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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by alex_brunius on January 26, 2022, 12:08:13 PM »
OOC: So far we have 4 Major Nation Leaders selected and 7 Advisors that have signed up to take part in this game! ( Ongoing requests to join for advisors on the discord linked in OP ). All nations already have started plotting and planning their strategies and first moves in private channels.

With the game created here we have the overview of the starting policy choices from the nations:

( Prestige is a sort of relationship score with Federation of Nations )

That results in the following values:


Starting Military Forces are heavily weighted in favor of the protectionist Russian Federation:
The Russian Federation: 29 Regiments: 16 Garrison, 11 Infantry, 2 Armor ( +2 Invasion Fleets )
United Socialist American Republic: 15 Regiments: 8 Garrison, 5 Infantry, 2 Armor ( + 5 Invasion Fleets )
New European Union/Eurasian Union: 16 Regiments: 8 Garrison, 6 Infantry, 2 Armor ( +4 Invasion Fleets )
Pacific Commonwealth of Nations: 16 Regiments: 8 Garrison, 6 Infantry, 2 Armor ( +4 Invasion Fleets )

*Invasion fleets are a houserule limit to overseas troop movement.



The mineral distribution on Earth:


Moving on to take a look at nations and their background history in more detail shortly...
32
Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by alex_brunius on January 23, 2022, 03:25:10 PM »
OOC: Sorry for the delays in posting nation starting detail updates, nation leaders have been working hard to define their backstories and select their starting perks on our discord and it should hopefully be ready soon. In the meantime let's continue following the story of Julia:


Colonel Julia Silva, The Trip to the Future
She wasn’t used to luxury at all but more at home in the harsh climate, uncomfortable atmo-suits and habitats they were testing back in Chile. Yet here Julia was sitting in what was apparently… ( she briefly flipped through the safety card as they prepared for takeoff ) ..a Boeing 797 “Futureliner”. The pilot with a hint of Arabic accent cheerfully informed them that the Futureliner was the fastest commercial airliner ever built, yes even faster than the old Concorde and thanks to the remarkably advanced engines made by glorious Socialist American friends the futureliner would take just 5 hours and 40 minutes to reach their destination in Dubai! The futureliner is named for its ability to arrive “before it started” due to time zones, although that is only when we are flying west, today we are flying east he continued to explain.

It was clear it was a brand new plane and she was in the most Luxurious business class seat imaginable. Being employed by the Federation of Nations and heading to their prestigious conference apparently had some “perks”. The airplane hardly even had time to lift-off before she fell asleep as the sleep deprivation hit her with a vengeance.

Julia found herself softly awoken by the rising light some hours later, seat reclined almost flat and blanket over her. Breakfast with silverware and table cloth as they started descending for landing, ¡Dios mío! this service was awkward and strange but somehow pleasantly relaxing as well. The key was to not get used to it because if she did manage to get into deep space one thing was for certain, the explorers that far out would not be having an abundance of comfortable luxuries and it would be a matter of survival not comfort…

Most people heading into Dubai from the airport were still traveling by car or train, but they were not most people now. Julia and her colleagues were traveling by Emirates complimentary Air Taxi service, directly to the conference destination. She could see several dozens of the other aircars buzzing around among the magnificent skyscrapers of the Dubai Skyline as the colleagues all chatted about the amazing technological progress. The things that just a few milligrams of neutronium or duranium could do to steel alloys, or how mercassium and uridium were to revolutionize life support systems, research, deep space exploration and sensors.



So this was the headquarters of the Federation of Nations, tasked with the challenging mission of keeping the fragile peace between the four very different major nations and the hundred or so warlords and other smaller fractured states. Arguably a lot of wishful thinking, more realistically their mission was to make sure any conflicts didn’t escalate into yet another nuclear armageddon this time with Trans-Newtonian warheads. This powerful organization was founded just 5 years ago but had spread quickly over the entire city as the massive investments that were so desperately needed due to the declining oil reserves poured in from all corners. It looked like almost half the city was under construction as well, with two towers higher than 1km each being built, one on each side of the Burj Khalifa. The Federation had also been put in control of all of the old major nuclear armed military bases, ports and airports around the world to dismantle and disarm most of them, not that there were many left still in working order after world war 3 though…

Julia had no interest at all in getting involved in the many resolutions and intricate politics of the Federation but she did spot one interesting resolution that the Pacific Commonwealth of Nations had put forward to promote Space Exploration which was up for voting soon. It had caught her attention and now she was following the debates hoping it would pass:



Julia had already applied to the FoN Space Academy training program and although it was much smaller than the academy programs the 4 major powers had started, it was regarded as one of the finest and most professional in all matters except for warfare. Graduate officers from the program were seen as neutral experts with respected knowledge in diplomacy and science. She would soon know if her Science officer application was accepted or not and she hoped that her rank of Colonel earned from the current project would carry some weight. The glowing reviews from involved industry partners in PCN and Europe that contributed with expert knowledge of shelters from WW3 (finding new use in habitat modules) could also help.

