Recent Posts

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Quasar4x / Re: Bug Reports (Version 138 and up) q4x
« Last post by watchers78 on August 08, 2025, 03:04:28 PM »
Thank you, now I understand.
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Quasar4x / Re: Bug Reports (Version 138 and up) q4x
« Last post by Jacen on August 08, 2025, 03:02:44 PM »
Quasar is based on the old 2015 VB6 version of Aurora. Back then there was no ground unit design, you had a selection of preset ground unit types that you gained through research.

Also, Kyle hasn't posted in almost 3 years, so it seems unlikely that there are any fixes or updates in Quasar's near future.
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Quasar4x / Re: Bug Reports (Version 138 and up) q4x
« Last post by watchers78 on August 08, 2025, 02:51:45 PM »
I don't know if it's a bug, but I can't design ground units. I couldn't find where to do it. It's not like in Aurora 4x.
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Dawncloack on March 26, 2025, 07:55:14 AM »
When I detect an enemy ground force on a planet is says "Ground Force C126", or another number. Is that an identifier or does it give me a clue about size?
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Geoffroy's 4X project / Re: (Antimatter) Some news (and videos) about the game
« Last post by Kaiser on January 26, 2025, 03:52:37 PM »
The only news that matter only is when you are going to release this milestone!
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Geoffroy's 4X project / Re: (Antimatter) Some news (and videos) about the game
« Last post by Geoffroypi on January 26, 2025, 02:22:00 PM »
Here some news, with a new trailer :

And a new devlog on lifeforms and localization.
https://store.steampowered.com/news/app/1343010/view/508444538590725207
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Geoffroy's 4X project / Re: (Antimatter) Some news (and videos) about the game
« Last post by Mark Yanning on December 30, 2024, 12:40:43 PM »
It seems very interesting, thanks for sharing
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Geoffroy's 4X project / (Antimatter) Some news (and videos) about the game
« Last post by Geoffroypi on December 29, 2024, 03:18:50 AM »
Hello everyone,

Since a few days I am doing multiple short thematic trailers :
Large space battle :
The universe :
Colony Management :

And also a few devlogs :

Devlog on nukes and natives :
https://store.steampowered.com/news/app/1343010/view/7066794002031737104

Devlog on the endgame aspect
https://store.steampowered.com/news/app/1343010/view/4366887660444009235

Devlog on the military
https://store.steampowered.com/news/app/1343010/view/4554919557258138715

Devlog on shipyards (and other features)
https://store.steampowered.com/news/app/1343010/view/658185520169354337

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Other Games / Re: Hawks European Warfare Mod (For American Conquest:FB)
« Last post by Nappy on December 22, 2024, 08:07:46 PM »





https://www.moddb.com/mods/european-warfare-napoleonica/news/re-release-of-european-warfare-napoleonica-for-american-conquest-fb

A re-release/update for the venerable Hawks European Warfare mod has just been unleashed upon the world.

Cheers!  ;D
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Other Games / Re: Hawks European Warfare Mod (For American Conquest:FB)
« Last post by Nappy on October 19, 2024, 11:05:58 AM »

New video by one of our players.

Also, If anyone would like to join our disc, I will put it here (just be polite):

https://discord.gg/t2z7NFQv9g
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