curiously, they hit seemingly random locations: one missile struck the uninhabited Kamchatka Peninsula in Siberia, while another irradiated the Gobi desert. Still, many countries were thrown back to the Dark Ages - especially as background radiation skyrocketed and immense amounts of dust were thrown in the atmosphere. Millions had died in the nuclear holocaust while millions more died afterwards due to radiation sickness, disease and starvation.

The surviving governments, even amid recovery operations, vowed revenge and to protect Earth from further strikes. The Earth Defence Alliance was formed, to operate as a global agency with supra-national powers and to co-ordinate future efforts. EDA would draw personnel and resources from all member nations and it immediately absorbed the remnants of NASA, ESA and the Soviet space program, that had survived. Its first task was to examine the remains of the Martian planet-busters, few of which had been duds. The discovery of Trans-Newtonian materials shocked the scientific community - but one outcome was that an effective defence and eventual revenge would be possible in a much shorter timeframe than what had been believed possible.

On 1st January 1990, EDA came into existence with a dual-purpose mission:
  • 1. To protect humanity and Earth from Martian aggression
  • 2. To wage war upon the Martians

With meagre resources, its first chairman - Kane Flynn - faced an insurmountable task. Would the Martians repeat their attack before any defences could be enacted? Only future would tell.

That title should have gotten your attention!

We all know and love the Naval Organization Tab in the Task Groups window. Using the tree menu Steve provides is of tremendous help in sorting out your ships - once you have more than a handful - and reduces the amount of time you have to fiddle with TG's by hand. So I figured that in this thread we could share hints&tips when it comes to Naval Organization. I'll start.

First, it's important to realize that a ship cannot be in two places at the same time. This reduces our options slightly but not to worry because it IS possible to create TGs not just from the last (or right-most) branch but from any point in the tree. Which is why we have several different buttons:

1 is to create a new branch under your currently selected Task Force. Note that you cannot create new TF's from this window, use the TF window for that. You can basically create an unlimited number of branches both horizontally and vertically.
2 is to rename the currently selected branch.
3 is to remove the currently selected branch.
4 and 5 will help you immensely when you need to make big changes to your organization.
6 adds the currently selected ship from the list above to the currently selected branch. Note that the ship choice does not remain highlighted after you click on the correct branch.
7 adds the current task group to the currently selected branch.
8 adds the parasites of the currently selected ship to the currently selected branch. Remember this when designing different Strike Groups for carriers.
9 adds the parasites of all ships in the current task group to the currently selected branch.
10 assigns stored parasites to the currently selected branch. This helps you shift fighter wings quickly from one Strike Group to another.
11 creates a task group that has only the currently selected ship from the organization branch.
12 creates a task group that has all the ships from the currently selected branch, that are present in the currently selected location. The location depends on which task group you have active in the top-left menu. It does not include sub-branches of the currently selected branch.
13 same as 12 except it does include sub-branches.
14 lands the currently selected ship to its assigned mothership.
15 lands all ships in the currently selected branch to their assigned motherships.

16-19 should be plainly obvious and not necessary right now.

So how does this actually help us? Well, the most basic organization is to just make a simple branch and call it day. Like this:

But such an organization is lazy and only helps me to form the whole shebang. I'll probably use it once - to move ships from Shipyard TG and that's it. What if I need to send beam armed warships ahead while my missile combatants hang back? What if one ship class will be refitted? Manual handling, that's what. So here's a somewhat improved version:

Now we're getting somewhere - though don't worry about the names/titles, this is just an example. Depending on which branch you select, it is possible to create a TG that has all the ships, just ships of certain mission or ships of certain class. For example, selecting Beam Force and clicking button #13 would create a TG that has all the heavy-hitting beam warships. Selecting BB division and hitting button #12 would create a TG with just the battleships in it.

Oh yeah and remember naming! You can use . (dot) or just an empty space in the front of a name to ensure that it comes first in the drop-down menu or you can use x/z to ensure that it comes last. There is not limit there either - you can use two, three or even four spaces in front of names to ensure that critical TG is always first, during combat for example, so you don't need to scroll back and forth looking for it.

So that's one way to organize your fleet(s).

For carriers, you can combine this with the Fighter Squadrons window, so that you don't need to issue orders for each squadron - or that you could only have a single squadron on a carrier.

While I didn't have any in the examples, you should assign sensor platforms, jump ships and command ships in the earlier branches instead of being in their own, so that.

I'm sure there are more experienced players out there, so please share your trade secrets!

Aurora Suggestions / Ground combat - count allied forces together
« on: October 22, 2014, 11:37:08 AM »
So I just remembered that a year ago I ran a community game over at RPGCodex and the players of course launched a massive WW3 on Earth, of course, with multiple allied factions fighting a single defending one.

At which point I found out that Aurora does not calculate 3-way combat (even if two of them are allied) together but separately. This means that even if Faction A and Faction B outnumber Faction C, they cannot subdue that faction unless I use SM to transfer ownership of Faction B's ground units to Faction A for the duration of the combat. Which of course leaves Faction B in a very dangerous position if Faction D decides to invade at that point. Not much of an issue if I'm controlling all factions but in a community game...  :P

So I suggest that - if at all possible - the game could check the factions diplomatic status before resolving ground combat and treat allied faction's troops as a single attack/defence strength.

This might require redoing the surrender mechanics, so that spoils of war are divided equally but that's something that can also be sorted through SM in case it's too difficult/troublesome to sort out automagically.

The Academy / PDC missile launch at JP/planets
« on: October 16, 2014, 12:01:58 PM »
How do you launch probes/drones/missiles from a PDC against a planet or a jump point? There's an order to do that in the Task Group window for ships but obviously PDC's cannot utilize that command.

There is a button in the Individual Ship screen for Msl Launch but does that allow me to specify a target? I thought that just dropped the stuff in the location of the ship/PDC so you could drop mines or bombs from a ship.

Aurora Suggestions / English language versions of different themes
« on: October 11, 2014, 09:29:34 AM »
I'm often tempted to play with the non-English (British/American) themes but I always end up giving up because the officer ranks are pure Greek to me. Especially if I try to have a multi-Earth start with USSR and PRC.

Would it be possible to have alternative themes for at least those two and perhaps Germany as well, which would use the real ranks but in English?

The Academy / Unable to load underground infra
« on: September 18, 2014, 01:34:12 PM »

First time building some underground infrastructure. Earth shows 1,000 pieces of it. However, in the TG menu, there is no command to load them to my freighters? Is this a bug or am I doing it wrong?

The Academy / Print out a mineral report
« on: February 07, 2014, 07:46:46 AM »
I thought this was possible but I cannot, for the life of me, find the button now. So is it possible to either print a .txt file or copy it to clipboard, that would show the minerals of an entire system, that a single nation/civilization/player knows? I'm using reduced windows, so I'm afraid that it could be in the system view, under the minerals tab, since that part is cut off on my laptop.

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