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The Academy / Re: Unable to target enemy despite being in range
« Last post by Andrew on March 06, 2024, 08:13:20 AM »
You will detect the 7500 ton ships at the normal active detection range and then the smaller ships on actives as they get closer and reach their detection threshold. You may well see all contacts sooner if they are also being tracked by passive sensors, you just won't get active sensort detction giving you tonnage and fire control solutuins until they reach the active sensor threshold
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The Academy / Re: Creating brigades, regiments, divisions etc
« Last post by Andrew on March 06, 2024, 08:10:59 AM »
You can build a unit as a single 200,000 formation. Good luck in moving it, you will need 200,000 tons of troop transport bays on one ship, thats probably going to end up as a 4-500,000 ton merchant ship which will be hard to build
Most people typically build formations of 10-25,000 tons and then assemble them as larger formations under larger HQ's. For instance my Legion is 220,000 tons total(approx some units are slightly smaller than notional)
consisting of 20,000 ton Legion HQ with a 220,000 ton hq. 10 Cohorts each ofa notional 20,000 tons with a 20,000 ton HQ . I then have a consular HQ of 1000,000 tons capacity commanding 4 Legions and support assets, that HQ is also 20,000 tons as a unit.
My troop transports are 100,000 tons like most of my commercial shipping and each lifts 40,000 tons of troops, typically grouped in formations of 6 ships lifting a legion and a supply cohort.
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The Academy / Creating brigades, regiments, divisions etc
« Last post by undercovergeek on March 06, 2024, 07:45:51 AM »
Is the creation of army style groupings an RPG thing where HQs can be created correctly

I ask only because in another post a players has mentioned creating construction units of up to 200k in size - I’m assuming the game doesn’t automatically break this unit into the relevant military units

Is there a detriment to just building a unit that size
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The Academy / Re: Unable to target enemy despite being in range
« Last post by undercovergeek on March 06, 2024, 07:15:35 AM »
That would be about right

Would having 7500 ton ships mixed in with the 750 ones affect the sensors adversely
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The Academy / Re: Unable to target enemy despite being in range
« Last post by Steve Walmsley on March 06, 2024, 03:44:42 AM »
I have resolution 120 which is 6k tons?

I see now a few of their new ships are 750 tons

If your sensors are 18m range with resolution 120, you will detect a 750 ton target (resolution 15) at: 

(15/120) * (15/120) * 18m km = 281,250 km

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The Academy / Re: Unable to target enemy despite being in range
« Last post by undercovergeek on March 05, 2024, 11:50:15 PM »
I have resolution 120 which is 6k tons?

I see now a few of their new ships are 750 tons
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The Academy / Re: Unable to target enemy despite being in range
« Last post by AlStar on March 05, 2024, 10:49:00 PM »
What resolution are your active sensors/missile fire control set for? I suppose if you were running sensors with a resolution of, say, 25,000 tons (the maximum), and their cloaking made them significantly smaller than they actually are (plus the disruption of jammers, if you don't have ECCM), I could potentially see your target resolution range suffering... although I'd still question how 18m sensors failed to lock on until 250k.
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The Academy / Re: Unable to target enemy despite being in range
« Last post by undercovergeek on March 05, 2024, 10:03:09 PM »
yep range perimeter is up

after salvaging a wreck thye have sensor jammers and cloaking - is this going to be it?
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The Academy / Re: Unable to target enemy despite being in range
« Last post by AlStar on March 05, 2024, 08:48:15 PM »
Silly question, but you've got your active sensors up and running? I can't think of anything else that would reduce your targeting range by 99.98%
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The Academy / Unable to target enemy despite being in range
« Last post by undercovergeek on March 05, 2024, 05:32:31 PM »
I’m having a border dispute with some baddies and in the past have been able to target the ships as they enter the sensor range - about 18m km

This last batch of baddies under the same classification managed to close to 250k km before my sensors would let me target them and then I fell within their energy weapon range

Is this new ability to close the distance untargetted likely to be a fancy new system they have - stealth or jammers - and is there a way to counter this
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