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C# Bureau of Design / Re: Missile Design
« Last post by kilo on Today at 08:07:00 AM »I keep restarting my campaign from one specific point to reach this result for Missile Design:
Orion AAM
Missile Size: 1. 00 MSP (2. 500 Tons) Warhead: 1 Radiation Damage: 1 Manoeuvre Rating: 12
Speed: 67,200 km/s Fuel: 175 Flight Time: 62. 9 seconds Range: 4,226,880 km
Cost Per Missile: 2. 028 Development Cost: 203
Chance to Hit: 1k km/s 806. 4% 3k km/s 268. 8% 5k km/s 161. 3% 10k km/s 80. 6%
Engine pwr: 600% Engine Size: 0. 70 Fuel: 0. 07 Agility: 0. 03
Arrow AS
Missile Size: 5. 00 MSP (12. 500 Tons) Warhead: 6 Radiation Damage: 6 Manoeuvre Rating: 12
Speed: 48,160 km/s Fuel: 3,325 Flight Time: 11 minutes Range: 32. 85m km
Cost Per Missile: 7. 712 Development Cost: 771
Chance to Hit: 1k km/s 577. 9% 3k km/s 192. 6% 5k km/s 115. 6% 10k km/s 57. 8%
Engine pwr: 590% Engine Size: 2. 55 Fuel: 1. 33 Agility: 0. 12
What kind of tech level are you at? It is hard to discuss your designs when no one knows what you are working with.
On top of that, I would suggest considering ECM and ECCM on your missiles, as these can be pretty useful or painful, depending on your tech level. Let us assume the enemy ship is using ECM 2 and moves at 10k km/s, your chance to hit will change from 57.8 to 37.8%. This can break your damage output. Missile ECM on the other hand can significantly improve your missile's performance against anti-missile weapons. Your AMM would have near 0% chance to hit against your AMM if it had ECM 2. It would reduce the warhead from 6 to 5 though.