Author Topic: Possible to import old savegame into c#?  (Read 959 times)

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Offline Gerugon (OP)

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Possible to import old savegame into c#?
« on: May 03, 2020, 07:28:57 AM »
Hi, didn't found an answer so i hope it's ok to ask here.  I'm currently working on a let's play series (in german sorry ><) and want to switch over from the old aurora version to the new c# one.  Is it possible to import the database?

Thanks in advance
Gerugon
 

Offline SpaceMarine

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Re: Possible to import old savegame into c#?
« Reply #1 on: May 03, 2020, 07:29:55 AM »
It is not possible to import an old savegame from VB6 to C# as the games are extremely different in all of the foundation and C# was built from the ground up, it was  never based on VB6 in the first place hence "C#"
 
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Offline Micro102

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Re: Possible to import old savegame into c#?
« Reply #2 on: May 03, 2020, 11:27:21 AM »
Space mastering everything in is about the closest you will get. Huge pain in the ass though. Maybe pull some RP out of your ass and "Ooooo nooooo one of our ships/colonies got pulled into a wormhole or something and are now in a foreign system" your way into a new series.
 

Offline Inglonias

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Re: Possible to import old savegame into c#?
« Reply #3 on: May 03, 2020, 01:13:14 PM »
The correct (but not useful) answer to this question is "theoretically yes but for all practical purposes, no." There's nothing fundamentally stopping you (that I'm aware of) from trying to do such a transfer. That said, even if you managed to get Aurora to start with a DB like that, you would have serious problems basically everywhere. Certain things just won't translate, and the game simply wouldn't work correctly even if they did. Combine that with the new features, the fact that many things have had their names changed, and other things of that nature, practically speaking, converting your save file is not possible. Never mind the fact that even if you did manage to pull a stunt like that, I guarantee you that any bug reports submitted from such a game would be completely invalid.

Micro's suggestion of spacemastering things as best you can would take less time, cause fewer bugs, and would get you closer to what you wanted than any sort of automatic conversion probably could.