Author Topic: Ammo 0%, orbital station  (Read 3128 times)

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Online Kaiser

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Re: Ammo 0%, orbital station
« Reply #15 on: May 24, 2020, 06:18:33 AM »
I have a collier with 250 missles loaded and an Ordnance transfer module.

Then I have 3 cruisers I want replenish to, both fleet are stationary on a jump point, however there's no way I can transfer the ordnance from the collier to the cruiser.

Class and ship template are set all the same with the right missles both for the collier and the cruiser.
I have tried different order but nothing seem working.

Code: [Select]
CG Hannover 004  (Hannover class Missile Cruiser)      12.660 tons       372 Crew       1.873.5 BP       TCS 253    TH 300    EM 0
2369 km/s      Armour 4-48       Shields 0-0       HTK 76      Sensors 50/50/0/0      DCR 12      PPV 40
Maint Life 4.89 Years     MSP 1.109    AFR 107%    IFR 1.5%    1YR 77    5YR 1.152    Max Repair 420 MSP
Magazine 100   
Fregattankapitan    Control Rating 1   BRG   
Intended Deployment Time: 24 months    Morale Check Required   

Nuclear Pulse Engine  EP200.00 (3)    Power 600    Fuel Use 354.18%    Signature 100.0    Explosion 20%
Fuel Capacity 3.000.000 Litres    Range 12 billion km (58 days at full power)

Wurm-Neubauer Size 10 Missile Launcher (4)     Missile Size: 10    Rate of Fire 95
Wertmüller Electronic Systems Missile Fire Control FC135-R100 (50%) (1)     Range 135.8m km    Resolution 100
Ordnance Transfer Rate: 40 MSP per hour     Complete Transfer 2.5 hours

Roentgen & Seydlitz Active Search Sensor AS135-R100 (50%) (1)     GPS 33600     Range 135.8m km    Resolution 100
Ackerman Electronics EM Sensor EM10-50 (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km
Ackerman Electronics Thermal Sensor TH10-50 (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km

ECCM-1 (1)         This design is classed as a Military Vessel for maintenance purposes

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AMT Kaiserin 001  (Kaiserin class Ammunition Transport)      5.257 tons       80 Crew       517.9 BP       TCS 105    TH 100    EM 0
951 km/s      Armour 2-26       Shields 0-0       HTK 18      Sensors 0/0/0/0      DCR 3      PPV 0
Maint Life 1.18 Years     MSP 184    AFR 74%    IFR 1.0%    1YR 136    5YR 2.039    Max Repair 295 MSP
Magazine 1.003   
Korvettenkapitan    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Seelig Turbines Improved Nuclear Pulse Engine  EP100.00 (1)    Power 100    Fuel Use 35.84%    Signature 100    Explosion 8%
Fuel Capacity 500.000 Litres    Range 47.8 billion km (581 days at full power)

Arms Admiralty Islands Anti-Ship Missile (250)    Speed: 11.200 km/s    End: 105m     Range: 70.6m km    WH: 2    Size: 4    TH: 37/22/11
Ordnance Transfer Rate: 80 MSP per hour     Complete Transfer 12.5 hours

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Can someone help me with?
 

Offline Kristover

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Re: Ammo 0%, orbital station
« Reply #16 on: May 24, 2020, 10:48:33 AM »
Did you set the ammunition ship to be a collier in the class design page?  I have made this mistake with supply and tankers before.  If you did, easy to fix....just SM on and then click the appropriate box in the class design window.
 

Offline Droll

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Re: Ammo 0%, orbital station
« Reply #17 on: May 24, 2020, 11:42:28 AM »
Did you set the ammunition ship to be a collier in the class design page?  I have made this mistake with supply and tankers before.  If you did, easy to fix....just SM on and then click the appropriate box in the class design window.

I think SM mode is not needed for simple designation updates like "tanker", "supply" and "collier"
 

Online Kaiser

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Re: Ammo 0%, orbital station
« Reply #18 on: May 24, 2020, 11:48:42 AM »
Did you set the ammunition ship to be a collier in the class design page?  I have made this mistake with supply and tankers before.  If you did, easy to fix....just SM on and then click the appropriate box in the class design window.

Yes it is, I have been trying all day, but did not work.
 

Offline DFNewb

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Re: Ammo 0%, orbital station
« Reply #19 on: May 24, 2020, 12:02:04 PM »
Did you set the ammunition ship to be a collier in the class design page?  I have made this mistake with supply and tankers before.  If you did, easy to fix....just SM on and then click the appropriate box in the class design window.

Yes it is, I have been trying all day, but did not work.

If you post your DB I will give it a look.
 

Offline SpikeTheHobbitMage

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Re: Ammo 0%, orbital station
« Reply #20 on: May 24, 2020, 12:41:19 PM »
Did you set the ammunition ship to be a collier in the class design page?  I have made this mistake with supply and tankers before.  If you did, easy to fix....just SM on and then click the appropriate box in the class design window.

I think SM mode is not needed for simple designation updates like "tanker", "supply" and "collier"
Confirmed.  SM mode is not needed to change those boxes even with a locked design.
 

Offline Father Tim

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Re: Ammo 0%, orbital station
« Reply #21 on: June 06, 2020, 05:11:06 AM »
I have a collier with 250 missles loaded and an Ordnance transfer module. . .

. . .Can someone help me with?


Switch to comma for thousands and period for decimal separator, and try again.  It's the most likely source of the error if you've done the other stuff.
 
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Offline Rince Wind

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Re: Ammo 0%, orbital station
« Reply #22 on: June 06, 2020, 11:50:25 AM »
Put them in the same fleet, set the collier to reload same fleet in the ship window and give them an order to move somewhere. 
 

Offline SpikeTheHobbitMage

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Re: Ammo 0%, orbital station
« Reply #23 on: June 08, 2020, 12:07:36 AM »
I have a collier with 250 missles loaded and an Ordnance transfer module. . .

. . .Can someone help me with?


Switch to comma for thousands and period for decimal separator, and try again.  It's the most likely source of the error if you've done the other stuff.
You have sharp eyes.

@Kaiser
To transfer ordnance the collier must be part of the same fleet (sub-fleet arrangements work) and it must have the appropriate loading order on the Ship Design tab in the Naval Organization Window.
Load Fleet Ordnance will transfer missiles to other ships if they have space.
Replace Fleet Ordnance will transfer wanted missiles to other ships while transferring unwanted missiles back to the collier.
Remove Fleet Ordnance will unload ships of their missiles even if their ordnance templates specify them.

This is probably a stupid question, but do the colliers actually have missiles on board or are they only templated to have them?