Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 379658 times)

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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4050 on: Today at 04:14:21 AM »
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.
 
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Offline Kaiser

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4051 on: Today at 04:21:45 AM »
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4052 on: Today at 04:26:24 AM »
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.
 
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Offline Droll

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4053 on: Today at 07:32:36 AM »
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.

Do intelligence points gained get modified by the communication status with the race of the capture/rescue?
 

Offline Kaiser

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4054 on: Today at 08:02:26 AM »
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.

Ah ok, the race Intel Points in the Intelligence Window.
 

Online nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4055 on: Today at 08:43:13 AM »
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.

Thanks Steve! Will this allow a mix, e.g., humans from Earth use the real star names but Reticulans from Zeta Reticuli use a custom name theme, or will it be all-or-nothing?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4056 on: Today at 02:45:42 PM »
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.

Thanks Steve! Will this allow a mix, e.g., humans from Earth use the real star names but Reticulans from Zeta Reticuli use a custom name theme, or will it be all-or-nothing?

As currently coded, its all or nothing. It was an easy change. I probably should change to be race-specific.
 
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