Had a couple ideas for DSP's, I'm fairly certain these aren't entirely original and have been mentioned before, but they've been floating in my hand a lot recently
- Split DSP's into 2.5 different types:
Fixed - As they currently are mainly implemented being permanently fixed to some spot.
Orbital - Rather than the current gas giant rule where they just stick to the planet, I'd like the ability to select a body (star, planet, or moon) and then input an orbital distance/angle from that body. once created the DSP would revolve around the body.
Lagrange Orbital - Rather than inputting an orbital distance/angle, you could select one of the 5 Lagrange points between 2 bodies. This wouldn't really be necessary for L3,4,5 as you could just get the orbital distance of the body you want to follow and set your angle appropriately, but L1,2 would fall out of sync with traditional orbital velocities. Or if you wanted to follow a body's highly eccentric orbit.
The main reasons I want orbital DSP's is to 1) set up a more dispersed Orbital Defense Station Network such as establishing bases at Earth-Luna L3,4,5 or 2) dispersing sensor arrays along the orbit of a planet to complement its DST's or 3) Fixing shipyards to the L1,2 of a mineral rich Venusian world or high-gravity Super-Earth for the roleplay lore of not wanting to be too dangerously close to the planets. I'm sure others could find other fun things to do with mobile DSP's.