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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 05:19:23 AM »
The "SM Part Refuel" button allows us to set the fuel level of a ship.
I often want to add or subtract a specific amount, so I have to find the current amount, do the mental math, remember the result, go back to the Misc tab, and use the button.

Suggestion: a new button "SM Add Fuel Amt" that allows us to skip the math part. Just add a given amount.
Respect max capacity of ship.
Allow negative input (but don't set current amount below zero, obviously).

This existing change for v2.6 will allow specific refuelling of fleets..
http://aurora2.pentarch.org/index.php?topic=13463.msg171244#msg171244
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 05:02:15 AM »
The "SM Part Refuel" button allows us to set the fuel level of a ship.
I often want to add or subtract a specific amount, so I have to find the current amount, do the mental math, remember the result, go back to the Misc tab, and use the button.

Suggestion: a new button "SM Add Fuel Amt" that allows us to skip the math part. Just add a given amount.
Respect max capacity of ship.
Allow negative input (but don't set current amount below zero, obviously).
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 04:53:20 AM »
A contact update event will interrupt for a hostile contact, but not for a neutral or friendly contact.
I often have current contacts for a given NPR (whom I don't consider hostile) that are updating so often that setting the NPR to hostile would cause interrupts every single increment.
At the same time, I would like to closely watch some subset of those contacts, and be able to respond immediately if any of them change.

So, not really a solid suggestion here, just me expressing a wish that we had some way to specify individual contacts as interrupting if they change, regardless of the NPR relationship setting.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Ragnarsson on Today at 03:34:53 AM »
The "X" icon at the extreme top-right of the "Create New Race" screen is non-functional, it does not close the screen as anticipated. The "Cancel" button functions properly to close the screen, so it's obviously not a huge issue.

Specifically, I observe this when SM mode is active and selecting the "Create Race" button from the "System Generation and Display" screen. The "Create New Race" screen that is opened is the one that has the non-functional "X".
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I just received a notification from an NPR that they no longer consider us hostile, and "we now have a neutral relationship."

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?

Your setting is for your internal purposes. Right now they consider you neutral and will act on that basis. They won't know whether you consider them to be neutral or hostile until you open fire.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by kyonkundenwa on October 20, 2024, 07:40:47 PM »
Do unpopulated colonies--colonies with only automated mines and a mass driver--need to have a human governor?
No colony NEEDS a governor, but a colony won't get any governor bonuses without one. That's a pretty good reason to give every productive colony a governor with appropriate bonus.

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?
Your neutral/hostile selection doesn't influence NPR behavior toward you in any way, so there would be no point in notifying an NPR of your selection. On the other hand, knowledge of the NPR's neutral/hostile rating toward you might influence your behavior toward them, so you get a notification.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on October 20, 2024, 07:30:21 PM »
Governor with a mining bonus will increase the output of the auto mines.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Antonin1957 on October 20, 2024, 05:59:38 PM »
Do unpopulated colonies--colonies with only automated mines and a mass driver--need to have a human governor?
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on October 20, 2024, 01:28:35 PM »
I just received a notification from an NPR that they no longer consider us hostile, and "we now have a neutral relationship."

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on October 20, 2024, 05:41:08 AM »
The input fields for "Range Bands" and "Target Speed" (far right side of Class Design window) allow multiline input.
If you inadvertently input a multiline value in either box, you will receive runtime errors.

Quote
2.5.1 Function #237: Input string was not in a correct format.

These errors can be hard to diagnose.
They do not indicate the source, and the input fields only display the bottom line of the input value (unless you return focus to the field and move the cursor up a line).
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