Author Topic: Multi-role interceptor  (Read 2929 times)

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Offline serger

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Re: Multi-role interceptor
« Reply #15 on: June 11, 2020, 12:55:56 AM »
I use alot of dedicated training fighters to raise my officers, and for them to have eng.spaces and smth like 18-24 months deployment time is a must, to make decent training trips without annoying problems (and only 18-24 months just to make it impossible to forget to return them and check the best of young officers for promotions).

UPD. I have no clue if it's effective ingame, or there is no difference in terms of commander training between active training trips and hangar rest time. It's just that I cannot make myself believing that fighter commanders can be truly trained while sitting in hangars.
« Last Edit: June 11, 2020, 01:01:43 AM by serger »
 

Offline Jorgen_CAB

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Re: Multi-role interceptor
« Reply #16 on: June 11, 2020, 03:29:13 AM »
I use alot of dedicated training fighters to raise my officers, and for them to have eng.spaces and smth like 18-24 months deployment time is a must, to make decent training trips without annoying problems (and only 18-24 months just to make it impossible to forget to return them and check the best of young officers for promotions).

UPD. I have no clue if it's effective ingame, or there is no difference in terms of commander training between active training trips and hangar rest time. It's just that I cannot make myself believing that fighter commanders can be truly trained while sitting in hangars.

The game already do simulate that ships train and perform manoeuvre over time by increasing crew grade and fleet training to some extent. So ships in a hangar don't just sit there... they will be performing some training and routine missions to keep their skills fresh.

When you add the ships to the training command they are doing allot more training and it will impact the ships overall performance but the crew gain fleet training allot faster. But I don't think that it effect either officers or crew grade in any way to keep ships under a training command.
 

Offline xenoscepter

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Re: Multi-role interceptor
« Reply #17 on: June 11, 2020, 04:07:03 AM »
OH! You use an otherwise empty missile stage, then stuff the missiles into that... Nice!

I'm gonna do this now, that's awesome! :D