Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
Geoffroy's 4X project / Re: Antimatter - Presentation of the game
« Last post by jatzi on July 21, 2023, 12:33:12 AM »
Just found this, seems super cool. Is it playable?
52
Geoffroy's 4X project / Re: Antimatter - Presentation of the game
« Last post by Marski on July 20, 2023, 04:36:03 PM »
you got nuclear explosion effects for planetary screen?
53
Geoffroy's 4X project / (Antimatter) - Devlog on Extortion and Police
« Last post by Geoffroypi on July 16, 2023, 05:44:24 PM »
Here is another devlog on extortion and pirates :

Most "pirate" organizations will have legal activities alongside less legal ones. One of them is extortion, a form of proto-taxation system.

Control
I am tracking the control level of each organization in a stellar system's sphere of influence, it is determined by the presence of powerful spaceships or space stations and their visibility (sensor profile).

A faction ostensibly patrolling a system will therefore create more control over this system. An organization uses this control to police the area or counter the policing effort of another faction. An organization will usually police a system if it has established space stations or colonies in it. Multiple organizations can share this role at the same time.


Temple and Eridani are the main factions here.

Control is also used for strategic decision-making alongside a threat "heatmap" but that's another subject.

extortion
On the other side, some organizations will prey on undefended systems and demand protection money to established stations or ambush other spacecraft for a toll. The offended party can call the local police for help and will usually do so if the latter has a strong presence in the system. However, the captain's traits have a great influence on his decisions.


This spacecraft is trying to ambush us, or any other viable target. Its active sensors and engines are off, with no transponder, it would be almost undetectable without the cheat code I have just used..
This active extortion system isn't abstracted and the player can be confronted with such extortion attempts or witness one in action.


After the extortion, the mission isn't over and the pirate will go back to his home base to do the necessary "paint job" and turn clean in the eyes of the police. This option is also available to the player, for a price.

Turmoil
War and piracy are usually not a great signal for prosperous trade, now each system tracks the current turmoil which is increased by ship destruction and pirate's interaction.

A high level of turmoil will discourage any trade run to this system's trade nodes and the construction of new private space stations. It is therefore important to invest in maintaining order in the administered part of the galaxy.

Perceived turmoil will diminish over time.

To conclude...
That's another heavy work on the AI which adds even more life in the galaxy, and another stone until the private alpha.

To support the piracy and police addition a lot of fundamental AI behaviors were added which further expands the number of building blocks of the AI.

The next devlog will probably talk more about cities, territories, and planet's surface, but also the improved (historical) generation of native civilisations.
54
Quasar4x / Re: Bug Reports (Version 138 and up) q4x
« Last post by TrashTWellington on July 05, 2023, 09:35:20 PM »
     Not sure if it's a bug or if I'm just doing something incorrectly because I see no-one else with this issue.  For some reason, when designing a ship, I can add components using the add button or by double clicking its name in the design tab.  However, I can never remove components, the remove button just doesn't work.  I've completely deleted all files of Quasar 4x and re-downloaded it but it still didn't fix it.

     Let me know if you need any more information and thank you.
55
Other Games / RP-1: Foundations - Episode 5 - Shooting for the Moon
« Last post by SpaceMarine on July 04, 2023, 09:41:29 AM »
57
Other Games / RP-1: Foundations - Episode 3 - Onwards to Orbit
« Last post by SpaceMarine on July 01, 2023, 10:58:36 AM »
58
Other Games / RP-1: Foundations - Episode 2 - Up and Down Again
« Last post by SpaceMarine on June 30, 2023, 09:46:37 AM »
59
Other Games / (KSP) - RP1: Foundations
« Last post by SpaceMarine on June 29, 2023, 11:31:12 AM »
doing a KSP RP1 series if you wanna watch ^

60
I feel slighted that Aurora gets this update, but not Bay12! (/s)

Seriously though, this looks really good - that the AI is able to determine that it's better to service its claimed territory by ship rather than building roads is impressive.
Pages: 1 ... 4 5 [6] 7 8 ... 10
SMF spam blocked by CleanTalk