Author Topic: Aight so why won't my ships fire  (Read 1892 times)

0 Members and 1 Guest are viewing this topic.

Offline Person012345 (OP)

  • Captain
  • **********
  • Posts: 539
  • Thanked: 29 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Aight so why won't my ships fire
« on: May 03, 2020, 08:42:37 PM »








At one point one of them even seemed like they were trying to but then just gave up:



Frommy recollection of how to play this game from VB6 is is vaguely relevant, I don't see why this isn't working.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5687
  • Thanked: 414 times
  • Forum Admin
  • Discord Username: icehawke
Re: Aight so why won't my ships fire
« Reply #1 on: May 03, 2020, 08:47:10 PM »
Need to load the launchers
 
The following users thanked this post: Person012345

Offline Person012345 (OP)

  • Captain
  • **********
  • Posts: 539
  • Thanked: 29 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Aight so why won't my ships fire
« Reply #2 on: May 03, 2020, 08:48:23 PM »
Need to load the launchers
How do I do that? It says it has available missiles (and they're fighters, they don't have any magazines aside from the launchers) so it's not immediately clear to me how I load the launchers.

Edit: ah, drag the available missilesto the launchers? Hopefully that's immediate
 

Offline JacenHan

  • Captain
  • **********
  • Posts: 464
  • Thanked: 120 times
  • Discord Username: Jacenhan
Re: Aight so why won't my ships fire
« Reply #3 on: May 03, 2020, 08:49:07 PM »
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).
 
The following users thanked this post: Person012345

Offline logancapitalist

  • Leading Rate
  • *
  • l
  • Posts: 9
Re: Aight so why won't my ships fire
« Reply #4 on: May 05, 2020, 06:01:10 AM »
Quote from: JacenHan link=topic=11245. msg130505#msg130505 date=1588556947
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).

Does it make sense to have to load box launchers? Surely the point is that they are preloaded and one use? Or am I missing something?
 

Offline smoelf

  • Silver Supporter
  • Commander
  • *****
  • Posts: 343
  • Thanked: 144 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Silver Supporter Silver Supporter :
Re: Aight so why won't my ships fire
« Reply #5 on: May 05, 2020, 07:40:21 AM »
You will still need to assign a particular missile to a suitable launcher. Theoretically you could have had two different types of missiles controls, two S6 box launchers and two diffent kinds of S6 missiles. The game doesn't automatically decide which missile in a box launcher goes with which missile control, so even with box launchers, you still have to assign them - unless you use auto-assign.
 

Offline kks

  • Lieutenant
  • *******
  • Posts: 156
  • Thanked: 31 times
Re: Aight so why won't my ships fire
« Reply #6 on: May 05, 2020, 07:42:48 AM »
Quote from: JacenHan link=topic=11245. msg130505#msg130505 date=1588556947
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).

Does it make sense to have to load box launchers? Surely the point is that they are preloaded and one use? Or am I missing something?

I don't imagine box-launchers as one-use. I would imagine them more like hardpoints on modern fighters or the modern VLS (https://en.wikipedia.org/wiki/Vertical_launching_system) of the US-Navy, which can only be loaded at bases afaik. Compared to classical torpedotubes, which are reloaded form the ship's magazine.