Author Topic: Ground Force Order of Battle.  (Read 4996 times)

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Offline Marski (OP)

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Re: Ground Force Order of Battle.
« Reply #15 on: April 15, 2020, 02:03:03 AM »
One of my commanders has a ground force command potential of 1.300.000. Something tells me ground combat is going to be on an entirely different scale than I'm used to.

Steve deployed 360,000 tons of Ground Forces to capture a precursor world and it wasn't a walkover (begins here).

Off hand I think that would roughly translate to a Tank Division and a Motorized Rifle Division assuming Marski continued to build this OoB upwards.
I'll wait couple of days to see if Steve updates the game so I don't have to redo everything each patch (please Steve introduce the possibility of export/import of ground unit templates from game-to-game)
 
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Offline Akhillis

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Re: Ground Force Order of Battle.
« Reply #16 on: April 15, 2020, 02:29:39 AM »
One of my commanders has a ground force command potential of 1.300.000. Something tells me ground combat is going to be on an entirely different scale than I'm used to.

Steve deployed 360,000 tons of Ground Forces to capture a precursor world and it wasn't a walkover (begins here).

Off hand I think that would roughly translate to a Tank Division and a Motorized Rifle Division assuming Marski continued to build this OoB upwards.
I'll wait couple of days to see if Steve updates the game so I don't have to redo everything each patch (please Steve introduce the possibility of export/import of ground unit templates from game-to-game)

If you keep going then I hope for the sake of your sanity that you start abstracting some of the higher level headquarters and support units!
The Sorium must flow
 

Offline Marski (OP)

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Re: Ground Force Order of Battle.
« Reply #17 on: April 15, 2020, 12:11:40 PM »
If you keep going then I hope for the sake of your sanity that you start abstracting some of the higher level headquarters and support units!
I've made some concessions in the Motorized Infantry Battalion, such as leaving out the radio and signals company, combining the various rear-echelon elements into a "HQ Supply and Maintenance Company". Same goes for the Engineer Company.

That said, I could've used the infantry logistics to create the field-kitchen and model the supply company down to a individual equipment.
 

Offline Krags47

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Re: Ground Force Order of Battle.
« Reply #18 on: April 15, 2020, 06:00:57 PM »
I am really glad someone else is doing Squad level formations.

I've been basing mine roughly off the US combat units its like a combination of the Army's 10th mountain group and a the us marine formations.   

each squad has 8 infantryman and one support vehicle to be a HMMV or a MRAP or a Heli or whatever
1 Light vehicle (Crew Anti personal)
1 squad leader (RP only PWs)
1 Assistant squad leader (RP only PWs)
3 rifleman( normal PWs)
a machine gunner (improved PWs)
an assistan machingunner (carries ammo RP only PWs)
and an AT rocketman (LAV). 
so really that's 6 INF carring PWs one improved PW one AT INF and a light vehicle all at 75 tons

There is three squads in a platoon
I have them under a platoon HQ formation
an officer (HQ 500)
the same transport
two inf with LPW to represent the medic and radio man
an FO
a rifleman to represent the Asst.  Platoon leader.
Then there are three platoons in a company
The Company HQ is a L vehicle (HQ ~3000)

attached to the company is a team of mortar man
 (6 light bombard)
a scout detachment
1 L-VCL with FO
3 FOS
A special weapons team
3 crew anti person weapons
3 AA inf
A small detachment of IFVs
3 Light Vehicles with Light auto cannons

then a battalion which is really just three company's and some logistic and an HQ

Then the division which will be three brigades 
the  biggest logistic units
the set arty pieces
the set AA
then there will be a company of mixed armored vehicles

It's all a work in progress. 

It's a beast to set out and organize but honestly that's my favorite part of Aurora is the dumb extra work load you can put on yourself with logistics and now there's even more logistical spaghetti to devour in C#.

Also thanks to the ability to just drop in units to a formation from another formation the philosophy of the modern module combat unit can really be RP well in Aurora.
 

Offline Rye123

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Re: Ground Force Order of Battle.
« Reply #19 on: April 16, 2020, 05:15:43 AM »
https://www.battleorder.org/

I found this website pretty interesting, contains a bunch of battle orders for a bunch of countries, at least up to the platoon level.
 
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Offline Marski (OP)

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Re: Ground Force Order of Battle.
« Reply #20 on: April 17, 2020, 03:36:48 PM »
I am really glad someone else is doing Squad level formations.

I've been basing mine roughly off the US combat units its like a combination of the Army's 10th mountain group and a the us marine formations.   

each squad has 8 infantryman and one support vehicle to be a HMMV or a MRAP or a Heli or whatever
1 Light vehicle (Crew Anti personal)
1 squad leader (RP only PWs)
1 Assistant squad leader (RP only PWs)
3 rifleman( normal PWs)
a machine gunner (improved PWs)
an assistan machingunner (carries ammo RP only PWs)
and an AT rocketman (LAV). 
so really that's 6 INF carring PWs one improved PW one AT INF and a light vehicle all at 75 tons

There is three squads in a platoon
I have them under a platoon HQ formation
an officer (HQ 500)
the same transport
two inf with LPW to represent the medic and radio man
an FO
a rifleman to represent the Asst.  Platoon leader.
Then there are three platoons in a company
The Company HQ is a L vehicle (HQ ~3000)

attached to the company is a team of mortar man
 (6 light bombard)
a scout detachment
1 L-VCL with FO
3 FOS
A special weapons team
3 crew anti person weapons
3 AA inf
A small detachment of IFVs
3 Light Vehicles with Light auto cannons

then a battalion which is really just three company's and some logistic and an HQ

Then the division which will be three brigades 
the  biggest logistic units
the set arty pieces
the set AA
then there will be a company of mixed armored vehicles

It's all a work in progress. 

It's a beast to set out and organize but honestly that's my favorite part of Aurora is the dumb extra work load you can put on yourself with logistics and now there's even more logistical spaghetti to devour in C#.

Also thanks to the ability to just drop in units to a formation from another formation the philosophy of the modern module combat unit can really be RP well in Aurora.
Do you know what the composition of a Division Headquarters looks like? US or Soviet, I'm fine either way. I've been googling for couple of days now and the best I've managed to find was british regiment headquarters composition.