Before Julia’s dreams of exploring deep space could be realized though she knew she would need training, and the world would need advanced TN engines to power the Survey ships with. In fact she should start already now with attending the conference Keynotes held by her colleague Robert who worked with the USAR on Engine technology ( even if she heard quite a bit of his report had been "censored for security reasons" ) and the one from Dr Miyakawa about detection of Trans-Newtonian resources as well to build her skills in those areas and maximize her usefulness out there in Space!
33
Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by Garfunkel on January 20, 2022, 09:07:14 PM »
Hmm, that does give me an idea for my 1890 game... some sort of freebooter/buccaneer/privateer/pirate faction based on Pallas or Vesta.

I do remember reading some of that years ago, someone must have linked it here when it was only 1-2 years old.
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by nuclearslurpee on January 20, 2022, 10:34:59 AM »
It is a joke in reference to the "Coldest War" LP on the Something Awful forums, a UN vs. neo-Soviet federation campaign from way back in like 2011 when Aurora was on the version 5s. Probably the longest continuously-running Aurora LP or AAR in the history of the game, certainly it had the page count to claim that title. Spoilers for that LP: At one point a few of the thread players break off an independent faction named "Cornucopia" on the asteroid 2 Pallas, self-styled as something of a libertarian Tortuga, causing all kinds of chaos and confusion largely by just existing and letting the other players' imaginations run wild with perhaps some slight encouragement. It's a fun read I will say that much.  :P

458 pages found here for those desiring reading materials... For those unfamiliar with the SA forums be warned that you can expect occasional forum drama in between your irregularly-scheduled Aurora posts, for some this might be a detraction while for others it is part of the unique charm of the SA forums.
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by Garfunkel on January 19, 2022, 11:39:19 PM »
Why Pallas and not Ceres? Because of the orbital inclination?
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by nuclearslurpee on January 19, 2022, 08:26:05 PM »
and ship designers

I know I said I didn't have the time but now I sorely want to start up the Cornucopia Design Bureau and sell "expert-quality" ship designs to the player factions from a shady headquarters on 2 Pallas.
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by alex_brunius on January 19, 2022, 06:35:52 PM »
Wish I had time to participate but alas, I don't want to commit and then have to flake out in a month. Good luck!

Thanks!

Everyone is also welcome to join the discord either just to follow setup, chat and player debates, questions + RP more closely ( in case not all players post RP in all forums where I crosspost ), or after the 4 main players are selected you can also ask for a minor role to get involved with as much or as little time as you want. Currently most signed up are actually neither from these forums nor especially experienced Aurora 4x veterans so there will be a need for skilled advisors and ship designers for sure down the line!

I'll be announcing the 4 main roles on Friday so if anyone is still on the fence make your signup within the next 24 hours for it to be considered.
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by Garfunkel on January 19, 2022, 06:17:49 PM »
Wish I had time to participate but alas, I don't want to commit and then have to flake out in a month. Good luck!
39
Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by alex_brunius on January 17, 2022, 03:28:43 PM »
March 3:ed 2041, Colonel Silva, Astro Environment lab of VLT Atacama Desert, Chile
Julia Silva was on her fifth cup of coffee, The report was due tomorrow and she would personally fly to the Federation of Nations Headquarters in Dubai to deliver the speech in front of the leaders of the major nations that had gathered for the Peace and Prosperity Conference. Her Keynote was one of the few that was not exclusively about the new Trans-Newtonian (TN) materials research and their amazing properties, but it was still thanks to them that her team's scientific results had been possible to reach. Her thoughts floated away back to how the twist of faith had brought her here. Only a few years ago she was living a miserable life on the streets barely able to find food for the day, and now an established scientist doing important research for the FoN in a promising field in one of the few surviving research facilities in South America.  For the last 18 months she had been heading research on defining the need of human long term settlement on other bodies then Earth, something that the last years had gone from being almost impossible to almost something your average joe would be able to afford as soon as the shipyards and colony ships being planned would be finished. For this purpose she could wish for no better site than the Atacama Desert. Remote and devoid of life enough for studying settlement on say Mars or the Moon, while equipped with upgraded telescopes and sensors sensitive enough to study geography on the moons of Jupiter. In fact the Atacama desert had been one of the old space organizations top sites for field tests of rovers and equipment.



Longer term impacts on everything from atmospheric and oxygen requirements to gravity itself were now also possible to investigate thanks to some very exotic new TN technology. Julia and her team had worked closely with privately funded experts and companies from across the world that focused on testing and development of new duranium/mercassium based infrastructure habitat modules. Part of their mutual research was also about making such modules as light, compact and standardized as possible while still being flexible enough to be of maximum use in a wide variation of temperature and atmospheric pressures. She paused to watch the beautiful clear night sky overhead, so clear the milkyway could be seen by the naked eye. It was really something special out here with no artificial lights or cities for miles. A single light moved gracefully across the sky. Clearly one of the Orbital Shipyards under construction that would soon get to work cranking out new TN Spaceships to carry the modules she helped develop all over the solar system. What a magnificent thought it was indeed.

