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Messages - JacenHan

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C# Aurora / Re: C# Aurora Changes Discussion
« on: January 31, 2018, 02:50:47 PM »
A suggestion for "auto assigning people to positions". In VB6 Aurora some positions are not auto assigned - but it would be nice if they would (like planetary governors). However I think there is no automation because the game can't choose as to what special abilities should be taken into account for an auto assignment because colonies can vary much in preference. So maybe in C# Aurora we could assign preferences to planetary positions and the game then auto chooses according to the preference (which can be defined per planetary position).
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C# Aurora / Re: Replacing PDCs
« on: December 26, 2017, 07:27:42 PM »
First screenshot of the Order of Battle tab on the Ground Forces window. This tab helps you view and organise your ground forces. It isn't complete, but has enough functionality to demonstrate the level of detail available. While this screenshot represents a fairly standard OOB, there is a lot more flexibility than VB6 Aurora. You can add more levels in the hierarchy and attach formations directly to Division or higher command levels without having to go through lower levels. I'll show that in a later post.

This is the most basic view, where a single, lowest level formation has been selected. The top line on the right shows a summary of the entire formation, while the formation unit list shows how that summary breaks down in the constituent elements. Each element has a number of specific unit class. Morale functions at the element, rather than formation, level.

Formations, or groups of formations, can be dragged and dropped within the hierarchy, so it is very easy to rearrange the order of battle.

When you click on a higher level formation, with attachments, much more information becomes available. The formation selected is shown as above, but also the the high level summary of any directly attached formations. The total organisation is the total for the current formation, plus all formations below it in the hierarchy.

As before, there is a breakdown of the elements of the current formation. That is now accompanied by a summary of all units within the hierarchy headed by the selected formation.

Now we move up another level. A summary of the formation selected is shown as below, plus the high level summary of the directly attached formations. However, those directly attached formations also have attached formations so each summary contains the complete hierarchy for each directly attached formation. The total organisation is the total for the current formation, plus all formations at any point below it in the hierarchy.

When Location Hierarchy is selected, the tree view expands to include systems, populations and ships. Units remain in their organisation structure but are now split between different locations. In this view, the summary and organisational lists only include formations within the same location. For example, the selected Third Imperial Guard Brigade has only two of its subordinate formation on Avalon and two on Barnard's Star-III. The summary and organisation list show just those two subordinate formations. Switching between the two views will allow the player to manage his organisational structure while being able to easily see where his formations are located.

Selecting a population shows a summary of all the forces at that location.

More to follow...
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C# Aurora / Re: Replacing PDCs
« on: December 16, 2017, 12:40:41 PM »
I've finalised the HQ components. There are 9, with command ratings (in tons) of 1250, 2500, 5k, 10k, 20k, 50k, 250k, 1m, 4m.

All but the last three are available from the start. The last three are 10k, 20k and 40k RP. There should be sufficient options for a variety of different formation sizes and some army-level HQs.
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C# Aurora / Re: C# Aurora Changes Discussion
« on: August 26, 2016, 07:06:49 AM »
A lot of this game is about roleplaying, so I would politely disagree with you.  I think that the officer system could be good for roleplay, but it is too difficult to keep track of multitudes of officers to keep it fun.

Something you should be aware of is that we've been here before: Aurora started out keeping dead or retired officers.  There was a general consensus that all it resulted in was a ton of noise with very little signal (signal being the "interesting" officers that you would actually want to remember), so Steve took it out.  I saw a good idea go by a year or two ago for how to put it back in: basically it would keep dead officers in a holding bin for a short time, allowing you to flag them for permanently remembering.  IIRC, this idea came up while Steve was focusing on things other than Aurora, which is probably why he didn't jump on it and run with it.  If he were to put it back in, it should probably be on a option so that people who did't want to mess with it could turn it completely off.

I suspect this is the long version of what waresky was trying to say :)

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