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51
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by smoelf on June 07, 2025, 07:00:21 AM »
In what seems to be a cosmic coincidence, a little over midnight on what the old world considered "Independence Day", a small vessel was launched from the Pituffik Space Base towards Luna.





It had been rumored for a while, but few had considered the threat it might pose to the utilization of outer resources. Most had been purely focused on studying the newly discovered particles that seemed to break the laws of physics. The potential could be unimaginable, but of little use if the earthen alliances didn't posses the resources to exploit them. This would certainly push the space race to a new dimension.

52
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by David_H_Roarings on June 06, 2025, 06:41:25 PM »
Simple Suggestion: Change the default starting date to 2030 (or any approapriate new start date)

It is currently according to the gregorian calender the year 2025 (in real life)

Aurora 4x has always had a date that is in the future to start with, to maintain continuity this must be rectified as aurora now starts in the modern day on default start. I am sure everyone agrees.

I alway just set mine to 2100 because its easier to see how many years iv been playing. I do this mostly because i cant count. ha  :D :D :D

I generally set mine to 1000 so I don't have to count
53
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by paolot on June 06, 2025, 05:37:10 PM »
(Edit: Meant to click reply but giving thanks works too I guess)

Out of curiosity, how far did you set the NPR(s) to spawn out from you in the start menu?

I can't find the numbers (in which table of the DB are the settings stored? in FCT_Game I can't find the minimum distance of NPR) and don't remember them (I started this game one year ago or so), but usually I don't change them very much from default.
I met Rakhas at 11.6 LY in real space (3 jumps from Sol).
The nearest system of Precursos is at 16.4 LY (5 jumps).
And the first meeting with the NPR was at 42.7 LY (9 jumps), but the system is not their home, as it is empty.
54
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by smoelf on June 06, 2025, 03:05:42 PM »
I'm working on establishing a new game with a multi-faction start (first time trying this) and it seems there is a behavior I have not previously noticed with financial centres. Do they provide wealth to all colonies on a planet? I have created 5 factions on Earth (conventional start) and given 2 of the factions 5 financial centres each, but after passing time for the first month, it seems that all 5 factions gain wealth from financial centres. Some more than others based on factors that I can't quite divine.

Is this an intentional mechanic of financial centres that I just didn't know about before a multi-faction start? Is there a different way of giving one faction an economical advantage?
55
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on June 06, 2025, 01:27:14 PM »
So Active Terminal Guidance.

Kind of... boring, honestly. And mostly useless.

I am entirely baffled.

This ability requires a straight 0.25MSP, costs about the same as 0.25MSP of engine at 400% power, and increases accuracy by some percentage that increases with research.
Even at the first research level of +15%, straightforward math tells you that trading 0.25MSP of engine size for this ability this will improve accuracy if your engine is 1.92MSP or larger.
The higher your tech level, the smaller the engine has to be for this ability to improve accuracy when traded for engine size.

Obviously you lose some speed when you make this trade, and that makes you somewhat more vulnerable to enemy PD and AMM.
So it's probably not worth making that trade for an engine just barely big enough--a small gain to accuracy probably isn't worth the additional PD/AMM vulnerability.

But if you have a really big missile, with a really big engine, it is absolutely worth it.
If there's anything boring about this ability, it's that it is so good on big missiles that there's hardly ever a reason to not use it.
56
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by nuclearslurpee on June 06, 2025, 11:33:32 AM »
The change made to the fleet detection code for 2.0 states:

Quote
In v2.0, for increments of one hour or more, Aurora will check the movement of all ships where the destination is either a hostile ship contact or a waypoint where hostile ships are also present.

I've kind of just assumed that "waypoint" here meant any fleet order destination (a planet, a JP, etc), rather than meaning only literal waypoints.

Is that correct?
Or is it the case that the specialized detection logic won't be in effect when a fleet just happens to be moving to where a hostile fleet is (without having that contact or a waypoint there as the destination)?

The post you linked goes on to say that the waypoint part is added because NPRs use waypoints to mark hostile fleet locations. In other words, NPRs effectively use waypoints as a "move to hostile fleet location" surrogate in a way players don't really do.

This change I think was mostly meant to handle the problem where NPRs move close to a player fleet and immediately open fire before the player can react. It doesn't really apply for players in practice since players will use short increments when approaching a hostile fleet with ill intent. So I don't think it applies to movement order targets like bodies, etc. because a NPR will move to the target fleet directly if they intend to open fire. In theory, a player could move to a body as a way to cheese this check, but there's no benefit in doing so.
57
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on June 06, 2025, 10:44:29 AM »
The change made to the fleet detection code for 2.0 states:

Quote
In v2.0, for increments of one hour or more, Aurora will check the movement of all ships where the destination is either a hostile ship contact or a waypoint where hostile ships are also present.

I've kind of just assumed that "waypoint" here meant any fleet order destination (a planet, a JP, etc), rather than meaning only literal waypoints.

Is that correct?
Or is it the case that the specialized detection logic won't be in effect when a fleet just happens to be moving to where a hostile fleet is (without having that contact or a waypoint there as the destination)?
58
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by smoelf on June 06, 2025, 10:16:20 AM »
Super minor thing but I thought it would be interesting to see how much time is spent per safefile. Perhaps a timer that stores its value every time you actively save.
59
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Ghostly on June 06, 2025, 09:15:13 AM »
Simple Suggestion: Change the default starting date to 2030 (or any approapriate new start date)

It is currently according to the gregorian calender the year 2025 (in real life)

Aurora 4x has always had a date that is in the future to start with, to maintain continuity this must be rectified as aurora now starts in the modern day on default start. I am sure everyone agrees.

This has already been done ;)

Give that we are only a couple weeks away from 2025, it might be time to consider updating the default start year? Unless Aurora is going to switch over into being a retro-futurism 4X.

I already did :)  It's 2050 in the next version.
60
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Ush213 on June 06, 2025, 08:50:06 AM »
Simple Suggestion: Change the default starting date to 2030 (or any approapriate new start date)

It is currently according to the gregorian calender the year 2025 (in real life)

Aurora 4x has always had a date that is in the future to start with, to maintain continuity this must be rectified as aurora now starts in the modern day on default start. I am sure everyone agrees.

I alway just set mine to 2100 because its easier to see how many years iv been playing. I do this mostly because i cant count. ha  :D :D :D
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