Report of Colony Suitability Survey of SOL System.
Summary:
In SOL system there are 8 bodies except Earth of types and gravity that can somewhat support human life if enough infrastructure is delivered to provide protection from temperature and provide a suitable atmosphere.

The Environmental Tolerances for Human Colonization of Space as established by this study:
Gravity between 0.1 and 1.9 times Earths.
Oxygen pressure between 0.1 and 0.3 times Earth's total atmosphere (Earth has 0.2)
Average Surface Temperature between -10 and +38 degree Celsius
Total Atmospheric Pressure between 0.33 and 4 times that of Earths.
Water availability of between 20% and 95%

All of the 8 bodies lack a breathable atmosphere and thus have 2.0 as minimum colony cost even if suitable temperature has a cost below this (the highest cost is always used).

They were divided into two main categories:

Feasible in near future:
Luna ( The moon ) 2.00 infrastructure units / 10000 inhabitants
has a colony cost of 0.33 based on -18 degrees C average surface temperature.
has a colony cost of 2.00 based on lack of Atmosphere
has a colony cost of 2.00 based on no water being available
has a capacity for 890 million population based on available land area

Mars 2.12 infrastructure units / 10000 inhabitants
has a colony cost of 2.12 based on -61 degrees C average surface temperature
has a colony cost of 2.00 based on lack of Atmosphere
has a colony cost of 1.00 based on 10% water being available (although frozen)
has a capacity for 3410 million based on available land area

Feasible longer term:
Mercury 3.21 infrastructure units / 10000 inhabitants
has a colony cost of 3.22 based on 424 degrees C average surface temperature
has a colony cost of 2.00 based on lack of Atmosphere
has a colony cost of 2.00 based on no water being available
has a capacity for 351 million based on available land area
 
Io, Europa, Ganymede and Callisto (4 largest moons of Jupiter) 6.30 infrastructure units / 10000 inhabitants
has a colony costs of 6.30 based on -161 degrees C average surface temperature
has a colony costs of 2.00 based on lack of Atmosphere
has a colony costs of 2.00 based on no water being available
has capacities for between 726 to 2047 million based on available land areas

Titan (largest moon of Saturn) 6.97 infrastructure units / 10000 inhabitants
has a colony cost of 6.97 based on -177 degrees C average surface temperature
has a colony cost of 2.00 based on lack of Atmosphere
has a colony cost of 2.00 based on no water being available
has a capacity for 1958 million based on available land area
   
There was actually one more potential body if massive investments are made, but Julia didn’t even mention it in the report more than in a brief passing as it seemed all but impossible to terraform or settle due to the extreme climate:

Venus 25.00 infrastructure units / 10000 inhabitants
has a colony cost of 24.53 based on 627 degrees C average surface temperature
has a colony cost of 25.00 based on crushing Atmospheric pressure
has a colony cost of 2.00 based on no water being available
has a capacity for 10805 million based on available land area

There were also massive numbers of smaller bodies that would be possible to colonize using specialized low gravity (LG) infrastructure that would need to be developed, and which would be probably at least twice as expensive as the regular one that they were working on. All of these had vastly lower population capacity than the larger moons and bodies with only Ceres and some of Saturn's moons having more than 50 million capacity while still not being so far from the sun as to being prohibitively cold.

Where humanity and the larger nations did choose to expand out in the solar system would of course also depend just as much on the availability of these precious TN resources as it did on habitability. She had worked hard to solve half of the puzzle she could, and if the report tomorrow was well received then who knows, maybe her dream of helping survey the planets could one day come true…
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Alex_Brunius' Game / Re: Radiant Dawn - Aurora 4X C# Roleplaying game
« Last post by nuclearslurpee on January 17, 2022, 09:59:53 AM »
I'm hoping to attract a few players from various different places and gather them all using discord as a tool to get around the lack of interested players, and to use some of discords nifty features like hidden channels to enable diplomacy, trade and espionage fun sneakiness.

So if you know of any other place not yet mentioned I might have missed that has seen some games like this and would be interested feel free to either plug the game or let me know so I can do it myself!

I can't think of any other places...you've posted here, Pdox forums, and SA forums so I don't know where else Aurora players even congregate these days. Reddit, maybe?

I expect the initial returns will be pretty slow, as most people who hang out on those forums prefer forums to Discord for any number of reasons. One of the best things you can do to bump recruitment in the long term will be to post periodic updates about the game progress in the places you are recruiting from, as people may become interested enough by the worldbuilding and game state to come to Discord in spite of their preferences.
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